vkd3d/libs/vkd3d/state.c

1799 lines
66 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
* Copyright 2016 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_private.h"
/* ID3D12RootSignature */
static inline struct d3d12_root_signature *impl_from_ID3D12RootSignature(ID3D12RootSignature *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_root_signature, ID3D12RootSignature_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_QueryInterface(ID3D12RootSignature *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12RootSignature)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12RootSignature_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_root_signature_AddRef(ID3D12RootSignature *iface)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
ULONG refcount = InterlockedIncrement(&root_signature->refcount);
TRACE("%p increasing refcount to %u.\n", root_signature, refcount);
return refcount;
}
static void d3d12_root_signature_cleanup(struct d3d12_root_signature *root_signature,
struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
unsigned int i;
if (root_signature->vk_pipeline_layout)
VK_CALL(vkDestroyPipelineLayout(device->vk_device, root_signature->vk_pipeline_layout, NULL));
if (root_signature->pool_sizes)
vkd3d_free(root_signature->pool_sizes);
if (root_signature->vk_set_layout)
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, root_signature->vk_set_layout, NULL));
if (root_signature->vk_push_set_layout)
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, root_signature->vk_push_set_layout, NULL));
if (root_signature->parameters)
{
for (i = 0; i < root_signature->parameter_count; ++i)
{
if (root_signature->parameters[i].parameter_type == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free(root_signature->parameters[i].u.descriptor_table.ranges);
}
vkd3d_free(root_signature->parameters);
}
if (root_signature->descriptor_mapping)
vkd3d_free(root_signature->descriptor_mapping);
if (root_signature->push_constants)
vkd3d_free(root_signature->push_constants);
for (i = 0; i < root_signature->static_sampler_count; ++i)
{
if (root_signature->static_samplers[i])
VK_CALL(vkDestroySampler(device->vk_device, root_signature->static_samplers[i], NULL));
}
if (root_signature->static_samplers)
vkd3d_free(root_signature->static_samplers);
}
static ULONG STDMETHODCALLTYPE d3d12_root_signature_Release(ID3D12RootSignature *iface)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
ULONG refcount = InterlockedDecrement(&root_signature->refcount);
TRACE("%p decreasing refcount to %u.\n", root_signature, refcount);
if (!refcount)
{
struct d3d12_device *device = root_signature->device;
d3d12_root_signature_cleanup(root_signature, device);
vkd3d_free(root_signature);
ID3D12Device_Release(&device->ID3D12Device_iface);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_GetPrivateData(ID3D12RootSignature *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_SetPrivateData(ID3D12RootSignature *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_SetPrivateDataInterface(ID3D12RootSignature *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_SetName(ID3D12RootSignature *iface, const WCHAR *name)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, root_signature->device->wchar_size));
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_GetDevice(ID3D12RootSignature *iface,
REFIID riid, void **device)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
