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vkd3d-shader/spirv: Introduce a UINT64 component type.
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committed by
Alexandre Julliard
parent
fe44873979
commit
13459a55f1
Notes:
Alexandre Julliard
2024-01-02 23:08:54 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/490
@@ -1569,6 +1569,8 @@ enum vkd3d_shader_component_type
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VKD3D_SHADER_COMPONENT_BOOL = 0x4,
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/** 64-bit IEEE floating-point. */
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VKD3D_SHADER_COMPONENT_DOUBLE = 0x5,
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/** 64-bit unsigned integer. \since 1.11 */
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VKD3D_SHADER_COMPONENT_UINT64 = 0x6,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
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};
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