Nikolay Sivov
1930b51d97
vkd3d-shader/hlsl: Allow interpolation modifiers on structure fields.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:27 +02:00
Nikolay Sivov
de860c3cbf
vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:24 +02:00
Nikolay Sivov
e4b423d6b5
vkd3d-shader/hlsl: Handle 'continue' statements.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:14 +02:00
Nikolay Sivov
0e5749e78e
vkd3d-shader/hlsl: Allow 'break' instructions in loops.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:12 +02:00
Nikolay Sivov
b5c0c9c22f
vkd3d-shader/hlsl: Add fwidth() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:10 +02:00
Petrichor Park
976fd67f51
vkd3d-shader/hlsl: Implement intrinsic tan.
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This commit also extends the trigonometry tests a little bit to make
sure that tan works right.
2023-09-25 22:07:13 +02:00
Nikolay Sivov
177ea3bcbd
vkd3d-shader/hlsl: Produce 2D resource declarations and loads for tex1D().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-13 23:11:11 +02:00
Nikolay Sivov
fc2aaee224
vkd3d-shader: Use ternary operator in fmod() implementation.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:26 +02:00
Nikolay Sivov
1002a6b357
vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:25 +02:00
Nikolay Sivov
c5d680d141
vkd3d-shader/hlsl: Add tex1D() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:06 +02:00
Zebediah Figura
a597dc8755
vkd3d-shader/hlsl: Define lit() in HLSL.
2023-08-30 22:49:03 +02:00
Zebediah Figura
9ab77658f2
vkd3d-shader/hlsl: Define smoothstep() in HLSL.
2023-08-30 22:49:01 +02:00
Zebediah Figura
f22e52f358
vkd3d-shader/hlsl: Separate an add_user_call() helper.
2023-08-30 22:48:57 +02:00
Nikolay Sivov
c39c5b3907
vkd3d-shader/hlsl: Add texCUBE() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-29 22:07:56 +02:00
Nikolay Sivov
18c1477464
vkd3d-shader/hlsl: Ignore 'inline' modifier for functions.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:39:53 +02:00
Nikolay Sivov
89eda51855
vkd3d-shader/hlsl: Change warning code for unknown loop attributes.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:50 +02:00
Nikolay Sivov
1153f6bb34
vkd3d-shader/hlsl: Parse "if" statement attributes.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:49 +02:00
Nikolay Sivov
4f2e07a45d
vkd3d-shader/hlsl: Allow 'const' modifier without initializer in the global scope.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-15 21:51:50 +02:00
Zebediah Figura
0652bb1950
vkd3d-shader/hlsl: Store the "instrs" field of struct hlsl_attribute as a hlsl_block.
2023-08-08 21:15:08 +09:00
Zebediah Figura
372ddd1f29
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_load_component().
2023-08-08 21:15:05 +09:00
Nikolay Sivov
d50b5fe767
vkd3d-shader/hlsl: Parse GetDimensions() method.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:48 +09:00
Zebediah Figura
819c5f1943
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_expr().
2023-07-27 17:17:48 +09:00
Zebediah Figura
9d94506313
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_cast().
2023-07-27 17:17:47 +09:00
Zebediah Figura
fe70ee2158
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_implicit_conversion().
2023-07-27 17:17:46 +09:00
Zebediah Figura
21d5ee4df2
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_array_access().
2023-07-27 17:17:41 +09:00
Zebediah Figura
c861a937e8
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_method_call().
2023-07-27 17:17:37 +09:00
Zebediah Figura
f95ab2a5e8
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_assignment().
2023-07-24 22:41:16 +02:00
Zebediah Figura
7e7a6d3691
vkd3d-shader/hlsl: Pass a hlsl_block pointer to hlsl_add_conditional().
2023-07-24 22:41:15 +02:00
Zebediah Figura
cdabe172cb
vkd3d-shader/hlsl: Return a hlsl_block from the "declaration" and "struct_declaration" rules.
2023-07-20 22:33:00 +02:00
Zebediah Figura
54bd6f7b4b
vkd3d-shader/hlsl: Return a hlsl_block from the "declaration_statement" rule.
2023-07-20 22:32:59 +02:00
Zebediah Figura
77e1c5893e
vkd3d-shader/hlsl: Return a hlsl_block from the "primary_expr" rule.
2023-07-20 22:32:57 +02:00
Zebediah Figura
aec9ea085e
vkd3d-shader/hlsl: Return a hlsl_block from the "postfix_expr" rule.