return ID3D12Device_QueryInterface(&root_signature->device->ID3D12Device_iface, riid, device);
}
static const struct ID3D12RootSignatureVtbl d3d12_root_signature_vtbl =
{
/* IUnknown methods */
d3d12_root_signature_QueryInterface,
d3d12_root_signature_AddRef,
d3d12_root_signature_Release,
/* ID3D12Object methods */
d3d12_root_signature_GetPrivateData,
d3d12_root_signature_SetPrivateData,
d3d12_root_signature_SetPrivateDataInterface,
d3d12_root_signature_SetName,
/* ID3D12DeviceChild methods */
d3d12_root_signature_GetDevice,
};
struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_root_signature_vtbl);
return impl_from_ID3D12RootSignature(iface);
}
static VkShaderStageFlags stage_flags_from_visibility(D3D12_SHADER_VISIBILITY visibility)
{
switch (visibility)
{
case D3D12_SHADER_VISIBILITY_ALL:
return VK_SHADER_STAGE_ALL;
case D3D12_SHADER_VISIBILITY_VERTEX:
return VK_SHADER_STAGE_VERTEX_BIT;
case D3D12_SHADER_VISIBILITY_HULL:
return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
case D3D12_SHADER_VISIBILITY_DOMAIN:
return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
case D3D12_SHADER_VISIBILITY_GEOMETRY:
return VK_SHADER_STAGE_GEOMETRY_BIT;
case D3D12_SHADER_VISIBILITY_PIXEL:
return VK_SHADER_STAGE_FRAGMENT_BIT;
default:
return 0;
}
}
static enum vkd3d_shader_visibility vkd3d_shader_visibility_from_d3d12(D3D12_SHADER_VISIBILITY visibility)
{
switch (visibility)
{
case D3D12_SHADER_VISIBILITY_ALL:
return VKD3D_SHADER_VISIBILITY_ALL;
case D3D12_SHADER_VISIBILITY_VERTEX:
return VKD3D_SHADER_VISIBILITY_VERTEX;
case D3D12_SHADER_VISIBILITY_HULL:
return VKD3D_SHADER_VISIBILITY_HULL;
case D3D12_SHADER_VISIBILITY_DOMAIN:
return VKD3D_SHADER_VISIBILITY_DOMAIN;
case D3D12_SHADER_VISIBILITY_GEOMETRY:
return VKD3D_SHADER_VISIBILITY_GEOMETRY;
case D3D12_SHADER_VISIBILITY_PIXEL:
return VKD3D_SHADER_VISIBILITY_PIXEL;
default:
FIXME("Unhandled visibility %#x.\n", visibility);
return VKD3D_SHADER_VISIBILITY_ALL;
}
}
static VkDescriptorType vk_descriptor_type_from_d3d12_range_type(D3D12_DESCRIPTOR_RANGE_TYPE type,
bool is_buffer)
{
switch (type)
{
case D3D12_DESCRIPTOR_RANGE_TYPE_SRV:
return is_buffer ? VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
case D3D12_DESCRIPTOR_RANGE_TYPE_UAV:
return is_buffer ? VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
case D3D12_DESCRIPTOR_RANGE_TYPE_CBV:
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER:
return VK_DESCRIPTOR_TYPE_SAMPLER;
default:
FIXME("Unhandled descriptor range type type %#x.\n", type);
return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
}
}
static VkDescriptorType vk_descriptor_type_from_d3d12_root_parameter(D3D12_ROOT_PARAMETER_TYPE type)
{
switch (type)
{
/* SRV and UAV root parameters are buffer views. */
case D3D12_ROOT_PARAMETER_TYPE_SRV:
return VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
case D3D12_ROOT_PARAMETER_TYPE_UAV:
return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
case D3D12_ROOT_PARAMETER_TYPE_CBV:
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
default:
FIXME("Unhandled descriptor root parameter type %#x.\n", type);
return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
}
}
static enum vkd3d_descriptor_type vkd3d_descriptor_type_from_d3d12_range_type(D3D12_DESCRIPTOR_RANGE_TYPE type)
{
switch (type)
{
case D3D12_DESCRIPTOR_RANGE_TYPE_SRV:
return VKD3D_DESCRIPTOR_TYPE_SRV;
case D3D12_DESCRIPTOR_RANGE_TYPE_UAV:
return VKD3D_DESCRIPTOR_TYPE_UAV;
case D3D12_DESCRIPTOR_RANGE_TYPE_CBV:
return VKD3D_DESCRIPTOR_TYPE_CBV;
