Henri Verbeet
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df86a2842a
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vkd3d-shader/msl: Implement VKD3DSIH_DCL_OUTPUT.
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2024-11-20 14:40:10 +01:00 |
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Feifan He
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9e3b8ec98a
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vkd3d-shader/msl: Output the generated shader code.
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2024-11-20 14:40:10 +01:00 |
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Henri Verbeet
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2669ae16ea
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vkd3d-shader/msl: Implement VKD3DSIH_DCL_OUTPUT_SIV.
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2024-11-20 14:40:10 +01:00 |
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Henri Verbeet
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e6acf3090d
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vkd3d-shader/msl: Implement VKD3DSIH_DCL_INPUT.
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2024-11-20 14:40:10 +01:00 |
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Feifan He
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7a1d36ba05
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vkd3d-shader/msl: Use pointers for constant buffer descriptors.
[[id]] attributes can not be applied to union references.
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2024-11-20 14:40:10 +01:00 |
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Feifan He
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b29f1e6cdc
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vkd3d-shader/msl: Add the missing output register index in msl_generate_entrypoint_epilogue().
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2024-11-20 14:40:10 +01:00 |
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Henri Verbeet
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1113d24a70
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vkd3d-shader/ir: Store the global flags in struct vsir_program.
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2024-10-22 20:40:31 +02:00 |
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Giovanni Mascellani
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ed4d45355a
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vkd3d-shader/ir: Represent the normalisation level with an enumeration.
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2024-10-21 18:21:39 +02:00 |
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Giovanni Mascellani
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d9508558a9
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vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O.
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2024-10-17 17:34:55 +02:00 |
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Giovanni Mascellani
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eba8fd4720
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vkd3d-shader: Keep track of whether programs have normalised I/O.
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2024-10-17 17:34:55 +02:00 |
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Feifan He
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ccc48291b3
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vkd3d-shader/msl: Implement support for VKD3DSPR_OUTPUT registers.
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2024-10-10 19:45:34 +02:00 |
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Feifan He
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48a2207511
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vkd3d-shader/msl: Implement support for VKD3DSPR_INPUT registers.
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2024-10-10 19:43:12 +02:00 |
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Feifan He
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75e0cde045
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vkd3d-shader/msl: Implement support for VKD3DSPR_CONSTBUFFER registers.
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2024-10-10 19:41:31 +02:00 |
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Feifan He
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2d7832e738
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vkd3d-shader/msl: Generate shader descriptor structure declarations.
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2024-10-10 19:40:34 +02:00 |
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Feifan He
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b7314e2438
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vkd3d-shader/msl: Handle signature element masks in the prologue and epilogue.
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2024-10-07 17:21:52 +02:00 |
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Feifan He
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7c42da465a
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vkd3d-shader/msl: Generate the shader entry point prologue.
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2024-10-07 17:21:52 +02:00 |
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Feifan He
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cd070f9995
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vkd3d-shader/msl: Generate the shader entry point epilogue.
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2024-10-07 17:21:52 +02:00 |
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Feifan He
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a88f3168e5
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vkd3d-shader/msl: Generate the shader entry point.
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2024-10-07 17:21:52 +02:00 |
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Feifan He
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577cc47740
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vkd3d-shader/msl: Generate shader input structure declarations.
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2024-10-07 17:21:52 +02:00 |
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Feifan He
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cd5917c648
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vkd3d-shader/msl: Generate shader output structure declarations.
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2024-10-07 17:21:27 +02:00 |
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Feifan He
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e8b14d765d
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vkd3d-shader/msl: Implement support for VKD3DSPR_TEMP registers.
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2024-09-24 13:56:11 +02:00 |
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Feifan He
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9b1b7e86cf
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vkd3d-shader/msl: Implement VKD3DSIH_RET.
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2024-09-18 15:02:57 +02:00 |
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Feifan He
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7aa0de27e9
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vkd3d-shader/msl: Implement VKD3DSIH_MOV.
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2024-09-18 14:48:03 +02:00 |
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Feifan He
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deda49e501
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vkd3d-shader/msl: Implement VKD3DSIH_NOP.
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2024-09-17 11:30:26 +02:00 |
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Feifan He
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842841907e
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vkd3d-shader/msl: Add vkd3d-shader version information to the generated shader.
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2024-09-17 11:30:26 +02:00 |
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Feifan He
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c278c901b5
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vkd3d-shader/msl: Keep track of the current indentation level
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2024-09-17 11:30:26 +02:00 |
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Feifan He
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5df81049aa
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vkd3d-shader/msl: Call vsir_program_transform() before generating code.
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2024-09-12 18:09:00 +02:00 |
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Feifan He
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47981def0d
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vkd3d-shader/msl: Generate comments for unhandled instructions.
Similar to commit 8a60814476 for the GLSL
target.
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2024-09-12 18:04:44 +02:00 |
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Feifan He
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23ba1a5e07
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vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.
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2024-09-12 17:03:32 +02:00 |
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