Giovanni Mascellani
dff22c9ed7
tests: Clear the UAV before testing.
...
There is no guarantee that a resource is cleared upon creation. This
fixes the test on NVIDIA and llvmpipe.
2024-03-11 22:10:15 +01:00
Giovanni Mascellani
5e43f99809
tests: Relax precision a bit for an interpolation test.
...
Otherwise the test fails on Intel, NVIDIA and llvmpipe.
2024-03-11 22:10:14 +01:00
Giovanni Mascellani
0c63824d9f
tests: Mark the coverage test as buggy on MoltenVK.
...
Apparently MoltenVK doesn't set the SampleMask built-in to the
fragment coverage mask.
2024-03-11 22:10:13 +01:00
Giovanni Mascellani
cf816a255c
tests: Pop the test context when leaving its scope.
2024-03-11 22:10:13 +01:00
Giovanni Mascellani
f6fe9a39db
tests: Mark the HS punned array test as buggy on MoltenVK.
...
MoltenVK doesn't support the Component decoration on tessellation
shaders.
2024-03-11 22:10:10 +01:00
Conor McCarthy
4f0e5b9069
vkd3d-shader/dxil: Support 16-bit types.
2024-03-11 22:10:06 +01:00
Conor McCarthy
066ea75945
vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
...
Minimum precision types must always be implemented as 32-bit to match how
reduced precision works in SPIR-V.
2024-03-11 22:10:05 +01:00
Conor McCarthy
58123c2e10
vkd3d-shader/spirv: Introduce a data_type_is_floating_point() helper function.
2024-03-11 22:10:03 +01:00
Conor McCarthy
581939f1ef
tests/shader-runner: Add tests for minimum-precision constants.
...
Values in DXIL have no signedness, so it is ambiguous whether 16-bit
constants should or should not be sign-extended when 16-bit execution
is not supported.
2024-03-11 22:10:01 +01:00
Nikolay Sivov
25d353db91
vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55829
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56402
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-11 22:09:55 +01:00
Zebediah Figura
ad495970e0
vkd3d-shader/spirv: Implement SLT and SGE.
2024-03-11 22:09:48 +01:00
Zebediah Figura
27196d8b0f
vkd3d-shader/spirv: Implement CMP.
2024-03-11 22:09:44 +01:00
Francisco Casas
2b06bcc615
tests: Check that -0.0f is not less than 0.0f.
2024-03-11 22:09:44 +01:00
Francisco Casas
308c7941d4
tests: Test comparison and logic operators on SM1 vertex shaders.
...
Currently these are failing for SM1 because VKD3DSIH_SLT is not being
handled by spirv.c.
2024-03-11 22:09:43 +01:00
Francisco Casas
cfac67ccc2
vkd3d-shader/hlsl: Cast slt before multiplying on ternary operator.
...
Otherwise we may get a failing
"hlsl_types_are_equal(arg1->data_type, arg2->data_type)"
assertion on hlsl_new_binary_expr() when creating the MUL.
This happens in the test introducing in the following patch:
int a, b, c;
void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos : sv_position)
{
out_pos = pos;
res = a ? b/1000.0 : c/1000.0;
}
2024-03-11 22:09:42 +01:00
Francisco Casas
fda08de61d
tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11.
2024-03-11 22:09:41 +01:00
Giovanni Mascellani
1690b0b554
vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
2024-03-11 22:09:32 +01:00
Giovanni Mascellani
204c8afb9c
vkd3d-shader/dxbc: Remove flag is_dxil.
...
The full shader profile is already available in vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
470d83a9da
vkd3d-shader: Move shader signatures to vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
56dc0c9842
vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.
2024-03-11 22:09:30 +01:00
Giovanni Mascellani
5204b92fa0
vkd3d-shader/tpf: Remove a useless parameter to shader_sm4_init().
2024-03-11 22:09:28 +01:00
Conor McCarthy
7b4b0143bd
vkd3d-shader/dxil: Implement DX intrinsic TextureGatherCmp.
2024-03-11 22:09:20 +01:00
Conor McCarthy
5a6fd010ac
vkd3d-shader/dxil: Implement DX intrinsic TextureGather.
