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vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.
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parent
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commit
23ba1a5e07
Notes:
Henri Verbeet
2024-09-12 18:55:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1055
@ -361,6 +361,7 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/hlsl_codegen.c \
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libs/vkd3d-shader/hlsl_constant_ops.c \
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libs/vkd3d-shader/ir.c \
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libs/vkd3d-shader/msl.c \
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libs/vkd3d-shader/preproc.h \
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libs/vkd3d-shader/spirv.c \
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libs/vkd3d-shader/tpf.c \
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@ -11,7 +11,7 @@ rm -fr build
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mkdir build
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cd build
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if ../configure CFLAGS="-I/opt/homebrew/opt/vulkan-headers/include -I/opt/homebrew/opt/spirv-headers/include -g -O2 -Wno-implicit-fallthrough -Wno-ignored-attributes -Wno-unknown-attributes -Wno-unused-but-set-variable -Werror" \
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CPPFLAGS="-DVKD3D_ABORT_ON_ERR" \
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CPPFLAGS="-DVKD3D_ABORT_ON_ERR -DVKD3D_SHADER_UNSUPPORTED_MSL" \
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VULKAN_LIBS=-L/opt/homebrew/opt/vulkan-loader/lib --with-spirv-tools && \
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make -j$(sysctl -n hw.ncpu) ; then
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make -j$(sysctl -n hw.ncpu) AM_COLOR_TESTS=always check || \
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@ -1087,6 +1087,10 @@ enum vkd3d_shader_target_type
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* Output is a raw FX section without container. \since 1.11
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*/
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VKD3D_SHADER_TARGET_FX,
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/**
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* A 'Metal Shading Language' shader. \since 1.14
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*/
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VKD3D_SHADER_TARGET_MSL,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
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};
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29
libs/vkd3d-shader/msl.c
Normal file
29
libs/vkd3d-shader/msl.c
Normal file
@ -0,0 +1,29 @@
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/*
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* Copyright 2024 Feifan He for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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int msl_compile(struct vkd3d_shader_message_context *message_context)
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{
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MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled instruction.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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@ -535,6 +535,8 @@ static const char *shader_get_target_type_suffix(enum vkd3d_shader_target_type t
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return "glsl";
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case VKD3D_SHADER_TARGET_FX:
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return "fx";
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case VKD3D_SHADER_TARGET_MSL:
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return "msl";
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default:
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FIXME("Unhandled target type %#x.\n", type);
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return "bin";
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@ -1646,6 +1648,10 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
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vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
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break;
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case VKD3D_SHADER_TARGET_MSL:
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ret = msl_compile(message_context);
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break;
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default:
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/* Validation should prevent us from reaching this. */
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vkd3d_unreachable();
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@ -1945,6 +1951,9 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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VKD3D_SHADER_TARGET_D3D_ASM,
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#ifdef VKD3D_SHADER_UNSUPPORTED_GLSL
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VKD3D_SHADER_TARGET_GLSL,
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#endif
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#ifdef VKD3D_SHADER_UNSUPPORTED_MSL
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VKD3D_SHADER_TARGET_MSL,
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#endif
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};
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@ -238,6 +238,8 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_VSIR_INVALID_GS = 9019,
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VKD3D_SHADER_WARNING_VSIR_DYNAMIC_DESCRIPTOR_ARRAY = 9300,
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VKD3D_SHADER_ERROR_MSL_INTERNAL = 10000,
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};
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enum vkd3d_shader_opcode
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@ -1593,6 +1595,8 @@ int spirv_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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int msl_compile(struct vkd3d_shader_message_context *message_context);
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enum vkd3d_md5_variant
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{
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VKD3D_MD5_STANDARD,
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@ -113,7 +113,10 @@ target_type_info[] =
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true},
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{VKD3D_SHADER_TARGET_GLSL,
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"glsl", "An 'OpenGL Shading Language' shader.\n",
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false}
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false},
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{VKD3D_SHADER_TARGET_MSL,
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"msl", "A 'Metal Shading Language' shader.\n",
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false},
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};
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static bool read_shader(struct vkd3d_shader_code *shader, FILE *f)
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