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vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.
And output a warning instead.
This commit is contained in:
committed by
Alexandre Julliard
parent
5b82afb83f
commit
01dad41862
Notes:
Alexandre Julliard
2023-11-21 22:48:39 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/485
@@ -1507,6 +1507,10 @@ struct vkd3d_shader_combined_resource_sampler_info
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* particularly useful when targeting environments without separate binding
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* points for samplers and resources, like OpenGL.
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*
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* No resource-sampler pairs are returned for dynamic accesses to
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* resource/sampler descriptor arrays, as can occur in Direct3D shader model
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* 5.1 shaders.
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*
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* Members of this structure are allocated by vkd3d-shader and should be freed
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* with vkd3d_shader_free_scan_combined_resource_sampler_info() when no longer
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* needed.
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