The descriptor component of struct d3d12_desc is replaced with a union
containing a pointer which can be swapped out using
InterlockedExchangePointer(). To make it safe to increment the refcount
of such an object it is necessary to cache freed objects. Elimination
of the descriptor mutexes on games which use multithreaded descriptor
writes nearly doubles framerate on recent hardware.
Eliminates vk_sets_mutex. Performance on average may be lower until
the descriptor mutexes are replaced and Vulkan writes are buffered
to reduce thunk calls.
Fix a compile warning:
../vkd3d/libs/vkd3d-shader/hlsl_codegen.c: In function 'allocate_semantic_register':
../vkd3d/libs/vkd3d-shader/hlsl_codegen.c:2947:85: error: passing argument 4 of 'hlsl_sm4_register_from_semantic' from incompatible pointer type [-Werror=incompatible-pointer-types]
2947 | if ((builtin = hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, NULL, &has_idx)))
| ^~~~~
| |
| unsigned int *
In file included from ../vkd3d/libs/vkd3d-shader/hlsl_codegen.c:21:
../vkd3d/libs/vkd3d-shader/hlsl.h:1171:52: note: expected 'enum vkd3d_sm4_register_type *' but argument is of type 'unsigned int *'
1171 | bool output, enum vkd3d_sm4_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx);
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~