Giovanni Mascellani
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8d85ea2dc5
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vkd3d-shader: Get rid of the RESOURCE data type.
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2024-09-26 17:42:16 +02:00 |
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Giovanni Mascellani
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e58726310b
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vkd3d-shader: Get rid of the UAV data type.
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2024-09-26 17:42:16 +02:00 |
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Giovanni Mascellani
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2934f820a9
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vkd3d-shader: Get rid of the SAMPLER data type.
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2024-09-26 17:42:16 +02:00 |
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Giovanni Mascellani
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afa2fd527c
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vkd3d-shader/dxil: Release memory on exceptional paths when parsing DXIL code. (Valgrind)
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2024-09-26 17:41:21 +02:00 |
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Henri Verbeet
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466c8bfbb7
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vkd3d-shader/glsl: Implement VKD3DSIH_LTO.
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2024-09-26 17:40:07 +02:00 |
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Henri Verbeet
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44e96ad4d6
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vkd3d-shader/glsl: Implement VKD3DSIH_EXP.
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2024-09-26 17:40:07 +02:00 |
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Henri Verbeet
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d68e60a78a
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vkd3d-shader/glsl: Implement VKD3DSIH_IEQ.
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2024-09-26 17:40:07 +02:00 |
|
Henri Verbeet
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55de9ea405
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vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.
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2024-09-26 17:40:07 +02:00 |
|
Henri Verbeet
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f0c8b4a3c5
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vkd3d-shader/glsl: Implement VKD3DSIH_SQRT.
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2024-09-26 17:40:07 +02:00 |
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Giovanni Mascellani
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5ad83a05ff
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vkd3d-shader/dxil: Release memory on exceptional paths in sm6_parser_read_signature(). (Valgrind)
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2024-09-26 01:05:35 +02:00 |
|
Henri Verbeet
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92a7cc3420
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vkd3d-shader/glsl: Implement VKD3DSIH_DP2.
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2024-09-26 01:04:32 +02:00 |
|
Henri Verbeet
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b9d8b84b06
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vkd3d-shader/glsl: Implement VKD3DSIH_DP4.
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2024-09-26 01:04:32 +02:00 |
|
Henri Verbeet
|
93cd63bc93
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vkd3d-shader/glsl: Implement VKD3DSIH_DP3.
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2024-09-26 01:04:32 +02:00 |
|
Henri Verbeet
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929010ffd7
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vkd3d-shader/glsl: Implement support for the VKD3DSPR_DEPTHOUT register.
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2024-09-26 01:04:32 +02:00 |
|
Henri Verbeet
|
459f141e81
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vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_Z.
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2024-09-26 01:04:32 +02:00 |
|
Feifan He
|
e8b14d765d
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vkd3d-shader/msl: Implement support for VKD3DSPR_TEMP registers.
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2024-09-24 13:56:11 +02:00 |
|
Francisco Casas
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ebc4f84185
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tests/shader_runner: Use skip() when the d3d12 device doesn't support shader model 6.
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2024-09-24 13:54:27 +02:00 |
|
Francisco Casas
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a4262c3836
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tests/shader_runner: Skip the DXIL tests when DXIL support is not enabled.
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2024-09-24 13:51:14 +02:00 |
|
Francisco Casas
|
94af1754dd
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tests/shader_runner: Skip the GLSL tests when GLSL support is not enabled.
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2024-09-24 13:45:57 +02:00 |
|
Henri Verbeet
|
f37be27bdc
|
vkd3d-shader/ir: Properly check the register bounds in shader_signature_find_element_for_reg().
Perhaps the existing code is safe in practice, but doing the check
properly avoids having to make that determination.
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2024-09-24 13:39:43 +02:00 |
|
Henri Verbeet
|
8e39783770
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vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_PI.
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2024-09-24 13:38:26 +02:00 |
|
Henri Verbeet
|
58472e7404
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vkd3d-shader/glsl: Implement VKD3DSIH_FTOU.
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2024-09-24 13:38:26 +02:00 |
|
Atharva Nimbalkar
|
f441d3e112
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vkd3d-shader/glsl: Implement VKD3DSIH_UTOF.
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2024-09-24 13:38:26 +02:00 |
|
Henri Verbeet
|
a3d06c8f12
|
vkd3d-shader/glsl: Implement VKD3DSIH_FTOI.
|
2024-09-24 13:38:26 +02:00 |
|
Atharva Nimbalkar
|
b81cdcb488
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vkd3d-shader/glsl: Implement VKD3DSIH_ITOF.
|
2024-09-24 13:38:26 +02:00 |
|