Zebediah Figura
93d7cd1785
vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
2024-04-19 22:23:19 +02:00
Zebediah Figura
220362cbad
vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
2024-04-19 22:23:18 +02:00
Zebediah Figura
f57db442b0
vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
2024-04-19 22:23:16 +02:00
Zebediah Figura
cdcf2da2eb
vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
2024-04-19 22:23:14 +02:00
Zebediah Figura
0e3377a1be
vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.
...
As the diffstat shows, HLSL_CLASS_OBJECT does not really have much in common.
Resource types (TEXTURE, SAMPLER, UAV) sometimes behave similarly to each other,
but do not generally behave similarly to effect-specific types (string, shader,
state, view). Most consumers of HLSL_CLASS_OBJECT subsequently check the base
type anyway.
Hence we want to replace HLSL_TYPE_* with individual classes for object types.
As a first step, change the last few places that only check HLSL_CLASS_OBJECT.
2024-04-09 12:27:55 -05:00
Zebediah Figura
c5f507ac38
vkd3d-shader/hlsl: Add SM5.1 shader target strings.
2024-04-09 12:27:47 -05:00
Francisco Casas
8fca801591
vkd3d-shader/tpf: Use the extra_bits field for _nz on discard.
2024-04-09 12:27:03 -05:00
Francisco Casas
3a0a4b625f
vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
2024-04-09 12:27:02 -05:00
Zebediah Figura
2247288003
vkd3d-shader/tpf: Set the user-packed flag for sm5.0 resources as well.
2024-03-27 22:36:39 +01:00
Zebediah Figura
7b87895289
vkd3d-shader/tpf: Write the component count as the column count for structs.
2024-03-27 22:36:37 +01:00
Zebediah Figura
5bf23cb2f5
vkd3d-shader/tpf: Explicitly write the class and base type for non-numeric types.
...
Avoid relying on that information being stored in the hlsl_type.
2024-03-27 22:36:36 +01:00
Zebediah Figura
34e9c101e8
vkd3d-shader/tpf: Do not write structs with no numeric fields into the RDEF.
2024-03-27 22:36:35 +01:00
Zebediah Figura
622fcda9ee
vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF.
2024-03-27 22:36:33 +01:00
Henri Verbeet
abf76372e0
vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().
2024-03-14 23:24:29 +01:00
Conor McCarthy
6dd54eeb09
vkd3d-shader/spirv: Support zero-initialisation for workgroup memory.
2024-03-14 22:48:41 +01:00
Giovanni Mascellani
1690b0b554
vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
2024-03-11 22:09:32 +01:00
Giovanni Mascellani
204c8afb9c
vkd3d-shader/dxbc: Remove flag is_dxil.
...
The full shader profile is already available in vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
470d83a9da
vkd3d-shader: Move shader signatures to vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
56dc0c9842
vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.
2024-03-11 22:09:30 +01:00
Giovanni Mascellani
5204b92fa0
vkd3d-shader/tpf: Remove a useless parameter to shader_sm4_init().
2024-03-11 22:09:28 +01:00
Zebediah Figura
9177df883e
vkd3d-shader/hlsl: Write the SFI0 section and "REQUIRES_ROVS" flag when ROVs are used.
2024-03-04 22:34:46 +01:00
Henri Verbeet
7029d821be
configure: Build with -Wtype-limits.
...
libs/vkd3d-shader/tpf.c: In function ‘write_sm4_unary_op_with_two_destinations’:
libs/vkd3d-shader/tpf.c:4489:24: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
assert(1 - dst_idx >= 0);
^~
libs/vkd3d-shader/tpf.c: In function ‘write_sm4_binary_op_with_two_destinations’:
libs/vkd3d-shader/tpf.c:4549:24: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
assert(1 - dst_idx >= 0);
^~
2024-02-22 22:46:22 +01:00
Henri Verbeet
d4223a03c8
vkd3d-shader/hlsl: Replace HLSL_MODIFIER_RASTERIZER_ORDERED with a hlsl_type.e.resource flag.
2024-02-21 23:23:08 +01:00
Henri Verbeet
49d14613a5
vkd3d-shader/hlsl: Introduce hlsl_type.e.resource.
2024-02-21 23:23:06 +01:00
Evan Tang
7b41abaa1b
vkd3d-shader/hlsl: Support SV_PrimitiveID in pixel shaders.
2024-02-19 21:12:23 +01:00