Józef Kucia
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c41ad774de
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libs/vkd3d: Implement UAV barriers.
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2016-10-19 16:39:48 +02:00 |
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Józef Kucia
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0944475c6a
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libs/vkd3d: Implement transition barriers.
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2016-10-19 16:39:48 +02:00 |
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Józef Kucia
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f2c980af56
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libs/vkd3d: Validate resource state for resource barriers.
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2016-10-19 16:39:48 +02:00 |
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Henri Verbeet
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e0ba2fd2d3
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libs/vkd3d: Export a function to get the Vulkan queue from a d3d12 command queue.
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2016-10-19 10:02:53 +02:00 |
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Józef Kucia
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f503954a77
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libs/vkd3d: Ignore draw calls when pipeline state is not set.
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2016-10-11 13:43:04 +02:00 |
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Józef Kucia
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a1082ec954
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libs/vkd3d: Use "< 0" to test VkResult for errors.
For consistency.
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2016-10-11 13:43:04 +02:00 |
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Henri Verbeet
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4a558d5a4a
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libs/vkd3d: Implement d3d12_command_list_DrawInstanced().
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2016-10-10 17:26:46 +02:00 |
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Henri Verbeet
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a0ccb1c581
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libs/vkd3d: Implement d3d12_command_list_SetPipelineState().
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2016-10-10 17:26:13 +02:00 |
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Henri Verbeet
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74fe2ec411
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libs/vkd3d: Implement d3d12_command_list_OMSetRenderTargets().
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2016-10-10 17:26:03 +02:00 |
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Henri Verbeet
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7add62e552
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libs/vkd3d: Implement d3d12_command_list_IASetVertexBuffers().
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2016-10-10 17:25:55 +02:00 |
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Henri Verbeet
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ce509dc70e
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libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology().
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2016-10-10 17:25:40 +02:00 |
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Henri Verbeet
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d24982c5f1
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libs/vkd3d: Destroy Vulkan render passes and framebuffers on command allocator reset.
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2016-10-10 17:25:36 +02:00 |
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Henri Verbeet
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3ba5fd949b
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libs/vkd3d: Store Vulkan render passes and framebuffers in the command allocator.
We should destroy these on resets, but command list resets don't need to wait
for command list execution to complete.
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2016-10-10 17:25:31 +02:00 |
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Józef Kucia
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59d466af2d
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libs/vkd3d: Use PRIx64 to print 64-bit integers.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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4153810c00
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libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion().
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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b112ec1942
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libs/vkd3d: Implement d3d12_command_queue_Signal().
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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2a7b614278
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libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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2f76260857
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libs/vkd3d: Create fence worker thread per device.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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ef6a3d78a2
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libs/vkd3d: Pass signal event function pointer to vkd3d_create_device().
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2016-10-07 13:26:39 +02:00 |
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Józef Kucia
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c558118f70
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libs/vkd3d: Re-use vkd3d_array_reserve() in d3d12_fence_SetEventOnCompletion().
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2016-10-05 19:01:57 +02:00 |
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Józef Kucia
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b224b6372c
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libs/vkd3d: Fix ID3D12Device reference count leak in d3d12_command_list_init().
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2016-10-05 18:40:25 +02:00 |
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Józef Kucia
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a763bef615
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libs/vkd3d: Do not leak "passes".
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2016-10-05 18:40:25 +02:00 |
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Józef Kucia
|
1cabd851b8
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libs/vkd3d: Do not leak "framebuffers".
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2016-10-05 18:40:25 +02:00 |
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Henri Verbeet
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3fe56457f9
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libs/vkd3d: Set the initial pipeline state on command list creation/reset.
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2016-10-05 17:53:52 +02:00 |
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Henri Verbeet
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b7d594349f
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libs/vkd3d: Delay destroying framebuffers until the command list is destroyed.
Like render passes, these should only be destroyed after all submitted
commands referring to them have completed execution.
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2016-10-05 17:53:19 +02:00 |
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