Conor McCarthy
92f0b37133
vkd3d-shader/spirv: Support 64-bit source value for bitfield instructions.
2024-01-29 22:33:22 +01:00
Conor McCarthy
3bbe374ca8
vkd3d-shader/dxil: Implement DX intrinsic Tertiary.
...
IBFE and UBFE are not emitted for HLSL sources which perform bitfield
extractions, e.g. loading a value from a struct containing bitfields, or
the equivalent done with bit shifts. These instructions are probably
only emitted by the TPF -> DXIL converter, which makes them hard to test.
2024-01-29 22:33:20 +01:00
Giovanni Mascellani
026c502f31
vkd3d-shader/ir: Fixup PHI nodes when lowering switches to selection ladders.
...
A map between the blocks before and after the pass is built and then
used to fix the PHI nodes.
2024-01-29 22:33:17 +01:00
Giovanni Mascellani
378109051c
vkd3d-shader/ir: Lower monolithic switches to selection ladders.
...
PHI nodes must be fixed up after this pass, because the block references
might have become broken. For simplicitly this is not handled yet.
The goal for this pass is to make the CFG structurizer simpler, because
only conditional and unconditional branches must be supported.
Eventually this limitation might be lifted if there is advantage in
doing so.
2024-01-29 22:33:15 +01:00
Giovanni Mascellani
b97edee03d
vkd3d-shader/spirv: Emit an error if merge information is missing.
...
Instead of crashing.
2024-01-29 22:33:14 +01:00
Conor McCarthy
e08c0cfc4f
vkd3d-shader/dxil: Implement DX intrinsic RawBufferLoad.
2024-01-29 22:33:10 +01:00
Conor McCarthy
1bab93843d
vkd3d-shader/dxil: Load raw/structured buffer SRV/UAV descriptors.
2024-01-29 22:33:09 +01:00
Henri Verbeet
3295f0d16e
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_signature_Release().
2024-01-25 22:24:55 +01:00
Henri Verbeet
13ba36bb43
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_signature_AddRef().
2024-01-25 22:24:55 +01:00
Henri Verbeet
0ff20e6b8d
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_queue_Release().
2024-01-25 22:24:55 +01:00
Henri Verbeet
cdb559c39d
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_queue_AddRef().
2024-01-25 22:24:55 +01:00
Henri Verbeet
298dce541d
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_list_Release().
2024-01-25 22:24:55 +01:00
Henri Verbeet
87f3a606d7
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_list_AddRef().
2024-01-25 22:24:55 +01:00
Henri Verbeet
d891e5c2a0
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_allocator_Release().
2024-01-25 22:24:55 +01:00
Henri Verbeet
315fce8ac5
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_allocator_AddRef().
2024-01-25 22:24:55 +01:00
Henri Verbeet
78bb7b6760
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_decref().
2024-01-25 22:24:55 +01:00
Henri Verbeet
c8122ff47e
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_incref().
2024-01-25 22:24:55 +01:00
Henri Verbeet
1b4f1ac8a0
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_Release().
2024-01-25 22:24:55 +01:00
Henri Verbeet
5a2b82fbd5
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_AddRef().
2024-01-25 22:24:55 +01:00
Henri Verbeet
fee3b94563
vkd3d-shader: Start an if-block on VKD3DSIH_IFC in vkd3d_shader_scan_instruction().
2024-01-25 22:24:50 +01:00
Conor McCarthy
f954724870
vkd3d-shader/spirv: Handle the TAN instruction in spirv_compiler_emit_ext_glsl_instruction().
2024-01-25 22:24:44 +01:00
Conor McCarthy
93d7c30395
vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary().
2024-01-25 22:24:43 +01:00
Conor McCarthy
2a260b8d56
vkd3d-shader/dxil: Implement DX intrinsics Cos and Sin.
2024-01-25 22:24:41 +01:00
Francisco Casas
cec45da45b
vkd3d-shader/ir: Update flatten_control_flow_constructs() comment.
2024-01-25 22:24:27 +01:00
Conor McCarthy
8ae69c745b
vkd3d-shader/spirv: Handle thread group UAV barriers.
2024-01-25 22:24:23 +01:00