vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
2023-11-02 18:22:49 +01:00

1574 lines
52 KiB
C

/*
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2003 2004 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2006 Stefan Dösinger
* Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
* Copyright 2007 Henri Verbeet
* Copyright 2008-2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_SHADER_PRIVATE_H
#define __VKD3D_SHADER_PRIVATE_H
#define NONAMELESSUNION
#include "vkd3d_common.h"
#include "vkd3d_memory.h"
#include "vkd3d_shader.h"
#include "list.h"
#include <assert.h>
#include <inttypes.h>
#include <limits.h>
#include <stdbool.h>
#include <string.h>
#define VKD3D_VEC4_SIZE 4
#define VKD3D_DVEC2_SIZE 2
enum vkd3d_shader_error
{
VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE = 1,
VKD3D_SHADER_ERROR_DXBC_INVALID_MAGIC = 2,
VKD3D_SHADER_ERROR_DXBC_INVALID_CHECKSUM = 3,
VKD3D_SHADER_ERROR_DXBC_INVALID_VERSION = 4,
VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_OFFSET = 5,
VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE = 6,
VKD3D_SHADER_ERROR_DXBC_OUT_OF_MEMORY = 7,
VKD3D_SHADER_ERROR_DXBC_INVALID_SIGNATURE = 8,
VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF = 1000,
VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_RANGE = 1001,
VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY = 1002,
VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_INDEX_COUNT = 1003,
VKD3D_SHADER_ERROR_TPF_TOO_MANY_REGISTERS = 1004,
VKD3D_SHADER_ERROR_TPF_INVALID_IO_REGISTER = 1005,
VKD3D_SHADER_ERROR_TPF_INVALID_INDEX_RANGE_DCL = 1006,
VKD3D_SHADER_ERROR_TPF_INVALID_CASE_VALUE = 1007,
VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_DIMENSION = 1008,
VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_SWIZZLE = 1009,
VKD3D_SHADER_WARNING_TPF_MASK_NOT_CONTIGUOUS = 1300,
VKD3D_SHADER_WARNING_TPF_UNHANDLED_INDEX_RANGE_MASK = 1301,
VKD3D_SHADER_WARNING_TPF_UNHANDLED_REGISTER_MASK = 1302,
VKD3D_SHADER_WARNING_TPF_UNHANDLED_REGISTER_SWIZZLE = 1303,
VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND = 2000,
VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE = 2001,
VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING = 2002,
VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED = 2003,
VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED = 2004,
VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY = 2005,
VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300,
VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY = 3000,
VKD3D_SHADER_ERROR_RS_INVALID_VERSION = 3001,
VKD3D_SHADER_ERROR_RS_INVALID_ROOT_PARAMETER_TYPE = 3002,
VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE = 3003,
VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES = 3004,
VKD3D_SHADER_ERROR_PP_INVALID_SYNTAX = 4000,
VKD3D_SHADER_ERROR_PP_ERROR_DIRECTIVE = 4001,
VKD3D_SHADER_ERROR_PP_INCLUDE_FAILED = 4002,
VKD3D_SHADER_WARNING_PP_ALREADY_DEFINED = 4300,
VKD3D_SHADER_WARNING_PP_INVALID_DIRECTIVE = 4301,
VKD3D_SHADER_WARNING_PP_ARGUMENT_COUNT_MISMATCH = 4302,
VKD3D_SHADER_WARNING_PP_UNKNOWN_DIRECTIVE = 4303,
VKD3D_SHADER_WARNING_PP_UNTERMINATED_MACRO = 4304,
VKD3D_SHADER_WARNING_PP_UNTERMINATED_IF = 4305,
VKD3D_SHADER_WARNING_PP_DIV_BY_ZERO = 4306,
VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX = 5000,
VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER = 5001,
VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE = 5002,
VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST = 5003,
VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC = 5004,
VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED = 5005,
VKD3D_SHADER_ERROR_HLSL_REDEFINED = 5006,
VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT = 5007,
VKD3D_SHADER_ERROR_HLSL_INVALID_SIZE = 5008,
VKD3D_SHADER_ERROR_HLSL_MISSING_INITIALIZER = 5009,
VKD3D_SHADER_ERROR_HLSL_INVALID_LVALUE = 5010,
VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK = 5011,
VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX = 5012,
VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC = 5013,
VKD3D_SHADER_ERROR_HLSL_INVALID_RETURN = 5014,
VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS = 5015,
VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION = 5016,
VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED = 5017,
VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET = 5018,
VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS = 5019,
VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE = 5020,
VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO = 5021,
VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF = 5022,
VKD3D_SHADER_ERROR_HLSL_INVALID_THREAD_COUNT = 5023,
VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE = 5024,
VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL = 5025,
VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER = 5026,
VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT = 5027,
VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE = 5028,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE = 5302,
VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT = 5303,
VKD3D_SHADER_WARNING_HLSL_NON_FINITE_RESULT = 5304,
VKD3D_SHADER_WARNING_HLSL_IGNORED_ATTRIBUTE = 5305,
VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,
VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF = 7000,
VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN = 7001,
VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE = 7002,
VKD3D_SHADER_ERROR_D3DBC_INVALID_RESOURCE_TYPE = 7003,
VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY = 7004,
VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX = 7005,
VKD3D_SHADER_ERROR_D3DBC_UNDECLARED_SEMANTIC = 7006,
VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS= 7300,
VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY = 8000,
VKD3D_SHADER_ERROR_DXIL_INVALID_SIZE = 8001,
VKD3D_SHADER_ERROR_DXIL_INVALID_CHUNK_OFFSET = 8002,
VKD3D_SHADER_ERROR_DXIL_INVALID_CHUNK_SIZE = 8003,
VKD3D_SHADER_ERROR_DXIL_INVALID_BITCODE = 8004,
VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND_COUNT = 8005,
VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_TABLE = 8006,
VKD3D_SHADER_ERROR_DXIL_INVALID_VALUE_SYMTAB = 8007,
VKD3D_SHADER_ERROR_DXIL_UNSUPPORTED_BITCODE_FORMAT = 8008,
VKD3D_SHADER_ERROR_DXIL_INVALID_FUNCTION_DCL = 8009,
VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_ID = 8010,
VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE = 8011,
VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND = 8012,
VKD3D_SHADER_ERROR_DXIL_UNHANDLED_INTRINSIC = 8013,
VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA = 8014,
VKD3D_SHADER_ERROR_DXIL_INVALID_ENTRY_POINT = 8015,
VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE = 8016,
VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES = 8017,
VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES = 8018,
VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCE_HANDLE = 8019,
VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER = 8300,
VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE = 8301,
VKD3D_SHADER_WARNING_DXIL_INVALID_BLOCK_LENGTH = 8302,
VKD3D_SHADER_WARNING_DXIL_INVALID_MODULE_LENGTH = 8303,
VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS = 8304,
VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH = 8305,
VKD3D_SHADER_WARNING_DXIL_ENTRY_POINT_MISMATCH = 8306,
VKD3D_SHADER_WARNING_DXIL_INVALID_MASK = 8307,
VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED = 9000,
VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER = 9001,
VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE = 9002,
VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK = 9003,
VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS = 9004,
VKD3D_SHADER_ERROR_VSIR_INVALID_SHIFT = 9005,
VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE = 9006,
VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION = 9007,
VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE = 9008,
VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION = 9009,
VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT = 9010,
};
enum vkd3d_shader_opcode
{
VKD3DSIH_ABS,
VKD3DSIH_ADD,
VKD3DSIH_AND,
VKD3DSIH_ATOMIC_AND,
VKD3DSIH_ATOMIC_CMP_STORE,
VKD3DSIH_ATOMIC_IADD,
VKD3DSIH_ATOMIC_IMAX,
VKD3DSIH_ATOMIC_IMIN,
VKD3DSIH_ATOMIC_OR,
VKD3DSIH_ATOMIC_UMAX,
VKD3DSIH_ATOMIC_UMIN,
VKD3DSIH_ATOMIC_XOR,
VKD3DSIH_BEM,
VKD3DSIH_BFI,
VKD3DSIH_BFREV,
VKD3DSIH_BREAK,
VKD3DSIH_BREAKC,
VKD3DSIH_BREAKP,
VKD3DSIH_BUFINFO,
VKD3DSIH_CALL,
VKD3DSIH_CALLNZ,
VKD3DSIH_CASE,
VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED,
VKD3DSIH_CMP,
VKD3DSIH_CND,
VKD3DSIH_CONTINUE,
VKD3DSIH_CONTINUEP,
VKD3DSIH_COUNTBITS,
VKD3DSIH_CRS,
VKD3DSIH_CUT,
VKD3DSIH_CUT_STREAM,
VKD3DSIH_DADD,
VKD3DSIH_DCL,
VKD3DSIH_DCL_CONSTANT_BUFFER,
VKD3DSIH_DCL_FUNCTION_BODY,
VKD3DSIH_DCL_FUNCTION_TABLE,
VKD3DSIH_DCL_GLOBAL_FLAGS,
VKD3DSIH_DCL_GS_INSTANCES,
VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
VKD3DSIH_DCL_HS_MAX_TESSFACTOR,
VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
VKD3DSIH_DCL_INDEX_RANGE,
VKD3DSIH_DCL_INDEXABLE_TEMP,
VKD3DSIH_DCL_INPUT,
VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
VKD3DSIH_DCL_INPUT_PRIMITIVE,
VKD3DSIH_DCL_INPUT_PS,
VKD3DSIH_DCL_INPUT_PS_SGV,
VKD3DSIH_DCL_INPUT_PS_SIV,
VKD3DSIH_DCL_INPUT_SGV,
VKD3DSIH_DCL_INPUT_SIV,
VKD3DSIH_DCL_INTERFACE,
VKD3DSIH_DCL_OUTPUT,
VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
VKD3DSIH_DCL_OUTPUT_SIV,
VKD3DSIH_DCL_OUTPUT_TOPOLOGY,
VKD3DSIH_DCL_RESOURCE_RAW,
VKD3DSIH_DCL_RESOURCE_STRUCTURED,
VKD3DSIH_DCL_SAMPLER,
VKD3DSIH_DCL_STREAM,
VKD3DSIH_DCL_TEMPS,
VKD3DSIH_DCL_TESSELLATOR_DOMAIN,
VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
VKD3DSIH_DCL_TESSELLATOR_PARTITIONING,
VKD3DSIH_DCL_TGSM_RAW,
VKD3DSIH_DCL_TGSM_STRUCTURED,
VKD3DSIH_DCL_THREAD_GROUP,
VKD3DSIH_DCL_UAV_RAW,
VKD3DSIH_DCL_UAV_STRUCTURED,
VKD3DSIH_DCL_UAV_TYPED,
VKD3DSIH_DCL_VERTICES_OUT,
VKD3DSIH_DDIV,
VKD3DSIH_DEF,
VKD3DSIH_DEFAULT,
VKD3DSIH_DEFB,
VKD3DSIH_DEFI,
VKD3DSIH_DEQ,
VKD3DSIH_DFMA,
VKD3DSIH_DGE,
VKD3DSIH_DISCARD,
VKD3DSIH_DIV,
VKD3DSIH_DLT,
VKD3DSIH_DMAX,
VKD3DSIH_DMIN,
VKD3DSIH_DMOV,
VKD3DSIH_DMOVC,
VKD3DSIH_DMUL,
VKD3DSIH_DNE,
VKD3DSIH_DP2,
VKD3DSIH_DP2ADD,
VKD3DSIH_DP3,
VKD3DSIH_DP4,
VKD3DSIH_DRCP,
VKD3DSIH_DST,
VKD3DSIH_DSX,
VKD3DSIH_DSX_COARSE,
VKD3DSIH_DSX_FINE,
VKD3DSIH_DSY,
VKD3DSIH_DSY_COARSE,
VKD3DSIH_DSY_FINE,
VKD3DSIH_DTOF,
VKD3DSIH_DTOI,
VKD3DSIH_DTOU,
VKD3DSIH_ELSE,
VKD3DSIH_EMIT,
VKD3DSIH_EMIT_STREAM,
VKD3DSIH_ENDIF,
VKD3DSIH_ENDLOOP,