case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER:
return VKD3D_DESCRIPTOR_TYPE_SAMPLER;
default:
FIXME("Unhandled descriptor range type type %#x.\n", type);
return VKD3D_DESCRIPTOR_TYPE_SRV;
}
}
static enum vkd3d_descriptor_type vkd3d_descriptor_type_from_d3d12_root_parameter_type(
D3D12_ROOT_PARAMETER_TYPE type)
{
switch (type)
{
case D3D12_ROOT_PARAMETER_TYPE_SRV:
return VKD3D_DESCRIPTOR_TYPE_SRV;
case D3D12_ROOT_PARAMETER_TYPE_UAV:
return VKD3D_DESCRIPTOR_TYPE_UAV;
case D3D12_ROOT_PARAMETER_TYPE_CBV:
return VKD3D_DESCRIPTOR_TYPE_CBV;
default:
FIXME("Unhandled descriptor root parameter type %#x.\n", type);
return VKD3D_DESCRIPTOR_TYPE_SRV;
}
}
static bool vk_binding_from_d3d12_descriptor_range(struct VkDescriptorSetLayoutBinding *binding_desc,
const D3D12_DESCRIPTOR_RANGE *descriptor_range, D3D12_SHADER_VISIBILITY shader_visibility,
bool is_buffer, uint32_t vk_binding)
{
binding_desc->binding = vk_binding;
binding_desc->descriptorType
= vk_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType, is_buffer);
binding_desc->descriptorCount = 1;
if (descriptor_range->RegisterSpace)
{
FIXME("Unhandled register space %u.\n", descriptor_range->RegisterSpace);
return false;
}
binding_desc->stageFlags = stage_flags_from_visibility(shader_visibility);
binding_desc->pImmutableSamplers = NULL;
return true;
}
struct d3d12_root_signature_info
{
size_t cbv_count;
size_t buffer_uav_count;
size_t uav_count;
size_t buffer_srv_count;
size_t srv_count;
size_t sampler_count;
size_t descriptor_count;
size_t root_constant_count;
size_t cost;
};
static bool d3d12_root_signature_info_count_descriptors(struct d3d12_root_signature_info *info,
const D3D12_DESCRIPTOR_RANGE *range)
{
if (range->NumDescriptors == 0xffffffff)
{
FIXME("Unhandled unbound descriptor range.\n");
return E_NOTIMPL;
}
switch (range->RangeType)
{
case D3D12_DESCRIPTOR_RANGE_TYPE_SRV:
info->srv_count += range->NumDescriptors;
break;
case D3D12_DESCRIPTOR_RANGE_TYPE_UAV:
info->uav_count += range->NumDescriptors;
break;
case D3D12_DESCRIPTOR_RANGE_TYPE_CBV:
info->cbv_count += range->NumDescriptors;
break;
case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER:
info->sampler_count += range->NumDescriptors;
break;
default:
FIXME("Unhandled descriptor type %#x.\n", range->RangeType);
return E_NOTIMPL;
}
info->descriptor_count += range->NumDescriptors;
return S_OK;
}
static HRESULT d3d12_root_signature_info_from_desc(struct d3d12_root_signature_info *info,
const D3D12_ROOT_SIGNATURE_DESC *desc)
{
unsigned int i, j;
HRESULT hr;
memset(info, 0, sizeof(*info));
for (i = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
switch (p->ParameterType)
{
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
for (j = 0; j < p->u.DescriptorTable.NumDescriptorRanges; ++j)
if (FAILED(hr = d3d12_root_signature_info_count_descriptors(info,
&p->u.DescriptorTable.pDescriptorRanges[j])))
return hr;
++info->cost;
break;
case D3D12_ROOT_PARAMETER_TYPE_CBV:
++info->cbv_count;
++info->descriptor_count;
info->cost += 2;
break;
case D3D12_ROOT_PARAMETER_TYPE_SRV:
++info->buffer_srv_count;
++info->descriptor_count;
info->cost += 2;
break;
case D3D12_ROOT_PARAMETER_TYPE_UAV:
++info->buffer_uav_count;
++info->descriptor_count;
info->cost += 2;
break;
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
++info->root_constant_count;
info->cost += p->u.Constants.Num32BitValues;
break;
default:
FIXME("Unhandled type %#x for parameter %u.\n", p->ParameterType, i);
return E_NOTIMPL;
}
}
