Commit Graph

144 Commits

Author SHA1 Message Date
Conor McCarthy
76455580e2 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_texture_load(). 2024-02-14 21:48:24 +01:00
Conor McCarthy
d04a8ea893 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_split_double(). 2024-02-14 21:48:23 +01:00
Conor McCarthy
8c3512bd10 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_sincos(). 2024-02-14 21:48:22 +01:00
Conor McCarthy
cc5293bb4f vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_buffer_load(). 2024-02-14 21:48:21 +01:00
Conor McCarthy
6e3e200e96 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_load_input(). 2024-02-14 21:48:20 +01:00
Conor McCarthy
eb1bfaa821 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_tertiary(). 2024-02-14 21:48:19 +01:00
Conor McCarthy
1a2de25273 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_cbuffer_load(). 2024-02-14 21:48:18 +01:00
Conor McCarthy
0a23c81196 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_binary(). 2024-02-14 21:48:17 +01:00
Conor McCarthy
83e6ee4b3d vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_unary(). 2024-02-14 21:48:14 +01:00
Conor McCarthy
217eb06f37 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_binop(). 2024-02-14 21:48:13 +01:00
Conor McCarthy
5a76cedf87 vkd3d-shader/dxil: Implement DX intrinsic SampleGrad. 2024-02-14 21:48:08 +01:00
Conor McCarthy
5178fb7364 vkd3d-shader/dxil: Implement DX intrinsic Sample. 2024-02-14 21:48:06 +01:00
Conor McCarthy
0a3eb61170 vkd3d-shader/dxil: Load sampler descriptors. 2024-02-14 21:48:03 +01:00
Conor McCarthy
625e289574 vkd3d-shader/dxil: Handle hyperbolic trigonometric functions in sm6_parser_emit_dx_unary(). 2024-02-07 22:59:23 +01:00
Conor McCarthy
c35ec4f820 vkd3d-shader/dxil: Implement DX intrinsic TextureStore. 2024-02-07 22:59:18 +01:00
Conor McCarthy
efddcc9a99 vkd3d-shader/dxil: Support forward-referenced value ids. 2024-02-07 22:59:10 +01:00
Conor McCarthy
19d23fa696 vkd3d-shader/dxil: Handle inverse trigonometric functions in sm6_parser_emit_dx_unary(). 2024-02-06 23:09:53 +01:00
Giovanni Mascellani
674f86042d vkd3d-shader/dxil: Set the register before calling src_param_init_scalar().
Which uses the register to compute the appropriate swizzle.

Fixes: 1f536238a8
2024-02-06 23:06:49 +01:00
Conor McCarthy
ebec0aa434 vkd3d-shader/dxil: Implement DX intrinsic TextureLoad. 2024-02-01 22:25:02 +01:00
Conor McCarthy
e6d52861e9 vkd3d-shader/dxil: Implement DX intrinsic SplitDouble. 2024-02-01 22:24:58 +01:00
Henri Verbeet
d38221bd68 vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params(). 2024-02-01 00:08:23 +01:00
Henri Verbeet
47ec24ebad vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_dst_params(). 2024-02-01 00:08:22 +01:00
Giovanni Mascellani
1f536238a8 vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.
The handling of write masks and swizzles for 64 bit data types is
currently irregular: write masks are always 64 bit, while swizzles
are usually 32 bit, except for SSA registers with are 64 bit.
With this change we always use 64 bit swizzles, in order to make
the situation less surprising and make it easier to convert
registers between SSA and TEMP.

