Giovanni Mascellani
d69c04471e
tests: Do not test matrix majority on SM1-3.
...
I'm not sure of what's happening here, but it seems that this change
fixes a crash when running on Windows in the CI. Since most of the
test excludes SM1-3 anyway, this shouldn't be a big loss.
2023-10-18 20:58:18 +02:00
Giovanni Mascellani
ca51c359ec
tests: Fix the usage of require directives.
...
They are reset each time "[require]" is encountered.
2023-10-18 20:58:17 +02:00
Giovanni Mascellani
ead98ef329
tests: Remove an irrelevant input from a test.
...
The irrelevant input caused the test to fail on D3D12 for reasons
unrelated to the test's goal.
2023-10-18 20:58:16 +02:00
Giovanni Mascellani
671548494f
tests: Do not test integral types for SM1-3.
2023-10-18 20:58:16 +02:00
Giovanni Mascellani
90f9407b80
tests: Do not use global half values.
...
They are not allowed by the native compiler, except in compatibility
mode.
2023-10-18 20:58:14 +02:00
Henri Verbeet
803e5183cc
tests: Specify argument types for dxcompiler_create().
2023-10-17 22:18:36 +02:00
Henri Verbeet
47d4097efa
vkd3d-utils: Check for a NULL 'blob' pointer in D3DCreateBlob().
2023-10-16 22:36:58 +02:00
Giovanni Mascellani
eaf35c394d
tests: Skip test_atomic_instructions() on WARP.
...
Pipeline creation fails with E_INVALIDARG, atomics are likely not
supported on WARP.
2023-10-16 22:36:52 +02:00
Giovanni Mascellani
0d4a5f1860
tests: Skip test_unbounded_resource_arrays() on WARP.
...
Most reads on WARP are off by a few units. I haven't investigated
the reason.
2023-10-16 22:36:50 +02:00
Giovanni Mascellani
fe88dafdbd
tests: Skip test_execute_indirect() on WARP.
...
The device is eventually lost, indirect commands are likely not
supported on WARP.
2023-10-16 22:36:49 +02:00
Giovanni Mascellani
ee3c4b6555
tests: Skip test_get_copyable_footprints() on WARP.
...
There are 12025 failures with WARP. I haven't investigated them.
2023-10-16 22:36:47 +02:00
Giovanni Mascellani
d72e30f1d1
tests: Skip test_null_vbv() on WARP.
...
On WARP 0xffffffff is read instead of zero.
2023-10-16 22:36:45 +02:00
Giovanni Mascellani
14c9be697f
tests: Acknowledge some double operations being broken on WARP.
2023-10-16 22:36:45 +02:00
Giovanni Mascellani
3f87cf9d7f
tests: Acknowledge WARP giving a GPU handle to a non-shader-visible descriptor heap.
...
WARP has no GPU, so it probably treats GPU handles just like CPU handles.
2023-10-16 22:36:43 +02:00
Giovanni Mascellani
862dcf27a6
tests: Acknowledge WARP accepting some unusual CreateCommittedResource() configuration.
...
A software implementation can conceivably satisfy some requests that
cannot work on real hardware.
2023-10-16 22:36:41 +02:00
Conor McCarthy
e0d0a04b79
vkd3d-shader/dxil: Handle multi-row signature elements.
2023-10-16 22:36:38 +02:00
Henri Verbeet
e53178f395
tests: Use the same viewport origin and front-face orientation in the Vulkan and D3D runners.
...
I.e., top-left origin, and clockwise front-facing. These end up cancelling
each other out when drawing full-screen quads, but that's not necessarily true
for other geometry.
2023-10-16 22:36:22 +02:00
Giovanni Mascellani
c1de65a99b
tests: Fail if dxcompiler is not available at runtime.
2023-10-16 22:36:17 +02:00
Conor McCarthy
57280673e5
tests/shader-runner: Test shaders with dxcompiler.
...
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.
A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00
Conor McCarthy
d211160b89
tests/shader-runner: Replace immediate shader type strings with an enum.