info->sampler_count += desc->NumStaticSamplers;
info->descriptor_count += desc->NumStaticSamplers;
return S_OK;
}
static HRESULT d3d12_root_signature_init_descriptor_pool_size(struct d3d12_root_signature *root_signature,
const struct d3d12_root_signature_info *info)
{
unsigned int i;
root_signature->pool_size_count = 0;
if (info->cbv_count)
++root_signature->pool_size_count;
if (info->buffer_srv_count || info->srv_count)
++root_signature->pool_size_count;
if (info->srv_count)
++root_signature->pool_size_count;
if (info->buffer_uav_count || info->uav_count)
++root_signature->pool_size_count;
if (info->uav_count)
++root_signature->pool_size_count;
if (info->sampler_count)
++root_signature->pool_size_count;
if (root_signature->pool_size_count)
{
if (!(root_signature->pool_sizes = vkd3d_calloc(root_signature->pool_size_count,
sizeof(*root_signature->pool_sizes))))
{
return E_OUTOFMEMORY;
}
i = 0;
if (info->cbv_count)
{
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
root_signature->pool_sizes[i++].descriptorCount = info->cbv_count;
}
/* Each D3D12_DESCRIPTOR_RANGE_TYPE_SRV descriptor can be either a
* buffer or a texture view. Allocate one buffer view and one image
* view Vulkan descriptor for each. */
if (info->buffer_srv_count || info->srv_count)
{
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
root_signature->pool_sizes[i++].descriptorCount = info->buffer_srv_count + info->srv_count;
}
if (info->srv_count)
{
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
root_signature->pool_sizes[i++].descriptorCount = info->srv_count;
}
/* Each D3D12_DESCRIPTOR_RANGE_TYPE_UAV descriptor can be either a
* buffer or a texture view. Allocate one buffer view and one image
* view Vulkan descriptor for each. */
if (info->buffer_uav_count || info->uav_count)
{
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
root_signature->pool_sizes[i++].descriptorCount = info->buffer_uav_count + info->uav_count;
}
if (info->uav_count)
{
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
root_signature->pool_sizes[i++].descriptorCount = info->uav_count;
}
if (info->sampler_count)
{
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_SAMPLER;
root_signature->pool_sizes[i++].descriptorCount = info->sampler_count;
}
}
else
{
root_signature->pool_sizes = NULL;
root_signature->pool_size_count = 0;
}
return S_OK;
}
static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signature *root_signature,
const D3D12_ROOT_SIGNATURE_DESC *desc, const struct d3d12_root_signature_info *info,
struct VkPushConstantRange push_constants[D3D12_SHADER_VISIBILITY_PIXEL + 1],
uint32_t *push_constant_count)
{
uint32_t push_constants_offset[D3D12_SHADER_VISIBILITY_PIXEL + 1];
unsigned int i, j, push_count;
uint32_t offset;
memset(push_constants, 0, (D3D12_SHADER_VISIBILITY_PIXEL + 1) * sizeof(*push_constants));
memset(push_constants_offset, 0, sizeof(push_constants_offset));
for (i = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
continue;
assert(p->ShaderVisibility <= D3D12_SHADER_VISIBILITY_PIXEL);
push_constants[p->ShaderVisibility].stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
push_constants[p->ShaderVisibility].size += p->u.Constants.Num32BitValues * sizeof(uint32_t);
}
if (push_constants[D3D12_SHADER_VISIBILITY_ALL].size)
{
/* When D3D12_SHADER_VISIBILITY_ALL is used we use a single push
* constants range because the Vulkan spec states:
*
* "Any two elements of pPushConstantRanges must not include the same
* stage in stageFlags".
