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tests/hlsl: Add tests for mad() and fma().
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Alexandre Julliard
2024-03-18 23:25:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/718
@ -91,6 +91,38 @@ uniform 0 float4 1.0 0.0 0.0 0.0
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draw quad
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probe all rgba (1e99, 1e99, 1e99, 1e99)
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[pixel shader todo]
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uniform float4 a, b, c;
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float4 main() : sv_target
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{
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return mad(a, b, c);
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}
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[test]
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uniform 0 float4 1.00000007 -42.1 4.0 45.0
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uniform 4 float4 1.625 -5.0 4.125 5.0
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uniform 8 float4 1.00000007 -1.0 0.5 -0.5
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todo draw quad
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probe all rgba (2.62500024, 209.5, 17.0, 224.5) 1
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% precise mad() is not allowed to fuse, even though unfused is less precise.
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[pixel shader todo]
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uniform float4 a, b, c;
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float4 main() : sv_target
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{
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precise float4 ret = mad(a, b, c);
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return ret;
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}
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[test]
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uniform 0 float4 1.00000007 -42.1 4.0 45.0
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uniform 4 float4 1.625 -5.0 4.125 5.0
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uniform 8 float4 1.00000007 -1.0 0.5 -0.5
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todo draw quad
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todo probe all rgba (2.62500048, 209.5, 17.0, 224.5)
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[require]
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shader model >= 5.0
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float64
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@ -140,3 +172,18 @@ float4 main() : SV_TARGET
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uniform 0 double2 1.5e300 2.0e299
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todo(sm<6) draw quad
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probe all rgba (7.5, 7.5, 7.5, 7.5)
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[pixel shader todo]
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uniform double2 a, b, c;
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float4 main() : sv_target
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{
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return float4(fma(a, b, c), 0, 0);
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}
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[test]
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uniform 0 double2 1.00000007 -42.1
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uniform 4 double2 1.625 -5.0
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uniform 8 double2 1.00000007 -1.0
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todo draw quad
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probe all rgba (2.62500024, 209.5, 0.0, 0.0)
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