Giovanni Mascellani
a52604da8c
vkd3d-shader/dxil: Declare IO registers as VEC4.
...
Otherwise, for instance, their write masks and swizzles are not written
in the D3D ASM dump.
2023-11-28 21:49:18 +01:00
Biswapriyo Nath
c64909988f
include: Add ID3D12InfoQueue1 definition in vkd3d_d3d12sdklayers.idl.
2023-11-28 21:49:11 +01:00
Nikolay Sivov
6a4a9a4518
vkd3d-shader/hlsl: Handle 'linear centroid' modifier.
2023-11-28 00:10:12 +01:00
Zebediah Figura
10957bebbf
vkd3d-shader/tpf: Remove an unnecessary local variable declaration.
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Found with -Wshadow.
2023-11-28 00:09:56 +01:00
Zebediah Figura
2d1825bb89
vkd3d-shader/hlsl: Remove an unnecessary local variable in copy_propagation_get_value().
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Found with -Wshadow.
2023-11-28 00:09:53 +01:00
Zebediah Figura
d1ce069ea6
tests/shader_runner: Remove an unnecessary local variable declaration.
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Found with -Wshadow.
2023-11-28 00:09:51 +01:00
Jacek Caban
d7b20d7c01
configure: Enable -Wenum-conversion warnings.
2023-11-28 00:09:29 +01:00
Jacek Caban
b47ac10b5c
gitlab: Remove no longer needed -Wno-enum-conversion from build-mac.
2023-11-28 00:09:29 +01:00
Jacek Caban
85f21f197c
vkd3d-shader: Avoid implicit enum pointer casts in allocate_semantic_register.
2023-11-28 00:09:29 +01:00
Jacek Caban
1edbc05745
vkd3d-shader: Use unsigned int type for tags passed to sm6_metadata_get_uint_value.
2023-11-28 00:09:29 +01:00
Jacek Caban
72bb5e8b02
vkd3d: Use VkPipelineStageFlags type for VkSubmitInfo.pWaitDstStageMask flags.
2023-11-28 00:09:28 +01:00
Alistair Leslie-Hughes
5c134d44d6
include: D3D12_RT_FORMAT_ARRAY remove typedef to make header compatible with windows.
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windows d3d12.idl doesn't have this as a typedef.
2023-11-28 00:09:20 +01:00
Stefan Dösinger
2935ac5c7e
vkd3d: Forward MakeResident to EnqueueMakeResident.
2023-11-28 00:09:09 +01:00
Stefan Dösinger
bd35c91227
vkd3d: Improve the EnqueueMakeResident stub.
2023-11-28 00:09:06 +01:00
Giovanni Mascellani
f0a16d84ce
ci: Execute the shader runner on the correct test data on Windows.
2023-11-23 22:37:21 +01:00
Giovanni Mascellani
50a56f6aeb
ci: Deduplicate the CI configuration for Windows.
2023-11-23 22:37:19 +01:00
Henri Verbeet
beb3f6e0c2
tests: Introduce an OpenGL shader runner.
2023-11-22 22:08:11 +01:00
Francisco Casas
4e1bf5e163
vkd3d-shader/hlsl: Discern between signed and unsigned ints when parsing.
2023-11-22 22:08:05 +01:00
Francisco Casas
1ee9e23e00
tests: Test overloads with signed and unsigned numeric values.
2023-11-22 22:08:05 +01:00
Francisco Casas
9a8f6e0edb
vkd3d-shader/hlsl: Parse integers with the 'u' postfix.
2023-11-22 22:08:04 +01:00
Francisco Casas
3f09cdcaa1
tests: Test integers with the 'u' postfix.
2023-11-22 22:08:04 +01:00
Conor McCarthy
eb05e434ff
vkd3d-shader/dxil: Implement the DXIL LOAD instruction.
2023-11-22 22:07:59 +01:00
Conor McCarthy
59730ecfd8
vkd3d-shader/dxil: Implement the DXIL GEP instruction.
2023-11-22 22:07:58 +01:00
Conor McCarthy
a0f5d70792
vkd3d-shader/dxil: Support global variable initialisers.
2023-11-22 22:07:57 +01:00
Conor McCarthy
f2a656b876
vkd3d-shader/dxil: Introduce a value type for immediate constant buffers.
2023-11-22 22:07:56 +01:00
Conor McCarthy
85d5f83fb7
vkd3d-shader/dxil: Implement default address space global variables.
2023-11-22 22:07:54 +01:00
Conor McCarthy
920657e7ee
vkd3d-shader: Delete unused struct list from struct vkd3d_shader_indexable_temp.