*/
push_count = 1;
for (i = 0; i <= D3D12_SHADER_VISIBILITY_PIXEL; ++i)
{
if (i == D3D12_SHADER_VISIBILITY_ALL)
continue;
push_constants[D3D12_SHADER_VISIBILITY_ALL].size += push_constants[i].size;
push_constants[i].size = 0;
}
}
else
{
/* Move non-empty push constants ranges to front and compute offsets. */
offset = 0;
for (i = 0, j = 0; i <= D3D12_SHADER_VISIBILITY_PIXEL; ++i)
{
if (push_constants[i].size)
{
push_constants[j] = push_constants[i];
push_constants[j].offset = offset;
push_constants_offset[i] = offset;
offset += push_constants[j].size;
++j;
}
}
push_count = j;
}
for (i = 0, j = 0; i < desc->NumParameters; ++i)
{
struct d3d12_root_constant *root_constant = &root_signature->parameters[i].u.constant;
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
unsigned int idx;
if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
continue;
if (p->u.Constants.RegisterSpace)
{
FIXME("Unhandled register space %u for parameter %u.\n", p->u.Constants.RegisterSpace, i);
return E_NOTIMPL;
}
idx = push_count == 1 ? 0 : p->ShaderVisibility;
offset = push_constants_offset[idx];
push_constants_offset[idx] += p->u.Constants.Num32BitValues * sizeof(uint32_t);
root_signature->parameters[i].parameter_type = p->ParameterType;
root_constant->stage_flags = push_count == 1
? push_constants[0].stageFlags : stage_flags_from_visibility(p->ShaderVisibility);
root_constant->offset = offset;
root_signature->push_constants[j].register_index = p->u.Constants.ShaderRegister;
root_signature->push_constants[j].shader_visibility
= vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility);
root_signature->push_constants[j].offset = offset;
root_signature->push_constants[j].size = p->u.Constants.Num32BitValues * sizeof(uint32_t);
++j;
}
*push_constant_count = push_count;
return S_OK;
}
struct vkd3d_descriptor_set_context
{
VkDescriptorSetLayoutBinding *current_binding;
unsigned int descriptor_index;
uint32_t set_index;
uint32_t descriptor_binding;
};
static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *root_signature,
enum vkd3d_descriptor_type descriptor_type, unsigned int register_idx,
bool buffer_descriptor, struct vkd3d_descriptor_set_context *context)
{
unsigned int i = context->descriptor_index++;
root_signature->descriptor_mapping[i].type = descriptor_type;
root_signature->descriptor_mapping[i].register_index = register_idx;
root_signature->descriptor_mapping[i].is_buffer = buffer_descriptor;
root_signature->descriptor_mapping[i].binding.set = context->set_index;
root_signature->descriptor_mapping[i].binding.binding = context->descriptor_binding++;
}
static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signature *root_signature,
enum vkd3d_descriptor_type descriptor_type, unsigned int base_register_idx,
unsigned int binding_count, bool is_buffer_descriptor, bool duplicate_descriptors,
struct vkd3d_descriptor_set_context *context)
{
uint32_t first_binding;
unsigned int i;
is_buffer_descriptor |= descriptor_type == VKD3D_DESCRIPTOR_TYPE_CBV;
duplicate_descriptors = (descriptor_type == VKD3D_DESCRIPTOR_TYPE_SRV
|| descriptor_type == VKD3D_DESCRIPTOR_TYPE_UAV)
&& duplicate_descriptors;
first_binding = context->descriptor_binding;
for (i = 0; i < binding_count; ++i)
{
if (duplicate_descriptors)
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type,
base_register_idx + i, true, context);
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type,
base_register_idx + i, is_buffer_descriptor, context);
}
return first_binding;
}
static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_root_signature *root_signature,
const D3D12_ROOT_SIGNATURE_DESC *desc, struct vkd3d_descriptor_set_context *context)
{
VkDescriptorSetLayoutBinding *cur_binding = context->current_binding;
const D3D12_DESCRIPTOR_RANGE *descriptor_range;
