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vkd3d-shader/fx: Populate global variables list during context initialization.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-03-18 23:25:13 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/717
@ -159,6 +159,7 @@ static void fx_write_context_init(struct hlsl_ctx *ctx, const struct fx_write_co
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struct fx_write_context *fx)
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{
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unsigned int version = ctx->profile->major_version;
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struct hlsl_block block;
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memset(fx, 0, sizeof(*fx));
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@ -184,6 +185,11 @@ static void fx_write_context_init(struct hlsl_ctx *ctx, const struct fx_write_co
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list_init(&fx->types);
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fx->child_effect = fx->ops->are_child_effects_supported && ctx->child_effect;
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hlsl_block_init(&block);
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hlsl_prepend_global_uniform_copy(fx->ctx, &block);
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hlsl_block_cleanup(&block);
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hlsl_calculate_buffer_offsets(fx->ctx);
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}
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static int fx_write_context_cleanup(struct fx_write_context *fx)
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@ -836,12 +842,6 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
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static void write_buffers(struct fx_write_context *fx)
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{
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struct hlsl_buffer *buffer;
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struct hlsl_block block;
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hlsl_block_init(&block);
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hlsl_prepend_global_uniform_copy(fx->ctx, &block);
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hlsl_block_cleanup(&block);
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hlsl_calculate_buffer_offsets(fx->ctx);
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LIST_FOR_EACH_ENTRY(buffer, &fx->ctx->buffers, struct hlsl_buffer, entry)
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{
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