Nikolay Sivov
56100d36b1
vkd3d-shader/fx: Check technique type in global scope as well.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:20 +01:00
Nikolay Sivov
2c1905b780
vkd3d-shader/hlsl: Allow annotations on techniques.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:19 +01:00
Nikolay Sivov
76a689d43f
vkd3d-shader/hlsl: Allow annotations on passes.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:18 +01:00
Nikolay Sivov
e72f8f9a30
vkd3d-shader/hlsl: Add passes variables to the techniques.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:16 +01:00
Nikolay Sivov
fe8881747b
vkd3d-shader/hlsl: Add initial support for parsing annotations.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:15 +01:00
Giovanni Mascellani
232b2ad360
vkd3d-shader/ir: Validate PHI instructions.
2024-01-23 20:26:08 +01:00
Giovanni Mascellani
56f9057985
vkd3d-shader/ir: Do not allow IMMCONST and IMMCONST64 as destination registers.
2024-01-23 20:26:06 +01:00
Giovanni Mascellani
21633fcc52
vkd3d-shader/ir: Refactor register-type-specific code in parameter validation.
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To better accommodate code for other register types.
2024-01-23 20:26:05 +01:00
Giovanni Mascellani
fb6409bda1
vkd3d-shader/ir: Check that all instructions appear in a block.
2024-01-23 20:26:03 +01:00
Giovanni Mascellani
dc56320b31
vkd3d-shader/tpf: Support SV_ViewportArrayIndex in pixel and vertex shaders.
2024-01-22 22:19:14 +01:00
Giovanni Mascellani
3a90f3e29d
vkd3d-shader/tpf: Support SV_InstanceID in vertex shaders.
2024-01-22 22:19:13 +01:00
Giovanni Mascellani
b500381b5c
vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex in pixel and vertex shaders.
2024-01-22 22:19:12 +01:00
Giovanni Mascellani
45495f54f2
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration ViewportIndex.
2024-01-22 22:19:11 +01:00
Giovanni Mascellani
6ac525d6c3
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
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Capability Geometry allows to use the Layer builtin in geometry and pixel
shaders. For vertex and domain shaders ShaderLayer should be used, but it's only
available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used
instead with extension SPV_EXT_shader_viewport_index_layer.
2024-01-22 22:19:09 +01:00
Henri Verbeet
adc02eada8
vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
2024-01-22 22:18:53 +01:00
Henri Verbeet
94ca46916a
vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
2024-01-22 22:18:52 +01:00
Henri Verbeet
7b85cd6a31
vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.
2024-01-22 22:18:51 +01:00
Henri Verbeet
23dcd4f22b
vkd3d-shader/ir: Store the shader version in struct vsir_program.
2024-01-22 22:18:50 +01:00
Henri Verbeet
fc9043be3c
vkd3d-shader/ir: Introduce struct vsir_program.
2024-01-22 22:18:48 +01:00
Conor McCarthy
55c7cd5c22
vkd3d-shader/dxil: Handle semantic kind ISFRONTFACE.
2024-01-22 22:18:33 +01:00
Conor McCarthy
9f409b67d7
vkd3d-shader/dxil: Handle semantic kind VERTEXID.
2024-01-22 22:18:32 +01:00
Conor McCarthy
ca7487a56d
vkd3d-shader/spirv: Handle UINT32_MAX result from FIRSTBIT_HI and FIRSTBIT_SHI instructions.
2024-01-22 22:18:27 +01:00
Conor McCarthy
bfdc8b31a3
vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
2024-01-22 22:18:21 +01:00
Conor McCarthy
85052ba93e
vkd3d-shader/dxil: Load typed UAV descriptors.
2024-01-22 22:18:19 +01:00
Conor McCarthy
89d1ef83f4
vkd3d-shader/dxil: Load typed SRV descriptors.
2024-01-22 22:18:18 +01:00