struct d3d12_root_descriptor_table *table;
unsigned int i, j, k, range_count;
uint32_t vk_binding;
for (i = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
continue;
table = &root_signature->parameters[i].u.descriptor_table;
range_count = p->u.DescriptorTable.NumDescriptorRanges;
root_signature->parameters[i].parameter_type = p->ParameterType;
table->range_count = range_count;
if (!(table->ranges = vkd3d_calloc(table->range_count, sizeof(*table->ranges))))
return E_OUTOFMEMORY;
for (j = 0; j < range_count; ++j)
{
descriptor_range = &p->u.DescriptorTable.pDescriptorRanges[j];
vk_binding = d3d12_root_signature_assign_vk_bindings(root_signature,
vkd3d_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType),
descriptor_range->BaseShaderRegister, descriptor_range->NumDescriptors,
false, true, context);
/* Unroll descriptor range. */
for (k = 0; k < descriptor_range->NumDescriptors; ++k)
{
uint32_t vk_current_binding = vk_binding + k;
if (descriptor_range->RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_SRV
|| descriptor_range->RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_UAV)
{
vk_current_binding = vk_binding + 2 * k;
/* Assign binding for image view. */
if (!vk_binding_from_d3d12_descriptor_range(cur_binding,
descriptor_range, p->ShaderVisibility, false, vk_current_binding + 1))
return E_NOTIMPL;
++cur_binding;
}
if (!vk_binding_from_d3d12_descriptor_range(cur_binding,
descriptor_range, p->ShaderVisibility, true, vk_current_binding))
return E_NOTIMPL;
++cur_binding;
}
table->ranges[j].offset = descriptor_range->OffsetInDescriptorsFromTableStart;
table->ranges[j].descriptor_count = descriptor_range->NumDescriptors;
table->ranges[j].binding = vk_binding;
}
}
context->current_binding = cur_binding;
return S_OK;
}
static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_signature *root_signature,
const D3D12_ROOT_SIGNATURE_DESC *desc, struct vkd3d_descriptor_set_context *context)
{
VkDescriptorSetLayoutBinding *cur_binding = context->current_binding;
unsigned int i;
for (i = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_CBV
&& p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_SRV
&& p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_UAV)
continue;
if (p->u.Descriptor.RegisterSpace)
{
FIXME("Unhandled register space %u for parameter %u.\n", p->u.Descriptor.RegisterSpace, i);
return E_NOTIMPL;
}
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature,
vkd3d_descriptor_type_from_d3d12_root_parameter_type(p->ParameterType),
p->u.Descriptor.ShaderRegister, 1, true, false, context);
cur_binding->descriptorType = vk_descriptor_type_from_d3d12_root_parameter(p->ParameterType);
cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
cur_binding->pImmutableSamplers = NULL;
root_signature->parameters[i].parameter_type = p->ParameterType;
root_signature->parameters[i].u.descriptor.binding = cur_binding->binding;
++cur_binding;
}
context->current_binding = cur_binding;
return S_OK;
}
static HRESULT d3d12_root_signature_create_default_sampler(struct d3d12_root_signature *root_signature,
struct d3d12_device *device, unsigned int index, struct vkd3d_descriptor_set_context *context,
VkDescriptorSetLayoutBinding *binding)
{
D3D12_STATIC_SAMPLER_DESC sampler_desc;
HRESULT hr;
memset(&sampler_desc, 0, sizeof(sampler_desc));
sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
if (FAILED(hr = vkd3d_create_static_sampler(device, &sampler_desc,
&root_signature->static_samplers[index])))
return hr;
root_signature->default_sampler.set = context->set_index;
root_signature->default_sampler.binding = context->descriptor_binding++;
binding->binding = root_signature->default_sampler.binding;
binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
binding->descriptorCount = 1;
