vkd3d-shader/dxil: Use strcmp() to find the handle type.

We use strcmp() on the same type name elsewhere, and case-insensitive
matching does not seem necessary.
This commit is contained in:
Conor McCarthy 2024-01-23 15:22:19 +10:00 committed by Alexandre Julliard
parent 1cca18a228
commit 367a06d748
Notes: Alexandre Julliard 2024-01-23 23:04:48 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/591

View File

@ -1634,7 +1634,7 @@ static enum vkd3d_result sm6_parser_type_table_init(struct sm6_parser *sm6)
break;
}
if (!ascii_strcasecmp(struct_name, "dx.types.Handle"))
if (!strcmp(struct_name, "dx.types.Handle"))
sm6->handle_type = type;
type->u.struc->name = struct_name;