VKD3DSIH_ENDREP,
VKD3DSIH_ENDSWITCH,
VKD3DSIH_EQ,
VKD3DSIH_EVAL_CENTROID,
VKD3DSIH_EVAL_SAMPLE_INDEX,
VKD3DSIH_EXP,
VKD3DSIH_EXPP,
VKD3DSIH_F16TOF32,
VKD3DSIH_F32TOF16,
VKD3DSIH_FCALL,
VKD3DSIH_FIRSTBIT_HI,
VKD3DSIH_FIRSTBIT_LO,
VKD3DSIH_FIRSTBIT_SHI,
VKD3DSIH_FRC,
VKD3DSIH_FTOD,
VKD3DSIH_FTOI,
VKD3DSIH_FTOU,
VKD3DSIH_GATHER4,
VKD3DSIH_GATHER4_C,
VKD3DSIH_GATHER4_C_S,
VKD3DSIH_GATHER4_PO,
VKD3DSIH_GATHER4_PO_C,
VKD3DSIH_GATHER4_PO_C_S,
VKD3DSIH_GATHER4_PO_S,
VKD3DSIH_GATHER4_S,
VKD3DSIH_GE,
VKD3DSIH_HS_CONTROL_POINT_PHASE,
VKD3DSIH_HS_DECLS,
VKD3DSIH_HS_FORK_PHASE,
VKD3DSIH_HS_JOIN_PHASE,
VKD3DSIH_IADD,
VKD3DSIH_IBFE,
VKD3DSIH_IEQ,
VKD3DSIH_IF,
VKD3DSIH_IFC,
VKD3DSIH_IGE,
VKD3DSIH_ILT,
VKD3DSIH_IMAD,
VKD3DSIH_IMAX,
VKD3DSIH_IMIN,
VKD3DSIH_IMM_ATOMIC_ALLOC,
VKD3DSIH_IMM_ATOMIC_AND,
VKD3DSIH_IMM_ATOMIC_CMP_EXCH,
VKD3DSIH_IMM_ATOMIC_CONSUME,
VKD3DSIH_IMM_ATOMIC_EXCH,
VKD3DSIH_IMM_ATOMIC_IADD,
VKD3DSIH_IMM_ATOMIC_IMAX,
VKD3DSIH_IMM_ATOMIC_IMIN,
VKD3DSIH_IMM_ATOMIC_OR,
VKD3DSIH_IMM_ATOMIC_UMAX,
VKD3DSIH_IMM_ATOMIC_UMIN,
VKD3DSIH_IMM_ATOMIC_XOR,
VKD3DSIH_IMUL,
VKD3DSIH_INE,
VKD3DSIH_INEG,
VKD3DSIH_ISHL,
VKD3DSIH_ISHR,
VKD3DSIH_ITOD,
VKD3DSIH_ITOF,
VKD3DSIH_LABEL,
VKD3DSIH_LD,
VKD3DSIH_LD2DMS,
VKD3DSIH_LD2DMS_S,
VKD3DSIH_LD_RAW,
VKD3DSIH_LD_RAW_S,
VKD3DSIH_LD_S,
VKD3DSIH_LD_STRUCTURED,
VKD3DSIH_LD_STRUCTURED_S,
VKD3DSIH_LD_UAV_TYPED,
VKD3DSIH_LD_UAV_TYPED_S,
VKD3DSIH_LIT,
VKD3DSIH_LOD,
VKD3DSIH_LOG,
VKD3DSIH_LOGP,
VKD3DSIH_LOOP,
VKD3DSIH_LRP,
VKD3DSIH_LT,
VKD3DSIH_M3x2,
VKD3DSIH_M3x3,
VKD3DSIH_M3x4,
VKD3DSIH_M4x3,
VKD3DSIH_M4x4,
VKD3DSIH_MAD,
VKD3DSIH_MAX,
VKD3DSIH_MIN,
VKD3DSIH_MOV,
VKD3DSIH_MOVA,
VKD3DSIH_MOVC,
VKD3DSIH_MSAD,
VKD3DSIH_MUL,
VKD3DSIH_NE,
VKD3DSIH_NOP,
VKD3DSIH_NOT,
VKD3DSIH_NRM,
VKD3DSIH_OR,
VKD3DSIH_PHASE,
VKD3DSIH_POW,
VKD3DSIH_RCP,
VKD3DSIH_REP,
VKD3DSIH_RESINFO,
VKD3DSIH_RET,
VKD3DSIH_RETP,
VKD3DSIH_ROUND_NE,
VKD3DSIH_ROUND_NI,
VKD3DSIH_ROUND_PI,
VKD3DSIH_ROUND_Z,
VKD3DSIH_RSQ,
VKD3DSIH_SAMPLE,
VKD3DSIH_SAMPLE_B,
VKD3DSIH_SAMPLE_B_CL_S,
VKD3DSIH_SAMPLE_C,
VKD3DSIH_SAMPLE_C_CL_S,
VKD3DSIH_SAMPLE_C_LZ,
VKD3DSIH_SAMPLE_C_LZ_S,
VKD3DSIH_SAMPLE_CL_S,
VKD3DSIH_SAMPLE_GRAD,
VKD3DSIH_SAMPLE_GRAD_CL_S,
VKD3DSIH_SAMPLE_INFO,
VKD3DSIH_SAMPLE_LOD,
VKD3DSIH_SAMPLE_LOD_S,
VKD3DSIH_SAMPLE_POS,
VKD3DSIH_SETP,
VKD3DSIH_SGE,
VKD3DSIH_SGN,
VKD3DSIH_SINCOS,
VKD3DSIH_SLT,
VKD3DSIH_SQRT,
VKD3DSIH_STORE_RAW,
VKD3DSIH_STORE_STRUCTURED,
VKD3DSIH_STORE_UAV_TYPED,
VKD3DSIH_SUB,
VKD3DSIH_SWAPC,
VKD3DSIH_SWITCH,
VKD3DSIH_SYNC,
VKD3DSIH_TEX,
VKD3DSIH_TEXBEM,
VKD3DSIH_TEXBEML,
VKD3DSIH_TEXCOORD,
VKD3DSIH_TEXDEPTH,
VKD3DSIH_TEXDP3,
VKD3DSIH_TEXDP3TEX,
VKD3DSIH_TEXKILL,
VKD3DSIH_TEXLDD,
VKD3DSIH_TEXLDL,
VKD3DSIH_TEXM3x2DEPTH,
VKD3DSIH_TEXM3x2PAD,
VKD3DSIH_TEXM3x2TEX,
VKD3DSIH_TEXM3x3,
VKD3DSIH_TEXM3x3DIFF,
VKD3DSIH_TEXM3x3PAD,
VKD3DSIH_TEXM3x3SPEC,
VKD3DSIH_TEXM3x3TEX,
VKD3DSIH_TEXM3x3VSPEC,
VKD3DSIH_TEXREG2AR,
VKD3DSIH_TEXREG2GB,
VKD3DSIH_TEXREG2RGB,
VKD3DSIH_UBFE,
VKD3DSIH_UDIV,
VKD3DSIH_UGE,
VKD3DSIH_ULT,
VKD3DSIH_UMAX,
VKD3DSIH_UMIN,
VKD3DSIH_UMUL,
VKD3DSIH_USHR,
VKD3DSIH_UTOD,
VKD3DSIH_UTOF,
VKD3DSIH_XOR,
VKD3DSIH_INVALID,
};
enum vkd3d_shader_register_type
{
VKD3DSPR_TEMP = 0,
VKD3DSPR_INPUT = 1,
VKD3DSPR_CONST = 2,
VKD3DSPR_ADDR = 3,
VKD3DSPR_TEXTURE = 3,
VKD3DSPR_RASTOUT = 4,
VKD3DSPR_ATTROUT = 5,
VKD3DSPR_TEXCRDOUT = 6,
VKD3DSPR_OUTPUT = 6,
VKD3DSPR_CONSTINT = 7,
VKD3DSPR_COLOROUT = 8,
VKD3DSPR_DEPTHOUT = 9,
VKD3DSPR_COMBINED_SAMPLER = 10,
VKD3DSPR_CONST2 = 11,
VKD3DSPR_CONST3 = 12,
VKD3DSPR_CONST4 = 13,
VKD3DSPR_CONSTBOOL = 14,
VKD3DSPR_LOOP = 15,
VKD3DSPR_TEMPFLOAT16 = 16,
VKD3DSPR_MISCTYPE = 17,
VKD3DSPR_LABEL = 18,
VKD3DSPR_PREDICATE = 19,
VKD3DSPR_IMMCONST,
VKD3DSPR_IMMCONST64,
VKD3DSPR_CONSTBUFFER,
VKD3DSPR_IMMCONSTBUFFER,
VKD3DSPR_PRIMID,
VKD3DSPR_NULL,
VKD3DSPR_SAMPLER,
VKD3DSPR_RESOURCE,
VKD3DSPR_UAV,
VKD3DSPR_OUTPOINTID,
VKD3DSPR_FORKINSTID,
VKD3DSPR_JOININSTID,
VKD3DSPR_INCONTROLPOINT,
VKD3DSPR_OUTCONTROLPOINT,
VKD3DSPR_PATCHCONST,
VKD3DSPR_TESSCOORD,
VKD3DSPR_GROUPSHAREDMEM,
VKD3DSPR_THREADID,
VKD3DSPR_THREADGROUPID,
VKD3DSPR_LOCALTHREADID,
VKD3DSPR_LOCALTHREADINDEX,
VKD3DSPR_IDXTEMP,
VKD3DSPR_STREAM,
VKD3DSPR_FUNCTIONBODY,
VKD3DSPR_FUNCTIONPOINTER,
VKD3DSPR_COVERAGE,
VKD3DSPR_SAMPLEMASK,
VKD3DSPR_GSINSTID,
VKD3DSPR_DEPTHOUTGE,
VKD3DSPR_DEPTHOUTLE,
VKD3DSPR_RASTERIZER,
VKD3DSPR_OUTSTENCILREF,
VKD3DSPR_UNDEF,
VKD3DSPR_SSA,
VKD3DSPR_COUNT,
VKD3DSPR_INVALID = ~0u,
};
enum vkd3d_shader_register_precision
{
VKD3D_SHADER_REGISTER_PRECISION_DEFAULT,
VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_16,
VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_10,
VKD3D_SHADER_REGISTER_PRECISION_MIN_INT_16,
VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16,
VKD3D_SHADER_REGISTER_PRECISION_COUNT,
VKD3D_SHADER_REGISTER_PRECISION_INVALID = ~0u,
};
enum vkd3d_data_type
{
VKD3D_DATA_FLOAT,
VKD3D_DATA_INT,
VKD3D_DATA_RESOURCE,
VKD3D_DATA_SAMPLER,
VKD3D_DATA_UAV,
VKD3D_DATA_UINT,
VKD3D_DATA_UNORM,
VKD3D_DATA_SNORM,
VKD3D_DATA_OPAQUE,
VKD3D_DATA_MIXED,
VKD3D_DATA_DOUBLE,
VKD3D_DATA_CONTINUED,
VKD3D_DATA_UNUSED,
VKD3D_DATA_UINT8,
VKD3D_DATA_UINT64,
VKD3D_DATA_BOOL,
VKD3D_DATA_COUNT,
};
static inline bool data_type_is_integer(enum vkd3d_data_type data_type)
{
return data_type == VKD3D_DATA_INT || data_type == VKD3D_DATA_UINT8 || data_type == VKD3D_DATA_UINT
|| data_type == VKD3D_DATA_UINT64;
