Henri Verbeet
215a2c4ede
vkd3d-shader/ir: Introduce vsir_register_is_descriptor().
2023-11-13 23:19:10 +01:00
Conor McCarthy
22960753e9
vkd3d-shader/spirv: Introduce orderedness to comparison instructions.
2023-11-10 20:23:51 +01:00
Conor McCarthy
d3b90cc877
vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
2023-11-10 20:23:50 +01:00
Zebediah Figura
c7a7d9a18c
vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
...
Specifically, map COLOROUT to OUTPUT, and map INCONTROLPOINT to INPUT for domain
shaders as well as hull shaders.
Obscure the non-existent differences from the view of the backend.
2023-11-09 21:14:52 +01:00
Conor McCarthy
58ffb5d181
vkd3d-shader/spirv: Introduce integer width cast instructions.
...
ITOI and UTOU may cast from a bool to a 32-bit integer. Cast to a 64-bit
integer from a smaller type will be added later.
2023-11-09 21:14:32 +01:00
Conor McCarthy
7de4ac2e48
vkd3d-shader/spirv: Support bool cast in spirv_compiler_emit_alu_instruction().
2023-11-09 21:14:30 +01:00
Conor McCarthy
5b87d6419a
vkd3d-shader/spirv: Support bool logic ops in spirv_compiler_emit_alu_instruction().
2023-11-09 21:14:27 +01:00
Zebediah Figura
12240efa79
vkd3d-shader/spirv: Use register counts from the signature and shader desc.
2023-11-07 22:26:49 +01:00
Zebediah Figura
0058764f01
vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc.
2023-11-07 22:26:49 +01:00
Giovanni Mascellani
2f7d52dba4
vkd3d-shader/ir: Check that IF blocks are correctly nested.
2023-11-07 22:26:01 +01:00
Conor McCarthy
749df8dec2
vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
2023-11-06 23:09:03 +01:00
Conor McCarthy
acbc80cba2
vkd3d-shader/spirv: Introduce an IDIV instruction.
2023-11-06 23:09:00 +01:00
Conor McCarthy
c8d3515d8b
vkd3d-shader/spirv: Introduce an FREM instruction.
2023-11-06 23:08:58 +01:00
Zebediah Figura
fa23165cc0
vkd3d-shader/spirv: Remove handling of VKD3DSPR_OUTCONTROLPOINT.
...
I/O normalization removes this register type.
2023-11-06 23:07:58 +01:00
Zebediah Figura
b73d2c978d
vkd3d-shader/ir: Check for vocp usage during IR normalization.
...
The hull shader barrier used for this was broken by I/O normalization, since
vocp is no longer exposed to the spirv backend.
Restore this barrier by checking for vocp during normalization instead.
2023-11-06 23:07:56 +01:00
Giovanni Mascellani
af72466db1
vkd3d-shader/ir: Validate the index of a TEMP register.
2023-11-02 18:22:52 +01:00
Giovanni Mascellani
4140b87499
vkd3d-shader/ir: Validate the DCL_TEMPS instruction.
2023-11-02 18:22:50 +01:00
Giovanni Mascellani
79fa5fd8bb
vkd3d-shader/ir: Validate the register index count.
2023-11-02 18:22:49 +01:00
Giovanni Mascellani
26e4191d4b
vkd3d-shader/ir: Validate the register dimension.
2023-11-02 18:22:47 +01:00
Giovanni Mascellani
f3a20be35a
vkd3d-shader/ir: Validate the register data type.
2023-11-02 18:22:38 +01:00
Giovanni Mascellani
72d0f765f2
vkd3d-shader/ir: Validate the register precision.
2023-11-02 18:22:37 +01:00
Giovanni Mascellani
2ba8c5771c
vkd3d-shader: Deduplicate profile version comparison functions.
2023-11-02 18:22:35 +01:00
Giovanni Mascellani
dd96fe50e2
vkd3d-shader: Dump shaders as soon as possible.
...
So that they are dumped even if parsing fails, which is a circumstance
in which one likely wants to see the problematic shader.
The downside of that is that for shader types other than HLSL
the profile is not written any more in the filename. This should
not be a big problem, because in those cases the shader describes
its own type.
When dumping an HLSL shader, the id is brought in front of the profile
in the file name, in order to make it more tab-friendly: when dealing
with a directory full of shaders it's likely that the id determines
the profile, but the other way around.
2023-11-02 18:22:26 +01:00
Giovanni Mascellani
ab09c0b45b
vkd3d-shader: Expose the whole profile when dumping an HLSL shader.