2023-11-22 22:07:52 +01:00
Henri Verbeet
ae4341b565
vkd3d-shader/ir: Use location information from the instruction in vkd3d_shader_scan_instruction().
2023-11-21 22:41:58 +01:00
Henri Verbeet
01dad41862
vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.
...
And output a warning instead.
2023-11-21 22:41:57 +01:00
Henri Verbeet
5b82afb83f
vkd3d-shader/ir: Decorate vkd3d_shader_scan_error() with VKD3D_PRINTF_FUNC.
2023-11-21 22:41:55 +01:00
Jacek Caban
616bf93931
include: Use GCC-style attributes and builtins on Clang MSVC target.
2023-11-20 22:07:54 +01:00
Jacek Caban
078cf6a240
vkd3d-shader/dxbc: Use return type to return result from read_u32 and read_float.
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Avoid implicit casts from enum pointers.
2023-11-20 22:07:45 +01:00
Giovanni Mascellani
b1123ed35f
vkd3d-shader/ir: Correctly compute the TEMP count after hull shader flattening.
...
The previous computation was incorrect because the count was taken
after resetting it to zero (as part of setting the instruction to NOP).
2023-11-20 22:07:41 +01:00
Giovanni Mascellani
5cb17cfd1c
vkd3d-shader/ir: Validate IFC instructions.
2023-11-20 22:07:36 +01:00
Giovanni Mascellani
849a8f3add
vkd3d-shader/ir: Expect two sources for LOOP in SM1-3.
2023-11-20 22:07:35 +01:00
Henri Verbeet
73c563ffb7
vkd3d-shader/d3dbc: Adjust the token count for DEF and DEFI instructions in shader_sm1_skip_opcode().
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This was broken by commit e390bc35e2c9b0a2110370f916033eea2366317e; that
commit fixed the source count for these instructions, but didn't adjust
shader_sm1_skip_opcode(). Note that this only affects shader model 1;
later versions have a token count embedded in the initial opcode token.
2023-11-20 22:07:29 +01:00
Nikolay Sivov
e55b6a7fa1
vkd3d-shader/hlsl: Add constants to the block for log()/log10() builtins.
2023-11-20 22:07:24 +01:00
Akihiro Sagawa
aed2d142cf
vkd3d-shader/hlsl: Add degrees() function.
2023-11-20 22:07:19 +01:00
Akihiro Sagawa
e493627130
vkd3d-shader/hlsl: Add radians() function.
2023-11-20 22:07:17 +01:00
Nikolay Sivov
88caf87789
vkd3d-shader/hlsl: Add a helper to check for a numeric type.
2023-11-15 21:48:49 +01:00
Conor McCarthy
76eb0adf03
vkd3d: Support depth bounds test.
2023-11-15 21:48:45 +01:00
Conor McCarthy
63b8972b0e
tests: Test CreatePipelineState().
...
Based on vkd3d-proton patches by Hans-Kristian Arntzen and Philip
Rebohle.
2023-11-15 21:48:44 +01:00
Conor McCarthy
d8ba0d2a11
vkd3d: Implement ID3D12Device2::CreatePipelineState().
2023-11-15 21:48:44 +01:00
Conor McCarthy
6196199a89
vkd3d: Use struct d3d12_pipeline_state_desc for compute pipelines.
2023-11-15 21:48:44 +01:00
Conor McCarthy
39afbb8e32
vkd3d: Introduce struct d3d12_pipeline_state_desc for graphics pipelines.
...
A generic container for both compute and graphics pipeline descriptions
to facilitate reading the description from a stream.
2023-11-15 21:48:42 +01:00
Conor McCarthy
529c0f46b0
include: Add a D3D12_RT_FORMAT_ARRAY typedef.
...
For consistency with how other D3D12_* structs are declared.
2023-11-15 21:48:41 +01:00
Conor McCarthy
fb588b8d1a
vkd3d-shader/spirv: Avoid invalid bool-to-bool conversion in spirv_compiler_emit_movc().
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Shaders parsed from DXIL contain a bool condition register, so calling
spirv_compiler_emit_int_to_bool() results in an invalid bool/uint
comparison.
2023-11-15 21:48:36 +01:00
Conor McCarthy
3c4631a4d4
vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.
2023-11-15 21:48:35 +01:00
Conor McCarthy
130e7bdf0f
tests/shader-runner: Add tests for 64-bit casts.
2023-11-15 21:48:33 +01:00
Conor McCarthy
08b8730866
vkd3d-shader/spirv: Return an error if an invalid handler is encountered.
...
Prevents return of an invalid SPIR-V module.
2023-11-15 21:48:31 +01:00