2024-03-11 22:09:18 +01:00
Conor McCarthy
8337b99a2c
tests/shader-runner: Add a Gather test with non-constant offset.
2024-03-11 22:09:16 +01:00
Conor McCarthy
7fcf1b6ca2
tests/shader-runner: Add sampler comparison tests.
2024-03-11 22:09:08 +01:00
Giovanni Mascellani
7273d7f54f
vkd3d-dxbc: Add an option to choose the output filename.
2024-03-11 22:08:56 +01:00
Giovanni Mascellani
b72ad78af6
vkd3d-dxbc: Add an option to re-emit the shader with the correct checksum.
2024-03-11 22:08:56 +01:00
Giovanni Mascellani
4b80b06f28
vkd3d-dxbc: Add an option to ignore checksum.
2024-03-11 22:08:56 +01:00
Giovanni Mascellani
75bc68962d
vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum.
2024-03-11 22:08:55 +01:00
Giovanni Mascellani
23259263cf
vkd3d-shader/d3d-asm: Only emit signatures for SM4-6.
2024-03-08 23:36:44 +01:00
Henri Verbeet
1fc55d80cd
vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
2024-03-08 23:36:40 +01:00
Evan Tang
4553b2a0dc
vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
...
Using SPV_EXT_fragment_shader_interlock.
2024-03-08 23:36:35 +01:00
Giovanni Mascellani
21f76257b0
vkd3d-shader/d3d-asm: Print labels in red.
...
They are substantially different from any other register type, so
it makes sense to have them stand out. Also, they help segmenting
visually the code into blocks, because labels are usually found
either at the beginning or at the end of a block.
2024-03-08 23:36:25 +01:00
Conor McCarthy
e65055b435
vkd3d-shader/spirv: Handle the ORD and UNO instructions.
2024-03-08 23:36:14 +01:00
Conor McCarthy
f212aad0ff
vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2.
2024-03-08 23:36:13 +01:00
Conor McCarthy
94583815bc
tests/shader-runner: Add a test for FCMP_ORD (is ordered).
2024-03-08 23:36:12 +01:00
Conor McCarthy
4dafd6bedf
vkd3d: Implement GetCopyableFootprints1().
2024-03-08 23:36:08 +01:00
Conor McCarthy
197f16efa9
vkd3d: Implement CreatePlacedResource1().
2024-03-08 23:36:08 +01:00
Conor McCarthy
e5ae6bd3c2
vkd3d: Implement CreateCommittedResource2().
2024-03-08 23:36:08 +01:00
Conor McCarthy
6edba86a26
vkd3d: Implement GetResourceAllocationInfo2().
2024-03-08 23:36:08 +01:00
Conor McCarthy
2ed36efcb5
tests/d3d12: Add tests for GetCopyableFootprints1().
2024-03-08 23:36:06 +01:00
Conor McCarthy
9987b519a2
tests/d3d12: Add tests for CreatePlacedResource1().
2024-03-08 23:36:05 +01:00
Conor McCarthy
c09ae2c93f
tests/d3d12: Add tests for CreateCommittedResource2().
2024-03-08 23:36:04 +01:00
Conor McCarthy
81a4dbe52d
tests/d3d12: Add tests for GetResourceAllocationInfo2().
2024-03-08 23:36:02 +01:00
Conor McCarthy
7d2c274b9b
vkd3d: Add ID3D12Device8 interface stubs.
2024-03-08 23:36:02 +01:00
Giovanni Mascellani
172e7edf2d
vkd3d-shader: Refactor common code for vkd3d_shader_compile().
2024-03-08 23:35:54 +01:00
Giovanni Mascellani
0e5d6a97cc
vkd3d-shader: Refactor common code for vkd3d_shader_scan().
2024-03-08 23:35:54 +01:00
Giovanni Mascellani
bbd37a76fc
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_compile().
2024-03-08 23:35:54 +01:00
Giovanni Mascellani
3a1c32acd4
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_scan().
...
The other cases are similar and common code can be refactored.
Ideally the HLSL parser will eventually fit the same model, but that
will require more extensive work.
2024-03-08 23:35:53 +01:00
Giovanni Mascellani
b940d79aa8
vkd3d-shader/ir: Keep loops contiguous in the topological sort.
2024-03-08 23:35:48 +01:00