Francisco Casas
3a6bf3be24
vkd3d-shader/hlsl: Lower separated samplers for SM1.
...
The combined sampler is created as a SAMPLER instead of a TEXTURE
because that fits all our current infrastructure. The only problem is
that in the CTAB it must appear as a Texture, so the new field
hlsl_type.is_combined_sampler is added.
Co-authored-by: Elizabeth Figura <zfigura@codeweavers.com>
2024-12-10 15:51:43 +01:00
Francisco Casas
58d318719c
tests: Test sampler array allocation.
2024-12-10 15:51:34 +01:00
Francisco Casas
a0a555878f
tests: Add additional sampler allocation tests for SM1.
2024-12-10 14:02:00 +01:00
Conor McCarthy
f3fac95bb6
tests/hlsl: Add int64 wave op tests.
2024-12-09 14:21:49 +01:00
Conor McCarthy
50306a8b08
tests/hlsl: Add uint64 wave op tests.
2024-12-09 14:20:28 +01:00
Conor McCarthy
f0f8bb3f36
tests/hlsl: Add float64 wave op tests.
2024-12-09 14:17:05 +01:00
Feifan He
9d4bcc951d
vkd3d-shader/msl: Implement VKD3DSIH_USHR.
2024-12-05 21:26:03 +01:00
Feifan He
138e7caa03
vkd3d-shader/msl: Implement VKD3DSIH_ISHR.
2024-12-05 21:26:03 +01:00
Feifan He
5d6ed0fa30
vkd3d-shader/msl: Implement VKD3DSIH_ISHL.
2024-12-05 21:26:03 +01:00
Feifan He
a425c242a4
vkd3d-shader/msl: Implement VKD3DSIH_MAD.
2024-12-05 21:26:03 +01:00
Feifan He
8e0de82c74
vkd3d-shader/msl: Implement support for VKD3DSPDM_SATURATE modifiers.
2024-12-05 21:26:03 +01:00
Feifan He
ebf5828542
vkd3d-shader/msl: Implement VKD3DSIH_ELSE.
2024-12-05 21:25:35 +01:00
Feifan He
bbe10dcf17
vkd3d-shader/msl: Implement VKD3DSIH_NOT.
2024-12-05 21:13:29 +01:00
Elizabeth Figura
a3c74fd429
tests: Add a reflection test for shader model 4.0.
2024-12-04 14:37:33 +01:00
Feifan He
a06e664730
vkd3d-shader/msl: Implement VKD3DSIH_RSQ.
2024-12-04 14:26:20 +01:00
Feifan He
bc67f2eb75
vkd3d-shader/msl: Implement VKD3DSIH_MIN.
2024-12-04 14:26:20 +01:00
Feifan He
ab2cb43e15
vkd3d-shader/msl: Implement VKD3DSIH_MAX.
2024-12-04 14:26:20 +01:00
Feifan He
64ea033c81
vkd3d-shader/msl: Implement VKD3DSIH_LOG.
2024-12-04 14:26:20 +01:00
Feifan He
b1e6dbe83f
vkd3d-shader/msl: Handle SV_IS_FRONT_FACE inputs.
2024-12-04 14:26:20 +01:00
Feifan He
568296c88f
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NE.
2024-12-04 14:26:20 +01:00
Feifan He
610a11ddf8
vkd3d-shader/msl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.
2024-12-04 14:26:20 +01:00
Feifan He
28068c9d4c
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NI.
2024-12-04 14:26:20 +01:00
Feifan He
a81a9fb7bc
vkd3d-shader/msl: Implement VKD3DSIH_LTO.
2024-12-03 14:44:32 +01:00
Feifan He
24753747a1
vkd3d-shader/msl: Implement VKD3DSIH_EXP.
2024-12-03 14:44:32 +01:00
Feifan He
ac897781ba
vkd3d-shader/msl: Implement VKD3DSIH_IEQ.
2024-12-03 14:44:32 +01:00
Feifan He
67dd1d2b0c
vkd3d-shader/msl: Handle the VKD3DSIM_LINEAR interpolation modifier on inputs.