...
The profile cannot be reliably devised by analyzing the HLSL code,
so it's useful to have it included in the file name.
2023-11-02 18:22:24 +01:00
Conor McCarthy
43b5d73870
vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy.
2023-11-01 21:47:32 +01:00
Conor McCarthy
3b1bbe2b0a
vkd3d-shader/dxil: Implement DX instruction CreateHandle.
2023-11-01 21:47:30 +01:00
Zebediah Figura
15b69721de
vkd3d-shader/tpf: Set the interpolation mode for signature elements.
2023-10-31 21:59:38 +01:00
Nikolay Sivov
9a6e4a0c58
vkd3d-shader/hlsl: Check for duplicate case statements.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:59 +01:00
Conor McCarthy
f7525bf0c6
vkd3d-shader/dxil: Validate the descriptor list metadata nodes.
2023-10-19 23:07:42 +02:00
Conor McCarthy
a4ed06bc5b
vkd3d-shader/d3d-asm: Recognise the 'rasteriser ordered view' UAV flag.
2023-10-18 20:58:27 +02:00
Henri Verbeet
b63c853688
vkd3d-utils: Implement D3DGetBlobPart().
...
This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Conor McCarthy
4b7ca0c294
vkd3d-shader/dxil: Read DXIL global flags.
2023-10-17 22:18:25 +02:00
Conor McCarthy
06f8a88466
vkd3d-shader: Define more global flags.
2023-10-17 22:18:23 +02:00
Conor McCarthy
7113064a19
vkd3d-shader/dxil: Handle signature element additional tag/value pairs.
2023-10-16 22:36:36 +02:00
Conor McCarthy
8648ca0e77
vkd3d-shader/dxil: Read the DXIL input and output signatures.
...
These can differ from the DXBC signatures by having multiple rows, and
load/store instructions reference them by id instead of register index.
2023-10-16 22:36:29 +02:00
Conor McCarthy
62badbff7a
vkd3d-shader/dxil: Validate the entry point info.
2023-10-16 22:36:28 +02:00
Conor McCarthy
cba3e18c45
vkd3d-shader/dxil: Read DXIL metadata values.
2023-10-12 18:23:31 +02:00
Conor McCarthy
a62343f544
vkd3d-shader/dxil: Read DXIL metadata strings.
2023-10-12 18:23:29 +02:00
Conor McCarthy
df4e1b7393
vkd3d-shader/dxil: Read immediate constant arrays.
2023-10-11 22:21:19 +02:00
Zebediah Figura
2bcd6ea893
vkd3d-shader: Introduce a separate register type for combined samplers.
2023-10-09 21:58:38 +02:00
Alistair Leslie-Hughes
71715cc434
vkd3d-shader: Fix compiler warning.
...
vkd3d-shader/tpf.c:3810:39: warning: passing argument 2 of ‘sm4_register_from_node’ from incompatible pointer type [-Wincompatible-pointer-types]
vkd3d-shader/tpf.c:4750:59: warning: passing argument 3 of ‘sm4_register_from_deref’ from incompatible pointer type [-Wincompatible-pointer-types]
Change to use uint32_t as requested.
2023-10-05 16:14:44 +02:00
Conor McCarthy
f61c853f61
vkd3d-shader/dxil: Convert into an error the warning for an unhandled instrinsic.
2023-09-26 22:07:51 +02:00
Francisco Casas
e904660497
vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension.
2023-09-26 22:07:04 +02:00
Francisco Casas
5d6899888d
vkd3d-shader: Rename shader_register_init() to vsir_register_init().
2023-09-26 22:06:50 +02:00
Conor McCarthy
3249723972
vkd3d-shader/spirv: Introduce a Static Single Assignment register type.
2023-09-25 22:07:04 +02:00
Giovanni Mascellani
34b1c0fe5d
vkd3d-shader/ir: Validate source parameters.
2023-09-22 11:06:18 +02:00
Giovanni Mascellani
603170106c
vkd3d-shader/ir: Validate destination parameters.
2023-09-22 11:06:17 +02:00
Giovanni Mascellani
585e60ad3b
vkd3d-shader/ir: Validate register types.
2023-09-22 11:06:16 +02:00
Giovanni Mascellani
b09cfbda90
vkd3d-shader/ir: Validate instruction handlers.
2023-09-22 11:06:15 +02:00
Giovanni Mascellani
c052cd8998
vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.
...
For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
2023-09-22 11:06:13 +02:00