}
static inline bool data_type_is_bool(enum vkd3d_data_type data_type)
{
return data_type == VKD3D_DATA_BOOL;
}
enum vsir_dimension
{
VSIR_DIMENSION_NONE,
VSIR_DIMENSION_SCALAR,
VSIR_DIMENSION_VEC4,
VSIR_DIMENSION_COUNT,
};
enum vkd3d_shader_src_modifier
{
VKD3DSPSM_NONE = 0,
VKD3DSPSM_NEG = 1,
VKD3DSPSM_BIAS = 2,
VKD3DSPSM_BIASNEG = 3,
VKD3DSPSM_SIGN = 4,
VKD3DSPSM_SIGNNEG = 5,
VKD3DSPSM_COMP = 6,
VKD3DSPSM_X2 = 7,
VKD3DSPSM_X2NEG = 8,
VKD3DSPSM_DZ = 9,
VKD3DSPSM_DW = 10,
VKD3DSPSM_ABS = 11,
VKD3DSPSM_ABSNEG = 12,
VKD3DSPSM_NOT = 13,
VKD3DSPSM_COUNT,
};
#define VKD3DSP_WRITEMASK_0 0x1u /* .x r */
#define VKD3DSP_WRITEMASK_1 0x2u /* .y g */
#define VKD3DSP_WRITEMASK_2 0x4u /* .z b */
#define VKD3DSP_WRITEMASK_3 0x8u /* .w a */
#define VKD3DSP_WRITEMASK_ALL 0xfu /* all */
enum vkd3d_shader_dst_modifier
{
VKD3DSPDM_NONE = 0,
VKD3DSPDM_SATURATE = 1,
VKD3DSPDM_PARTIALPRECISION = 2,
VKD3DSPDM_MSAMPCENTROID = 4,
VKD3DSPDM_MASK = 7,
};
enum vkd3d_shader_interpolation_mode
{
VKD3DSIM_NONE = 0,
VKD3DSIM_CONSTANT = 1,
VKD3DSIM_LINEAR = 2,
VKD3DSIM_LINEAR_CENTROID = 3,
VKD3DSIM_LINEAR_NOPERSPECTIVE = 4,
VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
VKD3DSIM_LINEAR_SAMPLE = 6,
VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
VKD3DSIM_COUNT = 8,
};
enum vkd3d_shader_global_flags
{
VKD3DSGF_REFACTORING_ALLOWED = 0x01,
VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS = 0x02,
VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x04,
VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x08,
VKD3DSGF_SKIP_OPTIMIZATION = 0x10,
VKD3DSGF_ENABLE_MINIMUM_PRECISION = 0x20,
VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS = 0x40,
VKD3DSGF_ENABLE_SHADER_EXTENSIONS = 0x80, /* never emitted? */
VKD3DSGF_BIND_FOR_DURATION = 0x100,
VKD3DSGF_ENABLE_VP_AND_RT_ARRAY_INDEX = 0x200,
VKD3DSGF_ENABLE_INNER_COVERAGE = 0x400,
VKD3DSGF_ENABLE_STENCIL_REF = 0x800,
VKD3DSGF_ENABLE_TILED_RESOURCE_INTRINSICS = 0x1000,
VKD3DSGF_ENABLE_RELAXED_TYPED_UAV_FORMATS = 0x2000,
VKD3DSGF_ENABLE_LVL_9_COMPARISON_FILTERING = 0x4000,
VKD3DSGF_ENABLE_UP_TO_64_UAVS = 0x8000,
VKD3DSGF_ENABLE_UAVS_AT_EVERY_STAGE = 0x10000,
VKD3DSGF_ENABLE_CS4_RAW_STRUCTURED_BUFFERS = 0x20000,
VKD3DSGF_ENABLE_RASTERIZER_ORDERED_VIEWS = 0x40000,
VKD3DSGF_ENABLE_WAVE_INTRINSICS = 0x80000,
VKD3DSGF_ENABLE_INT64 = 0x100000,
VKD3DSGF_ENABLE_VIEWID = 0x200000,
VKD3DSGF_ENABLE_BARYCENTRICS = 0x400000,
VKD3DSGF_FORCE_NATIVE_LOW_PRECISION = 0x800000,
VKD3DSGF_ENABLE_SHADINGRATE = 0x1000000,
VKD3DSGF_ENABLE_RAYTRACING_TIER_1_1 = 0x2000000,
VKD3DSGF_ENABLE_SAMPLER_FEEDBACK = 0x4000000,
VKD3DSGF_ENABLE_ATOMIC_INT64_ON_TYPED_RESOURCE = 0x8000000,
VKD3DSGF_ENABLE_ATOMIC_INT64_ON_GROUP_SHARED = 0x10000000,
VKD3DSGF_ENABLE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS = 0x20000000,
VKD3DSGF_ENABLE_RESOURCE_DESCRIPTOR_HEAP_INDEXING = 0x40000000,
VKD3DSGF_ENABLE_SAMPLER_DESCRIPTOR_HEAP_INDEXING = 0x80000000,
VKD3DSGF_ENABLE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE = 0x100000000ull,
};
enum vkd3d_shader_sync_flags
{
VKD3DSSF_THREAD_GROUP = 0x1,
VKD3DSSF_GROUP_SHARED_MEMORY = 0x2,
VKD3DSSF_GLOBAL_UAV = 0x8,
};
enum vkd3d_shader_uav_flags
{
VKD3DSUF_GLOBALLY_COHERENT = 0x002,
VKD3DSUF_RASTERISER_ORDERED_VIEW = 0x004,
VKD3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
};
enum vkd3d_tessellator_domain
{
VKD3D_TESSELLATOR_DOMAIN_LINE = 1,
VKD3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
VKD3D_TESSELLATOR_DOMAIN_QUAD = 3,
};
#define VKD3DSI_NONE 0x0
#define VKD3DSI_TEXLD_PROJECT 0x1
#define VKD3DSI_INDEXED_DYNAMIC 0x4
#define VKD3DSI_RESINFO_RCP_FLOAT 0x1
#define VKD3DSI_RESINFO_UINT 0x2
#define VKD3DSI_SAMPLE_INFO_UINT 0x1
#define VKD3DSI_SAMPLER_COMPARISON_MODE 0x1
#define VKD3DSI_PRECISE_X 0x100
#define VKD3DSI_PRECISE_Y 0x200
#define VKD3DSI_PRECISE_Z 0x400
#define VKD3DSI_PRECISE_W 0x800
#define VKD3DSI_PRECISE_XYZW (VKD3DSI_PRECISE_X | VKD3DSI_PRECISE_Y \
| VKD3DSI_PRECISE_Z | VKD3DSI_PRECISE_W)
#define VKD3DSI_PRECISE_SHIFT 8
enum vkd3d_shader_rel_op
{
VKD3D_SHADER_REL_OP_GT = 1,
VKD3D_SHADER_REL_OP_EQ = 2,
VKD3D_SHADER_REL_OP_GE = 3,
VKD3D_SHADER_REL_OP_LT = 4,
VKD3D_SHADER_REL_OP_NE = 5,
VKD3D_SHADER_REL_OP_LE = 6,
};
enum vkd3d_shader_conditional_op
{
VKD3D_SHADER_CONDITIONAL_OP_NZ = 0,
VKD3D_SHADER_CONDITIONAL_OP_Z = 1
};
#define MAX_REG_OUTPUT 32
enum vkd3d_shader_type
{
VKD3D_SHADER_TYPE_PIXEL,
VKD3D_SHADER_TYPE_VERTEX,
VKD3D_SHADER_TYPE_GEOMETRY,
VKD3D_SHADER_TYPE_HULL,
VKD3D_SHADER_TYPE_DOMAIN,
VKD3D_SHADER_TYPE_GRAPHICS_COUNT,
VKD3D_SHADER_TYPE_COMPUTE = VKD3D_SHADER_TYPE_GRAPHICS_COUNT,
VKD3D_SHADER_TYPE_EFFECT,
VKD3D_SHADER_TYPE_TEXTURE,
VKD3D_SHADER_TYPE_LIBRARY,
VKD3D_SHADER_TYPE_COUNT,
};
struct vkd3d_shader_version
{
enum vkd3d_shader_type type;
uint8_t major;
uint8_t minor;
};
struct vkd3d_shader_immediate_constant_buffer
{
enum vkd3d_data_type data_type;
/* total count is element_count * component_count */
unsigned int element_count;
unsigned int component_count;
uint32_t data[];
};
struct vkd3d_shader_indexable_temp
{
struct list entry;
unsigned int register_idx;
unsigned int register_size;
unsigned int component_count;
};
struct vkd3d_shader_register_index
{
const struct vkd3d_shader_src_param *rel_addr;
unsigned int offset;
};
struct vkd3d_shader_register
{
