Francisco Casas
ee0d439a1b
vkd3d-shader/hlsl: Parse and store state blocks on variables.
2024-04-10 08:54:23 -05:00
Francisco Casas
73ef6907bc
tests: Add tests for "compile" and CompileShader() syntax.
2024-04-10 08:54:23 -05:00
Francisco Casas
83f4b46fb1
tests: Add tests for fxgroup syntax.
2024-04-10 08:54:23 -05:00
Francisco Casas
00c8cf1bcc
tests: Test function call syntax for state blocks.
2024-04-10 08:54:23 -05:00
Francisco Casas
9ede222714
tests: Add more state block syntax tests.
2024-04-10 08:54:23 -05:00
Zebediah Figura
269cdad7b9
vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
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Regardless of the type of the variable.
2024-04-09 12:27:53 -05:00
Zebediah Figura
bdbf5e7d74
tests: Add more tests for manual packing.
2024-04-09 12:27:53 -05:00
Zebediah Figura
ce50c3a186
vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
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Not all objects can be unbounded descriptors.
2024-04-09 12:27:51 -05:00
Zebediah Figura
083a58767a
tests: Test HLSL unbounded array syntax.
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Change the shader in test_unbounded_samplers() to also test a nested array.
Note that the changed shader compiles to the same bytecode.
2024-04-09 12:27:49 -05:00
Conor McCarthy
e72c3bab71
vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
2024-04-09 12:27:30 -05:00
Francisco Casas
53e4d6eedb
vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
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Note that BIT_OR is not available for SM1 bools, so we must prefer
LOGIC_OR when possible.
2024-04-09 12:27:07 -05:00
Francisco Casas
2621fc9572
vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
2024-04-09 12:27:06 -05:00
Francisco Casas
808ec288cf
tests: Add failing test for clip.shader_test in SM1.
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We are not properly translating texkill to spir-v since it is only
considering the first component.
2024-04-09 12:27:04 -05:00
Francisco Casas
3a0a4b625f
vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
2024-04-09 12:27:02 -05:00
Francisco Casas
19fd43214b
vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
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Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
2024-04-09 12:26:59 -05:00
Nikolay Sivov
4b0a328a2b
vkd3d-shader/hlsl: Allow 'export' modifier on functions.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-03 22:24:15 +02:00
Nikolay Sivov
c509c85f63
vkd3d-shader/hlsl: Allow annotations on constant buffers.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-02 23:10:40 +02:00
Conor McCarthy
d72d5c35d1
vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.
2024-04-02 23:09:28 +02:00
Conor McCarthy
2909a5aacc
vkd3d-shader/dxil: Implement DX intrinsic MakeDouble.
2024-04-02 23:09:23 +02:00
Conor McCarthy
cf6e518f1e
tests/hlsl: Add tests for asdouble().
2024-04-02 23:09:20 +02:00
Conor McCarthy
11ee92ed7e
vkd3d-shader/dxil: Implement DX intrinsic Discard.
2024-03-27 22:37:42 +01:00
Nikolay Sivov
b382d1843d
vkd3d-shader/fx: Accept texture types when writing fx_2_0 effects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:29 +01:00
Nikolay Sivov
b09f919673
vkd3d-shader/hlsl: Treat "texture" type name as case-insensitive.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:28 +01:00
Nikolay Sivov
17dc23269e
vkd3d-shader/fx: Handle "uint" type for fx_2_0 parameters.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:27 +01:00
Nikolay Sivov
9117629e35
vkd3d-shader/fx: Handle "half" type for fx_2_0 parameters.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:25 +01:00
Nikolay Sivov
3fdf674a4d
tests: Rename effect test files to make them easier to find.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:25 +01:00
Francisco Casas
11e7265815
vkd3d-shader/spirv: Throw compiler error on unrecognized register.
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This codepath path is currently triggered when transpiling d3dbc shaders
that use vPos (or other of these special registers).
While vPos gets added to the input signature and gets assigned an INPUT
register, the registers in the shader instructions are still of
VKD3DSPR_MISCTYPE type and are not propperly mapped yet. This gives
invalid results.
Some SM1 tests must be set back to "todo" but they only work because, by
coincidence, we are assigning vPos the input register with index 0.
Propper mapping of these registers is still required.
2024-03-27 22:37:15 +01:00
Zebediah Figura
172cb75872
vkd3d-shader/spirv: Implement VKD3DSIH_ABS.
2024-03-27 22:37:10 +01:00
Francisco Casas
9a222d2be1
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1.
2024-03-27 22:37:09 +01:00
Francisco Casas
90e8a541fb
tests: Add tests for LOGIC_NOT on uniforms.
2024-03-27 22:37:06 +01:00
Conor McCarthy
9e0b9c3a7a
vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction.
2024-03-27 22:36:59 +01:00
Conor McCarthy
b708a9b3b5
vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup.
2024-03-27 22:36:58 +01:00
Conor McCarthy
c7dcfc2a04
tests/shader-runner: Add TGSM tests.
2024-03-27 22:36:57 +01:00
Zebediah Figura
0b1f11dd33
vkd3d-shader/hlsl: Allocate register reservations for structs as well.
2024-03-27 22:36:34 +01:00
Henri Verbeet
0715734dfb
tests/shader_runner: Add GLSL support to the GL runner.
2024-03-19 22:57:50 +01:00
Conor McCarthy
0c01a55c7d
vkd3d-shader/dxil: Implement DX intrinsic Saturate.
2024-03-18 23:07:40 +01:00
Conor McCarthy
4599d3c1cf
vkd3d-shader/dxil: Implement DX intrinsic FAbs.
2024-03-18 23:07:39 +01:00
Conor McCarthy
33694f08fc
vkd3d-shader/dxil: Implement DX intrinsics FMa, FMad, IMad and UMad.
2024-03-18 23:07:38 +01:00
Conor McCarthy
08cc5027cf
tests/hlsl: Add tests for mad() and fma().
2024-03-18 23:07:35 +01:00
Nikolay Sivov
4fc15d4b4a
vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:30 +01:00
Conor McCarthy
3f99719ff2
vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
2024-03-18 23:07:23 +01:00
Conor McCarthy
52a831ba0d
tests/hlsl: Add UAV counter tests.
2024-03-18 23:07:21 +01:00
Francisco Casas
4c40deaac1
vkd3d-shader/hlsl: Use hlsl_fixme() on missing SM1 matrix writemask lowering.
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Instead of FIXME(). Otherwise we compile invalid d3dbc.
2024-03-14 22:49:29 +01:00
Francisco Casas
5c986b9cde
vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
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Properly passing the inverse-trig.shader_test tests whose qualifiers
have been removed requires making spirv.c capable of handling ABS.
The same happens for the ps_3_0 equality test in
float-comparison.shader_test.
2024-03-14 22:49:29 +01:00
Francisco Casas
4133c4d801
tests: Test equality between tiny and between large numbers on ps_2_0.
2024-03-14 22:49:29 +01:00
Francisco Casas
e9a4758648
vkd3d-shader/hlsl: Implement SM1 comparison operators.
2024-03-14 22:49:29 +01:00
Conor McCarthy
b6c41d5287
tests/hlsl: Add tests for countbits() and firstbit{high|low}().
2024-03-13 21:50:39 +01:00
Nikolay Sivov
e0ef45c0a3
vkd3d-shader: Parse a 'single' modifier.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Nikolay Sivov
cf7c05f431
vkd3d-shader: Remove a token for 'precise' modifier.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Nikolay Sivov
7f1fdd447c
vkd3d-shader/fx: Add initial support for writing uninitialized vertex/pixel shader objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:40 +01:00