1142 Commits

Author SHA1 Message Date
Francisco Casas
60237cb773 vkd3d-shader/hlsl: Don't allow manual and automatic cbuffer offset packing. 2023-04-04 21:59:45 +02:00
Francisco Casas
4448d114ad vkd3d-shader/hlsl: Detect overlaps in cbuffer offsets. 2023-04-04 21:59:43 +02:00
Francisco Casas
7777c32cac vkd3d-shader/hlsl: Support packoffset(). 2023-04-04 21:59:42 +02:00
Francisco Casas
4aca335f42 vkd3d-shader/hlsl: Parse packoffset(). 2023-04-04 21:59:40 +02:00
Francisco Casas
496f9b42cb tests: Test packoffset(). 2023-04-04 21:59:39 +02:00
Francisco Casas
cf59ad9c9f tests: Test cbuffer element offsets. 2023-04-04 21:59:37 +02:00
Zebediah Figura
8186b75228 tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics().
Some drivers (AMD Radeon RX 6700 XT, with radeonsi from Mesa 22.2.0-rc3) emit
less than one invocation per pixel, presumably because they detect that the
shader control flow is uniform for all pixels. Having the control flow depend on
SV_Position avoids this test failure.

Cf. 34bd0dd0704c613abef8a9aa3ba2a2507ed02843 in wine.
2023-04-03 18:00:37 +02:00
Giovanni Mascellani
9a27df3a8c tests: Read integer uniforms with strtol() and strtoul().
Because %i sscanf() converters are deprecated, and in practice
clamp to [-2^31, 2^31) on 32 bit.
2023-04-03 18:00:14 +02:00
Conor McCarthy
c87a292f98 tests: Release and then use a heap which contains resources.
The expected use case where a heap is freed before its contained
resources is not reasonably testable, so the ability to place a new
resource is tested instead.
2023-04-03 17:59:43 +02:00
Nikolay Sivov
b172f4c257 vkd3d-shader/hlsl: Improve handling of builtin alias type "vector".
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-03 17:59:08 +02:00
Nikolay Sivov
5b5c020ade vkd3d-shader/hlsl: Improve handling of builtin alias type "matrix". 2023-04-03 17:59:06 +02:00
Zebediah Figura
9ea84ae8c9 tests/shader_runner: Use the global test_options structure.
Inspired by a patch by Giovanni Mascellani.
2023-03-10 21:13:05 +01:00
Giovanni Mascellani
c8a05a8b10 tests: Collect D3D12 test options in a dedicated structure. 2023-03-10 21:12:46 +01:00
Giovanni Mascellani
8d7159b4be tests: Initialize shader_runner fields after having zeroed the struct. 2023-03-10 21:12:44 +01:00
Nikolay Sivov
a18f3d4dd5 vkd3d-shader/hlsl: Support distance() intrinsic. 2023-03-08 20:14:22 +01:00
Nikolay Sivov
d6b656641c vkd3d-shader/hlsl: Support rsqrt() intrinsic. 2023-03-08 20:14:20 +01:00
Zebediah Figura
5838364886 vkd3d-shader/hlsl: Apply latent majority modifiers to typedefs as well. 2023-02-28 22:07:00 +01:00
Zebediah Figura
b3c620954b vkd3d-shader/hlsl: Apply latent type modifiers to matrix array typedefs. 2023-02-28 22:06:56 +01:00
Zebediah Figura
2a412670ee tests: Add more tests for pack_matrix pragmas. 2023-02-28 22:06:54 +01:00
Henri Verbeet
b1e13d6e33 vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00
Nikolay Sivov
dd36215a00 vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'float' type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-02-23 21:46:42 +01:00
Nikolay Sivov
891217664a vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'dword' type. 2023-02-23 21:46:38 +01:00
Francisco Casas
75359e6dbd vkd3d-shader/hlsl: Respect object reservations even if the object is unused. 2023-02-22 18:28:19 +01:00
Francisco Casas
7a7116eaab tests: Test allocation of unused objects. 2023-02-22 18:28:19 +01:00
Nikolay Sivov
d86db8bcbe vkd3d-shader/hlsl: Support lit() intrinsic. 2023-02-21 21:09:52 +01:00