enum vkd3d_shader_register_type type;
enum vkd3d_shader_register_precision precision;
bool non_uniform;
enum vkd3d_data_type data_type;
struct vkd3d_shader_register_index idx[3];
unsigned int idx_count;
enum vsir_dimension dimension;
union
{
DWORD immconst_uint[VKD3D_VEC4_SIZE];
float immconst_float[VKD3D_VEC4_SIZE];
uint64_t immconst_uint64[VKD3D_DVEC2_SIZE];
double immconst_double[VKD3D_DVEC2_SIZE];
unsigned fp_body_idx;
} u;
};
void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
enum vkd3d_data_type data_type, unsigned int idx_count);
struct vkd3d_shader_dst_param
{
struct vkd3d_shader_register reg;
uint32_t write_mask;
DWORD modifiers;
DWORD shift;
};
struct vkd3d_shader_src_param
{
struct vkd3d_shader_register reg;
DWORD swizzle;
enum vkd3d_shader_src_modifier modifiers;
};
struct vkd3d_shader_index_range
{
struct vkd3d_shader_dst_param dst;
unsigned int register_count;
};
struct vkd3d_shader_register_range
{
unsigned int space;
unsigned int first, last;
};
struct vkd3d_shader_resource
{
struct vkd3d_shader_dst_param reg;
struct vkd3d_shader_register_range range;
};
enum vkd3d_decl_usage
{
VKD3D_DECL_USAGE_POSITION = 0,
VKD3D_DECL_USAGE_BLEND_WEIGHT = 1,
VKD3D_DECL_USAGE_BLEND_INDICES = 2,
VKD3D_DECL_USAGE_NORMAL = 3,
VKD3D_DECL_USAGE_PSIZE = 4,
VKD3D_DECL_USAGE_TEXCOORD = 5,
VKD3D_DECL_USAGE_TANGENT = 6,
VKD3D_DECL_USAGE_BINORMAL = 7,
VKD3D_DECL_USAGE_TESS_FACTOR = 8,
VKD3D_DECL_USAGE_POSITIONT = 9,
VKD3D_DECL_USAGE_COLOR = 10,
VKD3D_DECL_USAGE_FOG = 11,
VKD3D_DECL_USAGE_DEPTH = 12,
VKD3D_DECL_USAGE_SAMPLE = 13
};
struct vkd3d_shader_semantic
{
enum vkd3d_decl_usage usage;
unsigned int usage_idx;
enum vkd3d_shader_resource_type resource_type;
unsigned int sample_count;
enum vkd3d_data_type resource_data_type[VKD3D_VEC4_SIZE];
struct vkd3d_shader_resource resource;
};
enum vkd3d_shader_input_sysval_semantic
{
VKD3D_SIV_NONE = 0,
VKD3D_SIV_POSITION = 1,
VKD3D_SIV_CLIP_DISTANCE = 2,
VKD3D_SIV_CULL_DISTANCE = 3,
VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4,
VKD3D_SIV_VIEWPORT_ARRAY_INDEX = 5,
VKD3D_SIV_VERTEX_ID = 6,
VKD3D_SIV_PRIMITIVE_ID = 7,
VKD3D_SIV_INSTANCE_ID = 8,
VKD3D_SIV_IS_FRONT_FACE = 9,
VKD3D_SIV_SAMPLE_INDEX = 10,
VKD3D_SIV_QUAD_U0_TESS_FACTOR = 11,
VKD3D_SIV_QUAD_V0_TESS_FACTOR = 12,
VKD3D_SIV_QUAD_U1_TESS_FACTOR = 13,
VKD3D_SIV_QUAD_V1_TESS_FACTOR = 14,
VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15,
VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16,
VKD3D_SIV_TRIANGLE_U_TESS_FACTOR = 17,
VKD3D_SIV_TRIANGLE_V_TESS_FACTOR = 18,
VKD3D_SIV_TRIANGLE_W_TESS_FACTOR = 19,
VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20,
VKD3D_SIV_LINE_DETAIL_TESS_FACTOR = 21,
VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
};
#define SIGNATURE_TARGET_LOCATION_UNUSED (~0u)
struct signature_element
{
unsigned int sort_index;
const char *semantic_name;
unsigned int semantic_index;
unsigned int stream_index;
enum vkd3d_shader_sysval_semantic sysval_semantic;
enum vkd3d_shader_component_type component_type;
/* Register index in the source shader. */
unsigned int register_index;
unsigned int register_count;
unsigned int mask;
unsigned int used_mask;
enum vkd3d_shader_minimum_precision min_precision;
enum vkd3d_shader_interpolation_mode interpolation_mode;
/* Register index / location in the target shader.
* If SIGNATURE_TARGET_LOCATION_UNUSED, this element should not be written. */
unsigned int target_location;
};
struct shader_signature
{
struct signature_element *elements;
size_t elements_capacity;
unsigned int element_count;
};
struct signature_element *vsir_signature_find_element_for_reg(const struct shader_signature *signature,
unsigned int reg_idx, unsigned int write_mask);
void shader_signature_cleanup(struct shader_signature *signature);
struct vkd3d_shader_desc
{
const uint32_t *byte_code;
size_t byte_code_size;
bool is_dxil;
struct shader_signature input_signature;
struct shader_signature output_signature;
struct shader_signature patch_constant_signature;
uint32_t temp_count;
unsigned int ssa_count;
struct
{
uint32_t used, external;
} flat_constant_count[3];
};
struct vkd3d_shader_register_semantic
{
struct vkd3d_shader_dst_param reg;
enum vkd3d_shader_input_sysval_semantic sysval_semantic;
};
struct vkd3d_shader_sampler
{
struct vkd3d_shader_src_param src;
struct vkd3d_shader_register_range range;
};
struct vkd3d_shader_constant_buffer
{
struct vkd3d_shader_src_param src;
unsigned int size;
struct vkd3d_shader_register_range range;
};
struct vkd3d_shader_structured_resource
{
struct vkd3d_shader_resource resource;
unsigned int byte_stride;
};
struct vkd3d_shader_raw_resource
{
struct vkd3d_shader_resource resource;
};
struct vkd3d_shader_tgsm
{
unsigned int size;
unsigned int stride;
};
struct vkd3d_shader_tgsm_raw
{
struct vkd3d_shader_dst_param reg;
unsigned int byte_count;
};
struct vkd3d_shader_tgsm_structured
{
struct vkd3d_shader_dst_param reg;
unsigned int byte_stride;
unsigned int structure_count;
};
struct vkd3d_shader_thread_group_size
{
unsigned int x, y, z;
};
struct vkd3d_shader_function_table_pointer
{
unsigned int index;
unsigned int array_size;
unsigned int body_count;
unsigned int table_count;
};
struct vkd3d_shader_texel_offset
{
signed char u, v, w;
};
enum vkd3d_primitive_type
{
VKD3D_PT_UNDEFINED = 0,