2024-12-03 14:42:49 +01:00
Feifan He
8ae6a04561
vkd3d-shader/msl: Implement VKD3DSIH_SQRT.
2024-12-03 14:42:27 +01:00
Feifan He
77ed788a60
vkd3d-shader/msl: Implement VKD3DSIH_DP2.
2024-12-03 14:42:27 +01:00
Feifan He
6f7ee57e29
vkd3d-shader/msl: Implement VKD3DSIH_DP4.
2024-12-03 14:42:27 +01:00
Feifan He
046e9b5286
vkd3d-shader/msl: Implement VKD3DSIH_DP3.
2024-12-03 14:42:19 +01:00
Henri Verbeet
d0e4331640
vkd3d-shader/hlsl: Use hlsl_error() instead of hlsl_fixme() for ambiguous function calls.
...
This changes the return code, and some tests start passing as a result.
2024-12-03 14:38:33 +01:00
Giovanni Mascellani
3264378fa0
tests: Print the file name instead of the test name in test logs.
...
Some test programs, particularly the shader runner, are built from
many different files nowadays, and a line number is relatively
cumbersome to use if you don't know which file that line comes from.
2024-12-03 12:38:26 +01:00
Giovanni Mascellani
73be28a252
tests: Use plain skip() when skipping a test in the shader runner.
...
The context already gives the location in the .shader_test file.
2024-12-03 12:38:26 +01:00
Henri Verbeet
39cbef9e01
tests: Get rid of some redundant "glsl" todo's.
...
These are redundant either because we already have a broader tag like
"sm<6", or because the tests are never executed with the GLSL runner in
the first place.
2024-12-02 17:13:17 +01:00
Elizabeth Figura
d56601c8d0
vkd3d-shader/ir: Implement exponential fog.
2024-12-02 17:12:20 +01:00
Elizabeth Figura
1fbbc82f3a
vkd3d-shader/ir: Allow controlling the fog source through a parameter.
2024-12-02 17:12:16 +01:00
Elizabeth Figura
f86d1e72a4
vkd3d-shader/ir: Allow controlling fog through parameters.
...
Fog requires several parameters to even implement the most basic of
functionality correctly, so this commit is relatively large.
2024-12-02 17:12:06 +01:00
Feifan He
7d2819249b
vkd3d-shader/msl: Implement support for the VKD3DSPR_DEPTHOUT register.
2024-11-30 14:25:10 +01:00
Feifan He
b7203b0bbe
tests/shader_runner_metal: Implement clears.
2024-11-30 14:14:26 +01:00
Feifan He
004a6d3055
tests/shader_runner_metal: Implement depth texture and state.
2024-11-30 14:12:21 +01:00
Feifan He
9619582d1b
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_Z.
2024-11-27 14:00:51 +01:00
Feifan He
778382cd94
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_PI.
2024-11-27 14:00:51 +01:00
Feifan He
a7ae6404de
vkd3d-shader/msl: Implement VKD3DSIH_FTOU.
2024-11-27 14:00:51 +01:00
Feifan He
9fd7f4f1ec
vkd3d-shader/msl: Implement VKD3DSIH_UTOF.
2024-11-27 14:00:51 +01:00
Feifan He
ffbade9ed1
vkd3d-shader/msl: Implement VKD3DSIH_FTOI.
2024-11-27 14:00:50 +01:00
Feifan He
16409569fd
vkd3d-shader/msl: Implement VKD3DSIH_ITOF.
2024-11-27 14:00:50 +01:00
Feifan He
71ce43313f
vkd3d-shader/msl: Implement VKD3DSIH_MOVC.
2024-11-25 20:43:13 +01:00
Feifan He
32a507ace6
vkd3d-shader/msl: Implement VKD3DSIH_FRC.
2024-11-25 20:43:13 +01:00
Feifan He
154847c696
vkd3d-shader/msl: Implement VKD3DSIH_GEO.
2024-11-25 20:43:13 +01:00
Feifan He
38d7f8415d
vkd3d-shader/msl: Implement support for VKD3DSPSM_NEG modifiers.
2024-11-25 20:43:13 +01:00