vkd3d-shader/dxil: Implement DX intrinsic Sample.

This commit is contained in:
Conor McCarthy 2024-02-12 16:56:09 +10:00 committed by Alexandre Julliard
parent 0a3eb61170
commit 5178fb7364
Notes: Alexandre Julliard 2024-02-14 23:26:52 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/643
7 changed files with 76 additions and 15 deletions

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@ -376,6 +376,7 @@ enum dx_intrinsic_opcode
DX_UBFE = 52,
DX_CREATE_HANDLE = 57,
DX_CBUFFER_LOAD_LEGACY = 59,
DX_SAMPLE = 60,
DX_TEXTURE_LOAD = 66,
DX_TEXTURE_STORE = 67,
DX_BUFFER_LOAD = 68,
@ -2428,6 +2429,26 @@ static bool sm6_value_validate_is_texture_handle(const struct sm6_value *value,
return true;
}
static bool sm6_value_validate_is_sampler_handle(const struct sm6_value *value, enum dx_intrinsic_opcode op,
struct sm6_parser *sm6)
{
enum dxil_resource_kind kind;
if (!sm6_value_validate_is_handle(value, sm6))
return false;
kind = value->u.handle.d->kind;
if (kind != RESOURCE_KIND_SAMPLER)
{
WARN("Resource kind %u for op %u is not a sampler.\n", kind, op);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCE_HANDLE,
"Resource kind %u for sample operation %u is not a sampler.", kind, op);
return false;
}
return true;
}
static bool sm6_value_validate_is_pointer(const struct sm6_value *value, struct sm6_parser *sm6)
{
if (!sm6_type_is_pointer(value->type))
@ -3661,11 +3682,10 @@ static bool sm6_parser_emit_composite_construct(struct sm6_parser *sm6, const st
}
static bool sm6_parser_emit_coordinate_construct(struct sm6_parser *sm6, const struct sm6_value **operands,
const struct sm6_value *z_operand, struct function_emission_state *state,
unsigned int max_operands, const struct sm6_value *z_operand, struct function_emission_state *state,
struct vkd3d_shader_register *reg)
{
const struct vkd3d_shader_register *operand_regs[VKD3D_VEC4_SIZE];
const unsigned int max_operands = 3;
unsigned int component_count;
for (component_count = 0; component_count < max_operands; ++component_count)
@ -4047,6 +4067,46 @@ static void instruction_set_texel_offset(struct vkd3d_shader_instruction *ins,
ins->texel_offset.w = sm6_value_get_texel_offset(operands[2]);
}
static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
const struct sm6_value *resource, *sampler;
struct vkd3d_shader_src_param *src_params;
struct vkd3d_shader_instruction *ins;
struct vkd3d_shader_register coord;
const unsigned int clamp_idx = 9;
resource = operands[0];
sampler = operands[1];
if (!sm6_value_validate_is_texture_handle(resource, op, sm6)
|| !sm6_value_validate_is_sampler_handle(sampler, op, sm6))
{
return;
}
if (!sm6_parser_emit_coordinate_construct(sm6, &operands[2], VKD3D_VEC4_SIZE, NULL, state, &coord))
return;
ins = state->ins;
instruction_init_with_resource(ins, VKD3DSIH_SAMPLE, resource, sm6);
if (!(src_params = instruction_src_params_alloc(ins, 3, sm6)))
return;
if (!sm6_value_is_undef(operands[clamp_idx]))
{
FIXME("Ignoring LOD clamp value.\n");
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
"Ignoring LOD clamp value for a sample operation.");
}
src_param_init_vector_from_reg(&src_params[0], &coord);
src_param_init_vector_from_reg(&src_params[1], &resource->u.handle.reg);
src_param_init_vector_from_reg(&src_params[2], &sampler->u.handle.reg);
instruction_set_texel_offset(ins, &operands[6], sm6);
instruction_dst_param_init_ssa_vector(ins, VKD3D_VEC4_SIZE, sm6);
}
static void sm6_parser_emit_dx_sincos(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
@ -4157,7 +4217,7 @@ static void sm6_parser_emit_dx_texture_load(struct sm6_parser *sm6, enum dx_intr
is_uav = resource->u.handle.d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
mip_level_or_sample_count = (resource_type != VKD3D_SHADER_RESOURCE_BUFFER) ? operands[1] : NULL;
if (!sm6_parser_emit_coordinate_construct(sm6, &operands[2],
if (!sm6_parser_emit_coordinate_construct(sm6, &operands[2], 3,
is_multisample ? NULL : mip_level_or_sample_count, state, &coord))
{
return;
@ -4194,7 +4254,7 @@ static void sm6_parser_emit_dx_texture_store(struct sm6_parser *sm6, enum dx_int
if (!sm6_value_validate_is_texture_handle(resource, op, sm6))
return;
if (!sm6_parser_emit_coordinate_construct(sm6, &operands[1], NULL, state, &coord))
if (!sm6_parser_emit_coordinate_construct(sm6, &operands[1], 3, NULL, state, &coord))
return;
write_mask = sm6_value_get_constant_uint(operands[8]);
@ -4297,6 +4357,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
[DX_ROUND_PI ] = {"g", "R", sm6_parser_emit_dx_unary},
[DX_ROUND_Z ] = {"g", "R", sm6_parser_emit_dx_unary},
[DX_RSQRT ] = {"g", "R", sm6_parser_emit_dx_unary},
[DX_SAMPLE ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample},
[DX_SIN ] = {"g", "R", sm6_parser_emit_dx_sincos},
[DX_SPLIT_DOUBLE ] = {"S", "d", sm6_parser_emit_dx_split_double},
[DX_SQRT ] = {"g", "R", sm6_parser_emit_dx_unary},

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@ -499,7 +499,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 0.0 0.0 0.0
uniform 4 float4 0.0 2.0 0.0 0.0
uniform 8 float4 0.0 0.0 3.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 2.0, 0.0, 4.0)

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@ -46,7 +46,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (77.77, 77.77, 77.77, 77.77)

View File

@ -224,8 +224,8 @@ float4 main() : sv_target
}
[test]
todo draw quad
todo probe all rgba (0.5, 0.5, 0.5, 99.0)
todo(sm<6) draw quad
todo(sm<6) probe all rgba (0.5, 0.5, 0.5, 99.0)
[pixel shader]

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@ -22,7 +22,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.1, 0.2, 0.5, 0.0)
@ -36,7 +36,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.2, 0.2, 0.0, 0.4)
@ -50,5 +50,5 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.2, 0.0, 0.4)

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@ -17,7 +17,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader todo(sm<4)]
@ -30,7 +30,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader fail]

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@ -147,7 +147,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe all rgba (1, 2, 3, 4)
@ -163,7 +163,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe all rgba (1, 2, 3, 4)