30 lines
1.2 KiB
C

/*
* Copyright 2024 Feifan He for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
int msl_compile(struct vkd3d_shader_message_context *message_context)
{
MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled instruction.");
return VKD3D_ERROR_INVALID_SHADER;
}