binding->stageFlags = VK_SHADER_STAGE_ALL;
binding->pImmutableSamplers = &root_signature->static_samplers[index];
return S_OK;
}
static HRESULT d3d12_root_signature_init_static_samplers(struct d3d12_root_signature *root_signature,
struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
struct vkd3d_descriptor_set_context *context)
{
VkDescriptorSetLayoutBinding *cur_binding = context->current_binding;
unsigned int i;
HRESULT hr;
for (i = 0; i < desc->NumStaticSamplers; ++i)
{
const D3D12_STATIC_SAMPLER_DESC *s = &desc->pStaticSamplers[i];
if (s->RegisterSpace)
FIXME("Unhandled register space %u for static sampler %u.\n", s->RegisterSpace, i);
if (FAILED(hr = vkd3d_create_static_sampler(device, s, &root_signature->static_samplers[i])))
return hr;
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature,
VKD3D_DESCRIPTOR_TYPE_SAMPLER, s->ShaderRegister, 1, false, false, context);
cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(s->ShaderVisibility);
cur_binding->pImmutableSamplers = &root_signature->static_samplers[i];
++cur_binding;
}
if (i < root_signature->static_sampler_count)
{
if (FAILED(hr = d3d12_root_signature_create_default_sampler(root_signature, device,
i, context, cur_binding)))
return hr;
++cur_binding;
}
context->current_binding = cur_binding;
return S_OK;
}
static HRESULT vkd3d_create_descriptor_set_layout(struct d3d12_device *device,
VkDescriptorSetLayoutCreateFlags flags, unsigned int binding_count,
const VkDescriptorSetLayoutBinding *bindings, VkDescriptorSetLayout *set_layout)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkDescriptorSetLayoutCreateInfo set_desc;
VkResult vr;
set_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
set_desc.pNext = NULL;
set_desc.flags = flags;
set_desc.bindingCount = binding_count;
set_desc.pBindings = bindings;
if ((vr = VK_CALL(vkCreateDescriptorSetLayout(device->vk_device, &set_desc, NULL, set_layout))) < 0)
{
WARN("Failed to create Vulkan descriptor set layout, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
return S_OK;
}
static HRESULT vkd3d_create_pipeline_layout(struct d3d12_device *device,
unsigned int set_layout_count, const VkDescriptorSetLayout *set_layouts,
unsigned int push_constant_count, const VkPushConstantRange *push_constants,
VkPipelineLayout *pipeline_layout)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct VkPipelineLayoutCreateInfo pipeline_layout_info;
VkResult vr;
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_info.pNext = NULL;
pipeline_layout_info.flags = 0;
pipeline_layout_info.setLayoutCount = set_layout_count;
pipeline_layout_info.pSetLayouts = set_layouts;
pipeline_layout_info.pushConstantRangeCount = push_constant_count;
pipeline_layout_info.pPushConstantRanges = push_constants;
if ((vr = VK_CALL(vkCreatePipelineLayout(device->vk_device,
&pipeline_layout_info, NULL, pipeline_layout))) < 0)
{
WARN("Failed to create Vulkan pipeline layout, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
return S_OK;
}
static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signature,
struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc)
{
/* Only a single push constant range may include the same stage in Vulkan. */
struct VkPushConstantRange push_constants[D3D12_SHADER_VISIBILITY_PIXEL + 1];
const struct vkd3d_vulkan_info *vk_info = &device->vk_info;
struct vkd3d_descriptor_set_context context;
VkDescriptorSetLayoutBinding *binding_desc;
struct d3d12_root_signature_info info;
VkDescriptorSetLayout set_layouts[2];
uint32_t push_constant_count;
HRESULT hr;
memset(&context, 0, sizeof(context));
binding_desc = NULL;
root_signature->ID3D12RootSignature_iface.lpVtbl = &d3d12_root_signature_vtbl;
root_signature->refcount = 1;
root_signature->vk_pipeline_layout = VK_NULL_HANDLE;
