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tests: Use plain skip() when skipping a test in the shader runner.
The context already gives the location in the .shader_test file.
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Notes:
Henri Verbeet
2024-12-03 14:55:39 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1221
@ -1948,7 +1948,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_TEST:
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if (test_action == TEST_ACTION_SKIP_EXECUTION)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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skip("Missing capabilities.\n");
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break;
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case STATE_REQUIRE:
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