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vkd3d-shader/fx: Check technique type in global scope as well.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-01-23 23:03:22 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/565
@ -176,9 +176,7 @@ static void write_techniques(struct hlsl_scope *scope, struct fx_write_context *
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LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
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{
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const struct hlsl_type *type = var->data_type;
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if (type->base_type == HLSL_TYPE_TECHNIQUE && type->e.version == 10)
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if (technique_matches_version(var, fx))
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{
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write_technique(var, fx);
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++fx->technique_count;
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