2023-10-11 22:21:14 +02:00
Conor McCarthy
0ef0735999
tests/shader-runner: Do not exit if a 'require' directive is not met.
...
Tests are skipped until the next 'require' directive, which restores
the defaults before the new requirements are read.
2023-10-11 22:21:14 +02:00
Conor McCarthy
192f4dcb2b
tests/shader-runner: Handle individual keywords in shader directives.
...
Matching all possible combinations of keywords becomes too complex
if more keywords are added.
2023-10-11 22:21:14 +02:00
Nikolay Sivov
9c6c7cb78f
vkd3d: Add partial implementation for CreateCommittedResource1().
2023-10-10 22:11:46 +02:00
Nikolay Sivov
8479ceedfc
vkd3d-shader/hlsl: Propagate structure fields modifiers when copying shader inputs.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:29 +02:00
Nikolay Sivov
1930b51d97
vkd3d-shader/hlsl: Allow interpolation modifiers on structure fields.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:27 +02:00
Nikolay Sivov
de860c3cbf
vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:24 +02:00
Nikolay Sivov
4b8a4809d1
tests: Add a test for interpolation modifiers specified on structure fields.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:24 +02:00
Nikolay Sivov
c5414fa92f
vkd3d-shader/tpf: Write 'continue' instruction.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:17 +02:00
Nikolay Sivov
0e5749e78e
vkd3d-shader/hlsl: Allow 'break' instructions in loops.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:12 +02:00
Nikolay Sivov
89f493b900
tests: Add some tests for 'break'/'continue' in loops.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:12 +02:00
Nikolay Sivov
6ba75fd92f
vkd3d: Add partial implementation for CreateHeap1().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:07 +02:00
Nikolay Sivov
7c378cc6f9
vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:16:09 +02:00
Nikolay Sivov
8ebccad3c9
vkd3d-shader/hlsl: Add constant folding for rshift.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:54 +02:00
Nikolay Sivov
6e74819eb7
vkd3d-shader/hlsl: Add constant folding for lshift.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:52 +02:00
Francisco Casas
e64e08b2b7
tests: Test register reservations on structs for SM5.
2023-10-05 16:15:30 +02:00
Nikolay Sivov
b5c0c9c22f
vkd3d-shader/hlsl: Add fwidth() function.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:10 +02:00
Conor McCarthy
39be40ce94
tests: Destroy the test context in test_readback_map_stability().
2023-10-02 22:25:10 +02:00
Henri Verbeet
5503a025d9
tests: Add some missing vkd3d_test_pop_context() calls to test_shader_instructions().
2023-09-28 23:13:04 +02:00
Giovanni Mascellani
4374d45655
tests: Work around a MoltenVK bug in test_tgsm().
2023-09-26 22:07:43 +02:00
Petrichor Park
976fd67f51
vkd3d-shader/hlsl: Implement intrinsic tan.
...
This commit also extends the trigonometry tests a little bit to make
sure that tan works right.
2023-09-25 22:07:13 +02:00
Giovanni Mascellani
ca05e57e67
tests: Mark a bug as resolved on Mesa.
2023-09-22 11:06:57 +02:00
Giovanni Mascellani
d640b213b2
tests: Do not crash if the render target doesn't support MSAA 8.
...
This currently happens on MoltenVK.
2023-09-22 11:06:50 +02:00
Giovanni Mascellani
6dfdbb5c26
tests: Do not crash if a pipeline statistics query heap cannot be created.
...
This currently happens on MoltenVK.
2023-09-22 11:06:44 +02:00
Giovanni Mascellani
d742770499
tests: Compile HLSL shaders at runtime in test_draw_depth_only().
2023-09-22 11:06:41 +02:00
Giovanni Mascellani
4557ad36b0
tests: Compile HLSL shaders at runtime in test_draw_depth_no_ps().
2023-09-22 11:06:41 +02:00
Giovanni Mascellani
b7c951ba78
tests: Compile HLSL shaders at runtime in test_scissor().
