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vkd3d-shader/ir: Check that all instructions appear in a block.
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Notes:
Alexandre Julliard
2024-01-23 23:03:03 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/559
@ -2312,6 +2312,7 @@ struct validation_context
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CF_TYPE_STRUCTURED,
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CF_TYPE_BLOCKS,
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} cf_type;
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bool inside_block;
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struct validation_context_temp_data
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{
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@ -2781,6 +2782,33 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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ctx->cf_type = CF_TYPE_STRUCTURED;
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}
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if (ctx->cf_type == CF_TYPE_BLOCKS && !vsir_instruction_is_dcl(instruction))
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{
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switch (instruction->handler_idx)
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{
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case VKD3DSIH_LABEL:
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if (ctx->inside_block)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "Invalid LABEL instruction inside a block.");
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ctx->inside_block = true;
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break;
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case VKD3DSIH_RET:
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case VKD3DSIH_BRANCH:
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case VKD3DSIH_SWITCH_MONOLITHIC:
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if (!ctx->inside_block)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "Invalid instruction %#x outside any block.",
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instruction->handler_idx);
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ctx->inside_block = false;
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break;
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default:
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if (!ctx->inside_block)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "Invalid instruction %#x outside any block.",
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instruction->handler_idx);
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break;
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}
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}
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switch (instruction->handler_idx)
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{
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case VKD3DSIH_DCL_TEMPS:
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@ -3020,6 +3048,9 @@ enum vkd3d_result vsir_validate(struct vkd3d_shader_parser *parser)
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if (ctx.depth != 0)
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validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "%zu nested blocks were not closed.", ctx.depth);
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if (ctx.inside_block)
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validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "Last block was not closed.");
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for (i = 0; i < ctx.program->ssa_count; ++i)
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{
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struct validation_context_ssa_data *data = &ctx.ssas[i];
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