Henri Verbeet
4ec7f360d9
vkd3d: Add D3D_FEATURE_LEVEL_1_0_CORE as a valid feature level.
2024-01-03 22:38:10 +01:00
Henri Verbeet
6abcc27c97
vkd3d: Add D3D_FEATURE_LEVEL_12_2 as a valid feature level.
2024-01-03 22:38:10 +01:00
Conor McCarthy
13459a55f1
vkd3d-shader/spirv: Introduce a UINT64 component type.
2024-01-02 23:03:04 +01:00
Conor McCarthy
cdb9eecfd1
vkd3d-shader/spirv: Introduce a compiler feature flag for int64 capability.
2023-12-12 22:50:53 +01:00
Henri Verbeet
0c33f82f72
Release 1.10.
2023-12-06 15:31:21 +01:00
Henri Verbeet
803dfc1246
vkd3d-shader: Update the vkd3d_shader_scan() documentation.
...
Scanning d3dbc sources is supported now, and
vkd3d_shader_scan_combined_resource_sampler_info is supported as a chained
structure.
2023-12-04 22:23:14 +01:00
Henri Verbeet
ee1c6bd488
vkd3d-shader: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_shader_compile_option_fragment_coordinate_origin.
2023-12-04 22:23:04 +01:00
Biswapriyo Nath
c64909988f
include: Add ID3D12InfoQueue1 definition in vkd3d_d3d12sdklayers.idl.
2023-11-28 21:49:11 +01:00
Alistair Leslie-Hughes
5c134d44d6
include: D3D12_RT_FORMAT_ARRAY remove typedef to make header compatible with windows.
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windows d3d12.idl doesn't have this as a typedef.
2023-11-28 00:09:20 +01:00
Henri Verbeet
01dad41862
vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.
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And output a warning instead.
2023-11-21 22:41:57 +01:00
Jacek Caban
616bf93931
include: Use GCC-style attributes and builtins on Clang MSVC target.
2023-11-20 22:07:54 +01:00
Conor McCarthy
529c0f46b0
include: Add a D3D12_RT_FORMAT_ARRAY typedef.
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For consistency with how other D3D12_* structs are declared.
2023-11-15 21:48:41 +01:00
Henri Verbeet
9de793f180
vkd3d-shader: Implement scanning combined resource/sampler information.
2023-11-13 23:19:23 +01:00
Henri Verbeet
e7eec3e023
vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified.
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We typically want to use lower-left in OpenGL environments when rendering to
FBOs.
2023-11-09 21:14:12 +01:00
Giovanni Mascellani
bae6079047
include: Move D3D_BLOB_PART to a new header file.
...
According to a clang diagnostic, redefining a typedef is C11, and
we want to stick with C99.
2023-11-06 23:08:42 +01:00
Henri Verbeet
f75bdd6e21
vkd3d-utils: Implement D3DStripShader().
2023-10-19 23:07:50 +02:00
Nikolay Sivov
e242b46922
vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:23 +02:00
Henri Verbeet
9ce98f9be5
vkd3d-utils: Implement D3DGetOutputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
9d9f762ede
vkd3d-utils: Implement D3DGetInputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
be8efb9c9c
vkd3d-utils: Implement D3DGetInputAndOutputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
247eaa6b7d
vkd3d-utils: Implement D3DGetDebugInfo().
2023-10-18 20:58:24 +02:00
Henri Verbeet
b63c853688
vkd3d-utils: Implement D3DGetBlobPart().
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This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Zebediah Figura
72e8b6e0dc
include: Fix some confusingly structured documentation.
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Fixes: 7a4ae434dfa4cccc1e832455133930066d2ab575.
2023-10-10 22:11:37 +02:00
Zebediah Figura
7a4ae434df
include: Define an API for mapping sm1 samplers to the target environment.
2023-10-09 21:58:38 +02:00
Martin Storsjö
e44a1927e5
include: Add an #include of d3d12sdklayers.h in vkd3d_d3d12.idl.
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This matches what is done in the upstream headers; end users
including d3d12.h don't need to explicitly include d3d12sdklayers.h.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-27 22:34:34 +02:00