2023-09-22 11:06:41 +02:00
Giovanni Mascellani
15c5ef5bb5
tests: Compile HLSL shaders at runtime in test_fractional_viewports().
2023-09-22 11:06:40 +02:00
Giovanni Mascellani
49bbd98a04
vkd3d-shader/hlsl: Correctly fold casts from float.
...
I.e., without invoking undefined behavior in the compiler. The rules
are desumed from the the MSDN documentation for ftoi and ftou.
2023-09-22 11:06:28 +02:00
Nikolay Sivov
6d1ba83856
vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:22 +02:00
Zebediah Figura
9417c7cfb7
vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values.
2023-09-21 19:16:31 +02:00
Zebediah Figura
1615e5a76b
vkd3d-shader/dxbc: Map sm4 fragment outputs to system values based on their name.
2023-09-21 19:16:29 +02:00
Henri Verbeet
419c6364db
tests: Add a small test for vkd3d_shader_build_varying_map().
...
There's probably room for improvement, but this at least verifies the
function can be called.
2023-09-19 21:30:37 +02:00
Giovanni Mascellani
b8f2c3e1f4
tests: Relax the precision of some tests so that they pass on MoltenVK.
2023-09-18 21:04:06 +02:00
Nikolay Sivov
177ea3bcbd
vkd3d-shader/hlsl: Produce 2D resource declarations and loads for tex1D().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-13 23:11:11 +02:00
Giovanni Mascellani
61b403a032
tests: Compile HLSL shaders at runtime in test_unknown_dsv_format().
2023-09-13 23:11:04 +02:00
Giovanni Mascellani
264ff9e2da
tests: Compile HLSL shaders at runtime in test_unknown_rtv_format().
2023-09-13 23:11:04 +02:00
Giovanni Mascellani
b1cae0dd1e
tests: Compile HLSL shaders at runtime in test_multiple_render_targets().
2023-09-13 23:11:04 +02:00
Giovanni Mascellani
f7354ff9e3
tests: Compile HLSL shaders at runtime in test_create_compute_pipeline_state().
2023-09-13 23:11:04 +02:00
Zebediah Figura
e847df9528
tests: Check the result of vkCreateGraphicsPipelines().
2023-09-13 23:10:46 +02:00
Francisco Casas
39563aa5b3
vkd3d-shader/hlsl: Lower matrix swizzles.
2023-09-13 23:10:38 +02:00
Francisco Casas
60a3279318
tests: Test matrix swizzles.
2023-09-13 23:10:37 +02:00
Nikolay Sivov
cab1f57e01
tests: Add a test for fmod() with vector arguments.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:26 +02:00
Nikolay Sivov
1002a6b357
vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:25 +02:00
Nikolay Sivov
c5d680d141
vkd3d-shader/hlsl: Add tex1D() function.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:06 +02:00
Zebediah Figura
a597dc8755
vkd3d-shader/hlsl: Define lit() in HLSL.
2023-08-30 22:49:03 +02:00
Nikolay Sivov
c39c5b3907
vkd3d-shader/hlsl: Add texCUBE() function.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-29 22:07:56 +02:00
Nikolay Sivov
269747dbf3
tests: Enable compiler backwards compatibility mode only for shaders that require it.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:40:06 +02:00
Nikolay Sivov
18c1477464
vkd3d-shader/hlsl: Ignore 'inline' modifier for functions.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:39:53 +02:00
Nikolay Sivov
30be83f911
tests: Add some 'inline' function modifier tests.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:39:53 +02:00
Evan Tang
f374934281
tests: Test CopyResource depth to color.
2023-08-24 21:43:59 +02:00
Nikolay Sivov
1153f6bb34
vkd3d-shader/hlsl: Parse "if" statement attributes.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:49 +02:00
Nikolay Sivov
9605993af3
tests: Add some tests for "if" statement attributes.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:49 +02:00
Zebediah Figura
926575a6f3
vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.
...
Pixel shaders still have an appropriate writemask.