64 bit swizzles are always required to have X in their last two
components.
2024-01-29 22:33:33 +01:00
Conor McCarthy
3bbe374ca8 vkd3d-shader/dxil: Implement DX intrinsic Tertiary.
IBFE and UBFE are not emitted for HLSL sources which perform bitfield
extractions, e.g. loading a value from a struct containing bitfields, or
the equivalent done with bit shifts. These instructions are probably
only emitted by the TPF -> DXIL converter, which makes them hard to test.
2024-01-29 22:33:20 +01:00
Conor McCarthy
e08c0cfc4f vkd3d-shader/dxil: Implement DX intrinsic RawBufferLoad. 2024-01-29 22:33:10 +01:00
Conor McCarthy
1bab93843d vkd3d-shader/dxil: Load raw/structured buffer SRV/UAV descriptors. 2024-01-29 22:33:09 +01:00
Conor McCarthy
93d7c30395 vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary(). 2024-01-25 22:24:43 +01:00
Conor McCarthy
2a260b8d56 vkd3d-shader/dxil: Implement DX intrinsics Cos and Sin. 2024-01-25 22:24:41 +01:00
Conor McCarthy
41cce4cbf1 vkd3d-shader/dxil: Handle floating point special value comparisons in sm6_parser_emit_dx_unary(). 2024-01-24 22:37:59 +01:00
Henri Verbeet
f3c7d2d05c vkd3d-shader/ir: Store the block count in struct vsir_program. 2024-01-23 20:27:34 +01:00
Conor McCarthy
367a06d748 vkd3d-shader/dxil: Use strcmp() to find the handle type.
We use strcmp() on the same type name elsewhere, and case-insensitive
matching does not seem necessary.
2024-01-23 20:26:53 +01:00
Conor McCarthy
1cca18a228 vkd3d-shader/dxil: Use strcmp() to find function names.
Function names are case-sensitive.
2024-01-23 20:26:52 +01:00
Conor McCarthy
4dec25cbde vkd3d-shader/dxil: Use strcmp() to check the entry point name.
Function names are case-sensitive.
2024-01-23 20:26:50 +01:00
Conor McCarthy
b3903636f7 vkd3d-shader/dxil: Implement DX intrinsic Binary. 2024-01-23 20:26:29 +01:00
Conor McCarthy
6c71cd5a72 vkd3d-shader/dxil: Add an operand type code for the return type. 2024-01-23 20:26:28 +01:00
Henri Verbeet
94ca46916a vkd3d-shader/ir: Store the SSA register count in struct vsir_program. 2024-01-22 22:18:52 +01:00
Henri Verbeet
23dcd4f22b vkd3d-shader/ir: Store the shader version in struct vsir_program. 2024-01-22 22:18:50 +01:00
Henri Verbeet
fc9043be3c vkd3d-shader/ir: Introduce struct vsir_program. 2024-01-22 22:18:48 +01:00
Conor McCarthy
55c7cd5c22 vkd3d-shader/dxil: Handle semantic kind ISFRONTFACE. 2024-01-22 22:18:33 +01:00
Conor McCarthy
9f409b67d7 vkd3d-shader/dxil: Handle semantic kind VERTEXID. 2024-01-22 22:18:32 +01:00
Conor McCarthy
bfdc8b31a3 vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers. 2024-01-22 22:18:21 +01:00
Conor McCarthy
85052ba93e vkd3d-shader/dxil: Load typed UAV descriptors. 2024-01-22 22:18:19 +01:00
Conor McCarthy
89d1ef83f4 vkd3d-shader/dxil: Load typed SRV descriptors. 2024-01-22 22:18:18 +01:00
Conor McCarthy
80d7ea2924 vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
Simplifies handling of intrinsics which need to emit more than one
instruction.
2024-01-22 22:18:16 +01:00
Conor McCarthy
efe800f7f0 vkd3d-shader/dxil: Handle the DXIL SWITCH instruction. 2024-01-18 23:15:14 +01:00
Conor McCarthy
ba1ee27b4b vkd3d-shader/dxil: Handle the DXIL PHI instruction. 2024-01-18 23:15:12 +01:00
Conor McCarthy
8a5804eb43 vkd3d-shader/dxil: Handle the DXIL BR instruction conditional variant. 2024-01-18 23:15:10 +01:00
Conor McCarthy
c9493884ef vkd3d-shader/dxil: Handle the DXIL BR instruction unconditional variant. 2024-01-18 23:15:03 +01:00
Conor McCarthy
9e964fa0c7 vkd3d-shader/dxil: Introduce a code block terminator struct. 2024-01-18 23:15:01 +01:00
Conor McCarthy
559d9d4ee0 vkd3d-shader/ir: Include an initial label instruction in the first control flow block. 2024-01-17 22:28:41 +01:00