VKD3D_PT_POINTLIST = 1,
VKD3D_PT_LINELIST = 2,
VKD3D_PT_LINESTRIP = 3,
VKD3D_PT_TRIANGLELIST = 4,
VKD3D_PT_TRIANGLESTRIP = 5,
VKD3D_PT_TRIANGLEFAN = 6,
VKD3D_PT_LINELIST_ADJ = 10,
VKD3D_PT_LINESTRIP_ADJ = 11,
VKD3D_PT_TRIANGLELIST_ADJ = 12,
VKD3D_PT_TRIANGLESTRIP_ADJ = 13,
VKD3D_PT_PATCH = 14,
};
struct vkd3d_shader_primitive_type
{
enum vkd3d_primitive_type type;
unsigned int patch_vertex_count;
};
struct vkd3d_shader_location
{
const char *source_name;
unsigned int line, column;
};
struct vkd3d_shader_instruction
{
struct vkd3d_shader_location location;
enum vkd3d_shader_opcode handler_idx;
DWORD flags;
unsigned int dst_count;
unsigned int src_count;
const struct vkd3d_shader_dst_param *dst;
const struct vkd3d_shader_src_param *src;
struct vkd3d_shader_texel_offset texel_offset;
enum vkd3d_shader_resource_type resource_type;
unsigned int resource_stride;
enum vkd3d_data_type resource_data_type[VKD3D_VEC4_SIZE];
bool coissue, structured, raw;
const struct vkd3d_shader_src_param *predicate;
union
{
enum vkd3d_shader_global_flags global_flags;
struct vkd3d_shader_semantic semantic;
struct vkd3d_shader_register_semantic register_semantic;
struct vkd3d_shader_primitive_type primitive_type;
struct vkd3d_shader_dst_param dst;
struct vkd3d_shader_constant_buffer cb;
struct vkd3d_shader_sampler sampler;
unsigned int count;
unsigned int index;
const struct vkd3d_shader_immediate_constant_buffer *icb;
struct vkd3d_shader_raw_resource raw_resource;
struct vkd3d_shader_structured_resource structured_resource;
struct vkd3d_shader_tgsm_raw tgsm_raw;
struct vkd3d_shader_tgsm_structured tgsm_structured;
struct vkd3d_shader_thread_group_size thread_group_size;
enum vkd3d_tessellator_domain tessellator_domain;
enum vkd3d_shader_tessellator_output_primitive tessellator_output_primitive;
enum vkd3d_shader_tessellator_partitioning tessellator_partitioning;
float max_tessellation_factor;
struct vkd3d_shader_index_range index_range;
struct vkd3d_shader_indexable_temp indexable_temp;
struct vkd3d_shader_function_table_pointer fp;
} declaration;
};
static inline bool vkd3d_shader_ver_ge(const struct vkd3d_shader_version *v, unsigned int major, unsigned int minor)
{
return v->major > major || (v->major == major && v->minor >= minor);
}
static inline bool vkd3d_shader_ver_le(const struct vkd3d_shader_version *v, unsigned int major, unsigned int minor)
{
return v->major < major || (v->major == major && v->minor <= minor);
}
void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
enum vkd3d_shader_opcode handler_idx);
static inline bool vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins)
{
return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
}
static inline bool vkd3d_shader_register_is_input(const struct vkd3d_shader_register *reg)
{
return reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT || reg->type == VKD3DSPR_OUTCONTROLPOINT;
}
static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_register *reg)
{
return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT;
}
static inline bool vkd3d_shader_register_is_patch_constant(const struct vkd3d_shader_register *reg)
{
return reg->type == VKD3DSPR_PATCHCONST;
}
static inline bool register_is_constant(const struct vkd3d_shader_register *reg)
{
return (reg->type == VKD3DSPR_IMMCONST || reg->type == VKD3DSPR_IMMCONST64);
}
struct vkd3d_shader_param_node
{
struct vkd3d_shader_param_node *next;
uint8_t param[];
};
struct vkd3d_shader_param_allocator
{
struct vkd3d_shader_param_node *head;
struct vkd3d_shader_param_node *current;
unsigned int count;
unsigned int stride;
unsigned int index;
};
void *shader_param_allocator_get(struct vkd3d_shader_param_allocator *allocator, unsigned int count);
static inline struct vkd3d_shader_src_param *shader_src_param_allocator_get(
struct vkd3d_shader_param_allocator *allocator, unsigned int count)
{
assert(allocator->stride == sizeof(struct vkd3d_shader_src_param));
return shader_param_allocator_get(allocator, count);
}
static inline struct vkd3d_shader_dst_param *shader_dst_param_allocator_get(
struct vkd3d_shader_param_allocator *allocator, unsigned int count)
{
assert(allocator->stride == sizeof(struct vkd3d_shader_dst_param));
return shader_param_allocator_get(allocator, count);
}
struct vkd3d_shader_instruction_array
{
struct vkd3d_shader_instruction *elements;
size_t capacity;
size_t count;
struct vkd3d_shader_param_allocator src_params;
struct vkd3d_shader_param_allocator dst_params;
struct vkd3d_shader_immediate_constant_buffer **icbs;
size_t icb_capacity;
size_t icb_count;
};
bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve);
bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve);
unsigned int shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions,
struct vkd3d_shader_immediate_constant_buffer *icb);
bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions,
unsigned int dst, unsigned int src);
void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions);
enum vkd3d_shader_config_flags
{
VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION = 0x00000001,
};
struct vkd3d_shader_parser
{
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_location location;
bool failed;
struct vkd3d_shader_desc shader_desc;
struct vkd3d_shader_version shader_version;