2023-08-24 21:43:44 +02:00
Nikolay Sivov
4f2e07a45d
vkd3d-shader/hlsl: Allow 'const' modifier without initializer in the global scope.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-15 21:51:50 +02:00
Nikolay Sivov
7fd10bb6bc
tests: Add some tests for a 'const' modifier.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-15 21:51:50 +02:00
Francisco Casas
37cfbe47d7
vkd3d-shader/hlsl: Sort synthetic separated samplers first for SM4.
2023-08-15 21:51:31 +02:00
Francisco Casas
948c4145f5
tests: Test texture allocation ordering in complex scenarios.
2023-08-15 21:51:26 +02:00
Nikolay Sivov
25ff56769b
vkd3d-shader: Add constant folding for the 'dot' operation.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-14 18:38:15 +02:00
Zebediah Figura
bad72d1874
vkd3d-shader/d3dbc: Make sure all inter-stage varyings have a unique register index.
...
spirv will need this.
2023-08-03 21:20:22 +09:00
Zebediah Figura
b4bb3931c5
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
2023-08-02 20:19:21 +09:00
Zebediah Figura
250a24bd3f
vkd3d-shader/preproc: Strip whitespace when stringifying.
2023-08-02 20:19:20 +09:00
Zebediah Figura
6fc3ae2b5c
vkd3d-shader/preproc: Stringify text immediately in macro invocations.
2023-08-02 20:19:19 +09:00
Zebediah Figura
3a235b57f6
vkd3d-shader/preproc: Expand macro arguments in macro invocations.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55361
2023-08-02 20:19:17 +09:00
Zebediah Figura
9b98489155
vkd3d-shader/preproc: Parse hash marks as two separate tokens when not in stringification contexts.
2023-08-02 20:19:15 +09:00
Conor McCarthy
1e178efa01
tests/d3d12: Add tests for GetResourceTiling().
...
Based on vkd3d-proton patches by Philip Rebohle and
Hans-Kristian Arntzen.
2023-07-31 21:07:56 +09:00
Nikolay Sivov
bfdd5c142d
vkd3d-shader/tpf: Add support for writing 'resinfo' instruction.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:50 +09:00
Nikolay Sivov
18731d71a6
tests: Add some tests for GetDimensions().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:46 +09:00
Nikolay Sivov
0b77b5f99e
tests: Add some tests for matrix packing compiler options.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:10 +02:00
Nikolay Sivov
01faf6ad9e
tests: Add test file syntax to specify compiler options.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:09 +02:00
Conor McCarthy
31ff1fa9b6
tests: Test releasing the command signature immediately after use.
...
D3D12 docs are silent on a required lifetime and immediate release
works in Windows.
2023-07-24 22:40:54 +02:00
Conor McCarthy
9014183100
vkd3d: Return a null handle from GetGPUDescriptorHandleForHeapStart() for non-shader-visible heaps.
2023-07-20 22:33:17 +02:00
Conor McCarthy
981034e6e4
tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap.
2023-07-20 22:33:07 +02:00
Zebediah Figura
d077562f79
vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
2023-07-17 22:56:39 +02:00
Nikolay Sivov
a18ace731d
tests: Add a test for side effects of ternary operator.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-17 22:56:32 +02:00
Zebediah Figura
a55973d695
vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
...
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-07-17 22:55:51 +02:00
Francisco Casas
b8a85c6ad5
tests: Add lowering combined samplers tests.
2023-07-17 22:55:43 +02:00
Francisco Casas
ab37b27a7d
tests: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when compiling with the shader-runner.
2023-07-17 22:55:43 +02:00
Francisco Casas
c58d666d1b
vkd3d-shader/hlsl: Handle resource components individually for SM 5.0.
2023-07-17 22:55:40 +02:00
Zebediah Figura
d4b5e79c8b
vkd3d-shader/hlsl: Skip unallocated variables when looking for reservation conflicts.
2023-07-13 23:00:03 +02:00
Nikolay Sivov
06040d2a30
vkd3d-shader/hlsl: Disallow certain instruction types from constant expressions.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-04 22:39:57 +02:00