Józef Kucia
bd0c886281
libs/vkd3d: Store push constant ranges in root signatures.
...
In prep for UAV counters support.
2017-09-07 17:15:54 +02:00
Józef Kucia
ce8a0290b4
libs/vkd3d: Factor out vkd3d_create_pipeline_layout() function.
2017-09-07 17:15:54 +02:00
Józef Kucia
22b019137b
libs/vkd3d: Factor out vkd3d_create_descriptor_set_layout() function.
2017-09-07 17:15:53 +02:00
Józef Kucia
f587670445
libs/vkd3d: Drop support for SPIR-V shaders.
2017-09-07 17:15:53 +02:00
Józef Kucia
9eee65c3ab
libs/vkd3d: Validate root signature size.
2017-09-05 11:53:55 +02:00
Józef Kucia
62bd4e6e63
libs/vkd3d: Add support for OffsetInDescriptorsFromTableStart.
2017-08-31 11:21:34 +02:00
Henri Verbeet
3019a3e8f1
libs/vkd3d: Support both native and Win32 wchar_t.
2017-08-29 16:36:05 +02:00
Józef Kucia
92bb7969a5
libs/vkd3d: Create push descriptor set only if needed.
2017-08-18 17:08:56 +02:00
Józef Kucia
1d5b8b7d32
libs/vkd3d: Implement depth/stencil resource views.
2017-08-16 17:38:33 +02:00
Józef Kucia
f5515c46df
libs/vkd3d: Create default sampler for each root signature.
...
We need a sampler for SpvOpImageFetch aka texelFetch().
2017-08-16 13:11:52 +02:00
Józef Kucia
e3d6bac31b
libs/vkd3d-shader: Introduce vkd3d_shader_interface structure.
2017-08-16 13:11:52 +02:00
Józef Kucia
32e69fa945
libs/vkd3d: Use KHR_push_descriptor for root descriptors.
...
Thanks to KHR_push_descriptor, we do not have to allocate descriptor
sets for subsequent root descriptor parameters updates.
2017-08-11 13:58:04 +02:00
Józef Kucia
5a9b625522
libs/vkd3d: Factor out d3d12_root_signature_init_root_descriptor_tables() function.
2017-08-11 13:58:04 +02:00
Józef Kucia
cc0cfb5a81
libs/vkd3d: Factor out d3d12_root_signature_init_root_descriptors() function.
...
Root descriptors are going to be assigned to a separate descriptor set
in order to be used with VK_KHR_push_descriptor.
2017-08-11 13:58:04 +02:00
Józef Kucia
e3cdf5226f
libs/vkd3d: Factor out d3d12_root_signature_init_static_samplers() function.
2017-08-11 13:58:04 +02:00
Józef Kucia
9c2b126f38
libs/vkd3d: Factor out d3d12_root_signature_init_descriptor_pool_size().
2017-08-11 13:58:04 +02:00
Józef Kucia
69745d1c08
libs/vkd3d: Fix mapping for SRV/UAV root descriptors.
2017-08-11 13:58:04 +02:00
Józef Kucia
b0e47baebf
libs/vkd3d: Implement d3d12_command_list_Set{Compute,Graphics}RootUnorderedAccessView().
2017-08-09 18:44:16 +02:00
Józef Kucia
2665cbe522
libs/vkd3d: Duplicate Vulkan descriptors for SRVs and UAVs.
...
Vulkan has different descriptor types for buffers and textures.
Therefore, we do not know the exact Vulkan descriptor type for D3D12 SRV
and UAV descriptors up front. This information can be extracted from
shaders when creating PSOs but creating incompatible Vulkan descriptor
set layouts for PSOs with the same root signature would introduce a lot
of complexity.
In order to preserve compatibility between resource bindings for PSOs
with the same root signature we duplicate Vulkan descriptors for SRVs
and UAVs (a buffer view and an image view descriptor). This strategy may
be reasonable for small root signatures.
2017-08-08 17:09:35 +02:00
Józef Kucia
1b02322c1d
libs/vkd3d: Overallocate descriptors for SRV and UAV descriptor ranges.
2017-08-08 17:09:35 +02:00
Józef Kucia
3eb5e59e37
libs/vkd3d: Count buffer SRVs and UAVs separately.
...
SRV and UAV root parameters are buffer views.
2017-08-08 17:09:35 +02:00
Józef Kucia
cdc5cd499f
libs/vkd3d: Avoid potential double free.
2017-08-07 14:53:51 +02:00
Józef Kucia
fa0a2eab21
libs/vkd3d: Store Vulkan bindings for descriptor table root parameters in root signature.
