vkd3d-shader/msl: Generate comments for unhandled instructions.

Similar to commit 8a60814476 for the GLSL
target.
This commit is contained in:
Feifan He 2024-08-29 01:21:22 +08:00 committed by Henri Verbeet
parent 23ba1a5e07
commit 47981def0d
Notes: Henri Verbeet 2024-09-12 18:55:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1055
3 changed files with 78 additions and 5 deletions

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@ -18,12 +18,85 @@
#include "vkd3d_shader_private.h"
int msl_compile(struct vkd3d_shader_message_context *message_context)
struct msl_generator
{
struct vsir_program *program;
struct vkd3d_string_buffer_cache string_buffers;
struct vkd3d_string_buffer *buffer;
struct vkd3d_shader_location location;
struct vkd3d_shader_message_context *message_context;
};
static void VKD3D_PRINTF_FUNC(3, 4) msl_compiler_error(struct msl_generator *gen,
enum vkd3d_shader_error error, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vkd3d_shader_verror(gen->message_context, &gen->location, error, fmt, args);
va_end(args);
}
static void msl_unhandled(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
vkd3d_string_buffer_printf(gen->buffer, "/* <unhandled instruction %#x> */\n", ins->opcode);
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled instruction %#x.", ins->opcode);
}
static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
gen->location = ins->location;
msl_unhandled(gen, ins);
}
static void msl_generator_generate(struct msl_generator *gen)
{
const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions;
unsigned int i;
MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled instruction.");
for (i = 0; i < instructions->count; ++i)
{
msl_handle_instruction(gen, &instructions->elements[i]);
}
if (TRACE_ON())
vkd3d_string_buffer_trace(gen->buffer);
}
static void msl_generator_cleanup(struct msl_generator *gen)
{
vkd3d_string_buffer_release(&gen->string_buffers, gen->buffer);
vkd3d_string_buffer_cache_cleanup(&gen->string_buffers);
}
static int msl_generator_init(struct msl_generator *gen, struct vsir_program *program,
struct vkd3d_shader_message_context *message_context)
{
memset(gen, 0, sizeof(*gen));
gen->program = program;
vkd3d_string_buffer_cache_init(&gen->string_buffers);
if (!(gen->buffer = vkd3d_string_buffer_get(&gen->string_buffers)))
{
vkd3d_string_buffer_cache_cleanup(&gen->string_buffers);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
gen->message_context = message_context;
return VKD3D_OK;
}
int msl_compile(struct vsir_program *program, struct vkd3d_shader_message_context *message_context)
{
struct msl_generator generator;
int ret;
if ((ret = msl_generator_init(&generator, program, message_context)) < 0)
return ret;
msl_generator_generate(&generator);
msl_generator_cleanup(&generator);
return VKD3D_ERROR_INVALID_SHADER;
}

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@ -1649,7 +1649,7 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
break;
case VKD3D_SHADER_TARGET_MSL:
ret = msl_compile(message_context);
ret = msl_compile(program, message_context);
break;
default:

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@ -1595,7 +1595,7 @@ int spirv_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
int msl_compile(struct vkd3d_shader_message_context *message_context);
int msl_compile(struct vsir_program *program, struct vkd3d_shader_message_context *message_context);
enum vkd3d_md5_variant
{