const struct vkd3d_shader_parser_ops *ops;
struct vkd3d_shader_instruction_array instructions;
uint64_t config_flags;
};
struct vkd3d_shader_parser_ops
{
void (*parser_destroy)(struct vkd3d_shader_parser *parser);
};
void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const char *source_name,
const struct vkd3d_shader_version *version, const struct vkd3d_shader_parser_ops *ops,
unsigned int instruction_reserve);
void vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
static inline struct vkd3d_shader_dst_param *shader_parser_get_dst_params(
struct vkd3d_shader_parser *parser, unsigned int count)
{
return shader_dst_param_allocator_get(&parser->instructions.dst_params, count);
}
static inline struct vkd3d_shader_src_param *shader_parser_get_src_params(
struct vkd3d_shader_parser *parser, unsigned int count)
{
return shader_src_param_allocator_get(&parser->instructions.src_params, count);
}
static inline void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
{
parser->ops->parser_destroy(parser);
}
struct vkd3d_shader_descriptor_info1
{
enum vkd3d_shader_descriptor_type type;
unsigned int register_space;
unsigned int register_index;
unsigned int register_id;
enum vkd3d_shader_resource_type resource_type;
enum vkd3d_shader_resource_data_type resource_data_type;
unsigned int flags;
unsigned int sample_count;
unsigned int buffer_size;
unsigned int structure_stride;
unsigned int count;
};
struct vkd3d_shader_scan_descriptor_info1
{
struct vkd3d_shader_descriptor_info1 *descriptors;
unsigned int descriptor_count;
};
void vkd3d_shader_trace(const struct vkd3d_shader_instruction_array *instructions,
const struct vkd3d_shader_version *shader_version);
const char *shader_get_type_prefix(enum vkd3d_shader_type type);
struct vkd3d_string_buffer
{
char *buffer;
size_t buffer_size, content_size;
};
struct vkd3d_string_buffer_cache
{
struct vkd3d_string_buffer **buffers;
size_t count, max_count, capacity;
};
enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vkd3d_shader_instruction_array *instructions,
const struct vkd3d_shader_version *shader_version, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out);
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer);
struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list);
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer);
void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *list);
void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *list);
int vkd3d_string_buffer_print_f32(struct vkd3d_string_buffer *buffer, float f);
int vkd3d_string_buffer_print_f64(struct vkd3d_string_buffer *buffer, double d);
int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...) VKD3D_PRINTF_FUNC(2, 3);
void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list, struct vkd3d_string_buffer *buffer);
#define vkd3d_string_buffer_trace(buffer) \
vkd3d_string_buffer_trace_(buffer, __FUNCTION__)
void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function);
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args);
struct vkd3d_bytecode_buffer
{
uint8_t *data;
size_t size, capacity;
int status;
};
/* Align to the next 4-byte offset, and return that offset. */
size_t bytecode_align(struct vkd3d_bytecode_buffer *buffer);
size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size);
void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value);
static inline size_t put_u32(struct vkd3d_bytecode_buffer *buffer, uint32_t value)
{
return bytecode_put_bytes(buffer, &value, sizeof(value));
}
static inline size_t put_f32(struct vkd3d_bytecode_buffer *buffer, float value)
{
return bytecode_put_bytes(buffer, &value, sizeof(value));
}
static inline size_t put_string(struct vkd3d_bytecode_buffer *buffer, const char *string)
{
return bytecode_put_bytes(buffer, string, strlen(string) + 1);
}
static inline size_t bytecode_get_size(struct vkd3d_bytecode_buffer *buffer)
{
return buffer->size;
}
uint32_t vkd3d_parse_integer(const char *s);
struct vkd3d_shader_message_context
{
enum vkd3d_shader_log_level log_level;
struct vkd3d_string_buffer messages;
};
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context);
bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context, char **out);
void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_log_level log_level);
void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
const char *function);
#define vkd3d_shader_message_context_trace_messages(context) \
vkd3d_shader_message_context_trace_messages_(context, __FUNCTION__)
void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5);
void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args);
void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_log_level level, const char *format, va_list args);
void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args);
void vkd3d_shader_dump_shader(const struct vkd3d_shader_compile_info *compile_info);
void vkd3d_shader_trace_text_(const char *text, size_t size, const char *function);
#define vkd3d_shader_trace_text(text, size) \
vkd3d_shader_trace_text_(text, size, __FUNCTION__)
int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
void free_shader_desc(struct vkd3d_shader_desc *desc);
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc);
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, struct shader_signature *signature);