2017-08-04 17:06:33 +02:00
Józef Kucia
573460550e
libs/vkd3d: Do not assume CBV root parameter index is equal to Vulkan descriptor binding.
2017-08-02 15:30:15 +02:00
Józef Kucia
cd75aab7ba
libs/vkd3d: Factor out d3d12_root_signature_init_push_constants() helper function.
2017-08-01 10:51:45 +02:00
Józef Kucia
40cb21353e
libs/vkd3d: Extract descriptors counting to helper function.
2017-08-01 10:51:45 +02:00
Józef Kucia
3e91bc7c2d
libs/vkd3d: Fix push constant ranges allocation.
...
Any two push constant ranges must not include the same stage.
2017-08-01 10:51:45 +02:00
Józef Kucia
d75966ab9e
libs/vkd3d: Assign non-overlapping push constant ranges for root constants.
2017-08-01 10:51:45 +02:00
Józef Kucia
e074c30dc7
libs/vkd3d: Pass push constants mapping to shader compiler.
2017-07-28 10:19:37 +02:00
Józef Kucia
72f723522e
libs/vkd3d: Implement d3d12_command_list_SetComputeRoot32BitConstant().
2017-07-28 10:19:37 +02:00
Józef Kucia
92fcb9ffa2
libs/vkd3d-shader: Add support for push constants.
2017-07-27 15:24:38 +02:00
Józef Kucia
bb80c759fc
libs/vkd3d: Introduce d3d12_root_signature_cleanup() helper function.
...
Reduces code duplication.
2017-07-27 14:19:41 +02:00
Józef Kucia
e3d3819789
libs/vkd3d: Fix copy-paste error in d3d12_root_signature_init().
2017-07-26 16:09:40 +02:00
Józef Kucia
1589ce7682
libs/vkd3d: Fix Vulkan bindings assignment.
...
Fixes 6d569fcbc6c59ddab233094f2bed337d9386827a,
2017-07-26 14:50:39 +02:00
Józef Kucia
6d569fcbc6
libs/vkd3d: Assign consecutive Vulkan bindings for D3D12 descriptors.
2017-07-26 13:45:25 +02:00
Józef Kucia
edd1e9602d
libs/vkd3d-shader: Implement arbitrary mappings from D3D shader register to Vulkan descriptors.
...
An arbitrary mapping can be passed to vkd3d_shader_compile_dxbc().
2017-07-26 13:45:25 +02:00
Józef Kucia
d39d0e4c9f
libs/vkd3d: Fix memory leak in d3d12_root_signature_init().
2017-07-25 18:47:42 +02:00
Sven Hesse
3328be8c87
libs/vkd3d: Unroll descriptor tables and fill in push constants
2017-07-25 17:41:58 +02:00
Józef Kucia
d0a4238e39
libs/vkd3d: Allocate Vulkan descriptors for UAVs.
2017-07-25 12:50:14 +02:00
Józef Kucia
d1de972430
libs/vkd3d: Allocate Vulkan descriptors for samplers.
2017-07-17 16:25:29 +02:00
Józef Kucia
593a13402d
libs/vkd3d: Add support for static samplers.
...
We still do not implement any reasonable mapping between D3D registers
and Vulkan bindings.
2017-07-17 16:25:29 +02:00
Józef Kucia
091ac41f79
libs/vkd3d: Partially handle descriptor table root parameters.
2017-07-17 16:25:29 +02:00
Józef Kucia
f3d297574a
libs/vkd3d: Implement d3d12_device_CreateSampler().
2017-07-12 13:10:44 +02:00
Józef Kucia
4e5fcb5141
libs/vkd3d: Use negative viewport height to flip along y-axis.
...
Requires VK_KHR_maintenance1.
2017-06-21 22:00:19 +02:00
Józef Kucia
9948abda96
libs/vkd3d: Flip SV_Position.y in last vertex processing shader stage.
...
The handwritten GLSL shaders do this.
2017-06-21 12:22:20 +02:00
Józef Kucia
c270d9a859
libs/vkd3d: Accept DXBC shaders.
2017-06-19 19:49:11 +02:00
Józef Kucia
84889646f6
Update license to LGPL v2.1.
2017-06-16 22:11:21 +02:00
Józef Kucia
a680fdd91b
libs/vkd3d: Implement d3d12_command_list_OMSetStencilRef().
2017-03-05 22:23:37 +01:00
Henri Verbeet
0b2702d96e
libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootSignature().
2016-11-13 00:45:25 +01:00
Henri Verbeet
0f38858996
libs/vkd3d: Implement D3D12_ROOT_PARAMETER_TYPE_CBV root signature parameters.
2016-11-13 00:44:19 +01:00