1562 Commits

Author SHA1 Message Date
Giovanni Mascellani
0b2ce5c13a tests: Mark some test failures as todo on llvmpipe. 2024-04-10 08:54:50 -05:00
Conor McCarthy
cb5411408a vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD. 2024-04-10 08:54:23 -05:00
Conor McCarthy
bdfa14d219 tests/hlsl: Add tests for CalculateLevelOfDetail().
Includes improvements made by Giovanni Mascellani.
2024-04-10 08:54:23 -05:00
Francisco Casas
e9559c394b vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs. 2024-04-10 08:54:23 -05:00
Francisco Casas
ef9ae22ed0 vkd3d-shader/hlsl: Store state block on pass variables. 2024-04-10 08:54:23 -05:00
Francisco Casas
a99bcb1196 vkd3d-shader/hlsl: Parse list of state blocks. 2024-04-10 08:54:23 -05:00
Francisco Casas
ee0d439a1b vkd3d-shader/hlsl: Parse and store state blocks on variables. 2024-04-10 08:54:23 -05:00
Francisco Casas
73ef6907bc tests: Add tests for "compile" and CompileShader() syntax. 2024-04-10 08:54:23 -05:00
Francisco Casas
83f4b46fb1 tests: Add tests for fxgroup syntax. 2024-04-10 08:54:23 -05:00
Francisco Casas
00c8cf1bcc tests: Test function call syntax for state blocks. 2024-04-10 08:54:23 -05:00
Francisco Casas
9ede222714 tests: Add more state block syntax tests. 2024-04-10 08:54:23 -05:00
Henri Verbeet
d1e16514d0 tests/test-driver: Avoid "head" with negative line count.
It's not supported on macOS, and not needed here.
2024-04-09 12:28:51 -05:00
Giovanni Mascellani
ca2f54e729 ci: Delimit building each commit with a collapsible section. 2024-04-09 12:28:10 -05:00
Zebediah Figura
269cdad7b9 vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
Regardless of the type of the variable.
2024-04-09 12:27:53 -05:00
Zebediah Figura
bdbf5e7d74 tests: Add more tests for manual packing. 2024-04-09 12:27:53 -05:00
Zebediah Figura
ce50c3a186 vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
Not all objects can be unbounded descriptors.
2024-04-09 12:27:51 -05:00
Zebediah Figura
083a58767a tests: Test HLSL unbounded array syntax.
Change the shader in test_unbounded_samplers() to also test a nested array.
Note that the changed shader compiles to the same bytecode.
2024-04-09 12:27:49 -05:00
Conor McCarthy
e72c3bab71 vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm(). 2024-04-09 12:27:30 -05:00
Francisco Casas
53e4d6eedb vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
Note that BIT_OR is not available for SM1 bools, so we must prefer
LOGIC_OR when possible.
2024-04-09 12:27:07 -05:00
Francisco Casas
2621fc9572 vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills(). 2024-04-09 12:27:06 -05:00
Francisco Casas
808ec288cf tests: Add failing test for clip.shader_test in SM1.
We are not properly translating texkill to spir-v since it is only
considering the first component.
2024-04-09 12:27:04 -05:00
Francisco Casas
3503145ced tests: Report missing signature element in openGL runner. 2024-04-09 12:27:03 -05:00
Francisco Casas
3a0a4b625f vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY. 2024-04-09 12:27:02 -05:00
Francisco Casas
19fd43214b vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
2024-04-09 12:26:59 -05:00
Henri Verbeet
4f589356f1 tests: Free the shader blobs once we're done with them in test_create_pipeline_state(). (Valgrind). 2024-04-04 22:20:35 +02:00