2023-07-11 22:44:15 +02:00
Zebediah Figura
e222a786a1
vkd3d-shader/hlsl: Return a hlsl_block from binary and ternary expression rules.
2023-07-11 22:44:12 +02:00
Zebediah Figura
3079c874e3
vkd3d-shader/hlsl: Return a hlsl_block from the "unary_expr" rule.
2023-07-11 22:44:10 +02:00
Zebediah Figura
28dff58fb5
vkd3d-shader/hlsl: Return a hlsl_block from the "initializer_expr" rule.
2023-07-11 22:44:09 +02:00
Zebediah Figura
53d5ea639c
vkd3d-shader/hlsl: Return a hlsl_block from the "assignment_expr" rule.
2023-07-11 22:44:06 +02:00
Zebediah Figura
6e303af519
vkd3d-shader/hlsl: Free the "iter" block pointer on success in create_loop().
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Spotted by Giovanni Mascellani.
2023-07-05 22:32:48 +02:00
Zebediah Figura
b0ac77b44d
vkd3d-shader/hlsl: Return a hlsl_block from the "expr_statement" and "expr" rules.
2023-07-05 22:32:47 +02:00
Zebediah Figura
07ce711583
vkd3d-shader/hlsl: Return a hlsl_block from the "jump_statement" rule.
2023-07-05 22:32:46 +02:00
Zebediah Figura
e4bf5933b9
vkd3d-shader/hlsl: Return a hlsl_block from the "selection_statement" rule.
2023-07-05 22:32:45 +02:00
Zebediah Figura
79dd9544b7
vkd3d-shader/hlsl: Return a hlsl_block from the "loop_statement" rule.
2023-07-05 22:32:43 +02:00
Zebediah Figura
23ff83e8a0
vkd3d-shader/hlsl: Return a hlsl_block from the "statement" rule.
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As well as from the "statement_list" and "compound_statement" rules, which
trivially pass through from "statement".
2023-07-05 22:32:41 +02:00
Nikolay Sivov
06040d2a30
vkd3d-shader/hlsl: Disallow certain instruction types from constant expressions.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-04 22:39:57 +02:00
Nikolay Sivov
a65c0b0e22
vkd3d-shader/hlsl: Support evaluated expressions for sample count in multisampled textures declarations.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-04 22:39:55 +02:00
Francisco Casas
01800942a9
vkd3d-shader/hlsl: Declare vars individually when parsing struct declarations.
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A struct declaration with variables is now absorbed into the 'declaration'
rule, like any other variable declaration.
A struct declaration without variables is now reduced to the
'struct_declaration_without_vars' rule.
They both are reduced to a 'declaration_statement' in the end.
2023-07-04 22:39:24 +02:00
Francisco Casas
62c891b796
vkd3d-shader/hlsl: Declare vars individually when parsing regular declarations.
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In a declaration with multiple variables, the variables must be created
before the initializer of the next variable is parsed. This is required
for initializers such as:
float a = 1, b = a, c = b + 1;
A requisite for this is that the type information is parsed in the same
rule as the first variable (as a variable_def_typed) so it is
immediately available to declare the first variable. Then, the next
untyped variable declaration is parsed, and the type from the first
variable can be used to declare the second, before the third is parsed,
and so on.
2023-07-04 22:39:21 +02:00
Francisco Casas
a34cf2e64e
vkd3d-shader/hlsl: Split declare_vars().
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Basically, declare_vars() is separated in three functions:
1. check_invalid_in_out_modifiers(), which is to be called once per
declaration and emits an error when in or out modifiers are used for
these non-parameter variables.
2. declare_var(), which now handles one variable at the time and doesn't
free any memory.
3. initialize_vars(), which takes care of preparing the initialization
instructions of several variables and frees their struct
parse_variable_def, using exclusively free_parse_variable_def().
This allows to declare variables individually before the initializer of
the next variable in the same declaration is parsed, which is used in
the following patches.
Also, simplifies memory management.
2023-07-04 22:39:18 +02:00
Francisco Casas
e4d94d955c
vkd3d-shader/hlsl: Support fine derivates.
2023-07-04 22:39:12 +02:00
Francisco Casas
ff31284f8d
vkd3d-shader/hlsl: Support coarse derivates.
2023-07-04 22:39:10 +02:00
Zebediah Figura
9ccba35dde
vkd3d-shader/hlsl: Store the fields of struct parse_if_body as hlsl_block pointers.
2023-06-28 21:40:18 +02:00