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tests/shader_runner_metal: Implement clears.
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Notes:
Henri Verbeet
2024-11-30 14:35:45 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1286
@ -318,7 +318,42 @@ static bool metal_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
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static void metal_runner_clear(struct shader_runner *r, struct resource *res, const struct vec4 *clear_value)
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{
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return;
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struct metal_resource *resource = metal_resource(res);
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struct metal_runner *runner = metal_runner(r);
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id<MTLRenderCommandEncoder> encoder;
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id<MTLCommandBuffer> command_buffer;
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MTLRenderPassDescriptor *descriptor;
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@autoreleasepool
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{
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descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
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command_buffer = [runner->queue commandBuffer];
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switch (resource->r.desc.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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descriptor.colorAttachments[0].texture = resource->texture;
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descriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
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descriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
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descriptor.colorAttachments[0].clearColor =
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MTLClearColorMake(clear_value->x, clear_value->y, clear_value->z, clear_value->w);
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break;
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case RESOURCE_TYPE_DEPTH_STENCIL:
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descriptor.depthAttachment.texture = resource->texture;
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descriptor.depthAttachment.loadAction = MTLLoadActionClear;
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descriptor.depthAttachment.storeAction = MTLStoreActionStore;
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descriptor.depthAttachment.clearDepth = clear_value->x;
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break;
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default:
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fatal_error("Clears are not implemented for resource type %#x.\n", resource->r.desc.type);
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}
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encoder = [command_buffer renderCommandEncoderWithDescriptor:descriptor];
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[encoder endEncoding];
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[command_buffer commit];
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[command_buffer waitUntilCompleted];
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}
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}
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static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY topology,
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