vkd3d-shader/dxil: Handle semantic kind ISFRONTFACE.

This commit is contained in:
Conor McCarthy 2024-01-20 00:35:52 +10:00 committed by Alexandre Julliard
parent 9f409b67d7
commit 55c7cd5c22
Notes: Alexandre Julliard 2024-01-22 22:52:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/581
2 changed files with 3 additions and 2 deletions

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@ -5791,6 +5791,7 @@ static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] =
[SEMANTIC_KIND_ARBITRARY] = VKD3D_SHADER_SV_NONE,
[SEMANTIC_KIND_VERTEXID] = VKD3D_SHADER_SV_VERTEX_ID,
[SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION,
[SEMANTIC_KIND_ISFRONTFACE] = VKD3D_SHADER_SV_IS_FRONT_FACE,
[SEMANTIC_KIND_TARGET] = VKD3D_SHADER_SV_TARGET,
};

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@ -22,7 +22,7 @@ float4 main(bool face : sv_isfrontface) : sv_target
}
[test]
todo(sm>=6) draw triangle strip 4
draw triangle strip 4
probe all rgba (0.0, 1.0, 0.0, 1.0)
[vertex buffer 0]
@ -32,5 +32,5 @@ probe all rgba (0.0, 1.0, 0.0, 1.0)
2.0 2.0
[test]
todo(sm>=6) draw triangle strip 4
draw triangle strip 4
probe all rgba (1.0, 2.0, 1.0, 2.0)