vkd3d-shader/spirv: Introduce a UINT64 component type.

This commit is contained in:
Conor McCarthy
2023-11-21 16:43:36 +10:00
committed by Alexandre Julliard
parent fe44873979
commit 13459a55f1
Notes: Alexandre Julliard 2024-01-02 23:08:54 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/490
4 changed files with 11 additions and 3 deletions

View File

@@ -1569,6 +1569,8 @@ enum vkd3d_shader_component_type
VKD3D_SHADER_COMPONENT_BOOL = 0x4,
/** 64-bit IEEE floating-point. */
VKD3D_SHADER_COMPONENT_DOUBLE = 0x5,
/** 64-bit unsigned integer. \since 1.11 */
VKD3D_SHADER_COMPONENT_UINT64 = 0x6,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
};