struct vkd3d_glsl_generator;
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
struct vkd3d_shader_parser *parser, struct vkd3d_shader_code *out);
void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
#define SPIRV_MAX_SRC_COUNT 6
int spirv_compile(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]);
int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
void vsir_validate(struct vkd3d_shader_parser *parser);
static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type(
enum vkd3d_data_type data_type)
{
switch (data_type)
{
case VKD3D_DATA_FLOAT:
case VKD3D_DATA_UNORM:
case VKD3D_DATA_SNORM:
return VKD3D_SHADER_COMPONENT_FLOAT;
case VKD3D_DATA_UINT:
return VKD3D_SHADER_COMPONENT_UINT;
case VKD3D_DATA_INT:
return VKD3D_SHADER_COMPONENT_INT;
case VKD3D_DATA_DOUBLE:
return VKD3D_SHADER_COMPONENT_DOUBLE;
default:
FIXME("Unhandled data type %#x.\n", data_type);
/* fall-through */
case VKD3D_DATA_MIXED:
return VKD3D_SHADER_COMPONENT_UINT;
}
}
static inline enum vkd3d_data_type vkd3d_data_type_from_component_type(
enum vkd3d_shader_component_type component_type)
{
switch (component_type)
{
case VKD3D_SHADER_COMPONENT_FLOAT:
return VKD3D_DATA_FLOAT;
case VKD3D_SHADER_COMPONENT_UINT:
return VKD3D_DATA_UINT;
case VKD3D_SHADER_COMPONENT_INT:
return VKD3D_DATA_INT;
case VKD3D_SHADER_COMPONENT_DOUBLE:
return VKD3D_DATA_DOUBLE;
default:
FIXME("Unhandled component type %#x.\n", component_type);
return VKD3D_DATA_FLOAT;
}
}
static inline enum vkd3d_shader_component_type vkd3d_component_type_from_resource_data_type(
enum vkd3d_shader_resource_data_type data_type)
{
switch (data_type)
{
case VKD3D_SHADER_RESOURCE_DATA_FLOAT:
case VKD3D_SHADER_RESOURCE_DATA_UNORM:
case VKD3D_SHADER_RESOURCE_DATA_SNORM:
return VKD3D_SHADER_COMPONENT_FLOAT;
case VKD3D_SHADER_RESOURCE_DATA_UINT:
return VKD3D_SHADER_COMPONENT_UINT;
case VKD3D_SHADER_RESOURCE_DATA_INT:
return VKD3D_SHADER_COMPONENT_INT;
case VKD3D_SHADER_RESOURCE_DATA_DOUBLE:
case VKD3D_SHADER_RESOURCE_DATA_CONTINUED:
return VKD3D_SHADER_COMPONENT_DOUBLE;
default:
FIXME("Unhandled data type %#x.\n", data_type);
/* fall-through */
case VKD3D_SHADER_RESOURCE_DATA_MIXED:
return VKD3D_SHADER_COMPONENT_UINT;
}
}
enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval,
unsigned int index);
static inline enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_shader_sysval_semantic sysval)
{
return vkd3d_siv_from_sysval_indexed(sysval, 0);
}
static inline unsigned int vkd3d_write_mask_get_component_idx(DWORD write_mask)
{
unsigned int i;
assert(write_mask);
for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
return i;
}
FIXME("Invalid write mask %#x.\n", write_mask);
return 0;
}
static inline unsigned int vkd3d_write_mask_component_count(DWORD write_mask)
{
unsigned int count = vkd3d_popcount(write_mask & VKD3DSP_WRITEMASK_ALL);
assert(1 <= count && count <= VKD3D_VEC4_SIZE);
return count;
}
static inline unsigned int vkd3d_write_mask_from_component_count(unsigned int component_count)
{
assert(component_count <= VKD3D_VEC4_SIZE);
return (VKD3DSP_WRITEMASK_0 << component_count) - 1;
}
static inline unsigned int vkd3d_write_mask_64_from_32(DWORD write_mask32)
{
unsigned int write_mask64 = write_mask32 | (write_mask32 >> 1);
return (write_mask64 & VKD3DSP_WRITEMASK_0) | ((write_mask64 & VKD3DSP_WRITEMASK_2) >> 1);
}
static inline unsigned int vkd3d_write_mask_32_from_64(unsigned int write_mask64)
{
unsigned int write_mask32 = (write_mask64 | (write_mask64 << 1))
& (VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_2);
return write_mask32 | (write_mask32 << 1);
}
static inline unsigned int vkd3d_swizzle_get_component(DWORD swizzle,
unsigned int idx)
{
return (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx)) & VKD3D_SHADER_SWIZZLE_MASK;
}
static inline unsigned int vkd3d_swizzle_get_component64(DWORD swizzle,
unsigned int idx)
{
return ((swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx * 2)) & VKD3D_SHADER_SWIZZLE_MASK) / 2u;
}
static inline unsigned int vkd3d_compact_swizzle(unsigned int swizzle, unsigned int write_mask)
{
unsigned int i, compacted_swizzle = 0;
for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
{
compacted_swizzle <<= VKD3D_SHADER_SWIZZLE_SHIFT(1);
compacted_swizzle |= vkd3d_swizzle_get_component(swizzle, i);
}
}
return compacted_swizzle;
}
struct vkd3d_struct
{
enum vkd3d_shader_structure_type type;
const void *next;
};
#define vkd3d_find_struct(c, t) vkd3d_find_struct_(c, VKD3D_SHADER_STRUCTURE_TYPE_##t)
static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
enum vkd3d_shader_structure_type type)
{
while (chain)
{
if (chain->type == type)
return (void *)chain;
chain = chain->next;
}
return NULL;
}
#define VKD3D_DXBC_HEADER_SIZE (8 * sizeof(uint32_t))
#define VKD3D_DXBC_CHUNK_ALIGNMENT sizeof(uint32_t)
#define DXBC_MAX_SECTION_COUNT 5
struct dxbc_writer
{
unsigned int section_count;
struct vkd3d_shader_dxbc_section_desc sections[DXBC_MAX_SECTION_COUNT];
};
void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void *data, size_t size);
void dxbc_writer_init(struct dxbc_writer *dxbc);
int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *code);
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info);
#endif /* __VKD3D_SHADER_PRIVATE_H */