root_signature->pool_sizes = NULL;
root_signature->vk_push_set_layout = VK_NULL_HANDLE;
root_signature->vk_set_layout = VK_NULL_HANDLE;
root_signature->parameters = NULL;
root_signature->descriptor_mapping = NULL;
root_signature->static_sampler_count = 0;
root_signature->static_samplers = NULL;
if (desc->Flags)
FIXME("Ignoring root signature flags %#x.\n", desc->Flags);
if (FAILED(hr = d3d12_root_signature_info_from_desc(&info, desc)))
return hr;
if (info.cost > D3D12_MAX_ROOT_COST)
{
WARN("Root signature cost %zu exceeds maximum allowed cost.\n", info.cost);
return E_INVALIDARG;
}
/* XXX: Vulkan buffer and image descriptors have different types. In order
* to preserve compatibility between Vulkan resource bindings for the same
* root signature, we create descriptor set layouts with two bindings for
* each SRV and UAV. */
info.descriptor_count += info.srv_count + info.uav_count;
root_signature->descriptor_count = info.descriptor_count;
root_signature->static_sampler_count = desc->NumStaticSamplers;
/* An additional sampler is created for SpvOpImageFetch. */
if (info.srv_count || info.buffer_srv_count)
{
++info.sampler_count;
++info.descriptor_count;
++root_signature->static_sampler_count;
}
hr = E_OUTOFMEMORY;
root_signature->parameter_count = desc->NumParameters;
if (!(root_signature->parameters = vkd3d_calloc(root_signature->parameter_count,
sizeof(*root_signature->parameters))))
goto fail;
if (!(root_signature->descriptor_mapping = vkd3d_calloc(root_signature->descriptor_count,
sizeof(*root_signature->descriptor_mapping))))
goto fail;
root_signature->constant_count = info.root_constant_count;
if (!(root_signature->push_constants = vkd3d_calloc(root_signature->constant_count,
sizeof(*root_signature->push_constants))))
goto fail;
if (!(root_signature->static_samplers = vkd3d_calloc(root_signature->static_sampler_count,
sizeof(*root_signature->static_samplers))))
goto fail;
if (!(binding_desc = vkd3d_calloc(info.descriptor_count, sizeof(*binding_desc))))
goto fail;
context.current_binding = binding_desc;
if (FAILED(hr = d3d12_root_signature_init_descriptor_pool_size(root_signature, &info)))
goto fail;
if (FAILED(hr = d3d12_root_signature_init_root_descriptors(root_signature, desc, &context)))
goto fail;
/* We use KHR_push_descriptor for root descriptor parameters. */
if (vk_info->KHR_push_descriptor && context.descriptor_binding)
{
if (FAILED(hr = vkd3d_create_descriptor_set_layout(device,
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
context.descriptor_binding, binding_desc, &root_signature->vk_push_set_layout)))
goto fail;
set_layouts[context.set_index++] = root_signature->vk_push_set_layout;
context.current_binding = binding_desc;
context.descriptor_binding = 0;
}
if (FAILED(hr = d3d12_root_signature_init_push_constants(root_signature, desc, &info,
push_constants, &push_constant_count)))
goto fail;
if (FAILED(hr = d3d12_root_signature_init_root_descriptor_tables(root_signature, desc, &context)))
goto fail;
root_signature->copy_descriptor_count = context.descriptor_binding;
if (FAILED(hr = d3d12_root_signature_init_static_samplers(root_signature, device, desc, &context)))
goto fail;
root_signature->main_set = context.set_index;
if (context.descriptor_binding)
{
if (FAILED(hr = vkd3d_create_descriptor_set_layout(device,
0, context.descriptor_binding, binding_desc, &root_signature->vk_set_layout)))
goto fail;
set_layouts[context.set_index++] = root_signature->vk_set_layout;
}
vkd3d_free(binding_desc);
binding_desc = NULL;
if (FAILED(hr = vkd3d_create_pipeline_layout(device, context.set_index, set_layouts,
push_constant_count, push_constants, &root_signature->vk_pipeline_layout)))
goto fail;
root_signature->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
return S_OK;
fail:
vkd3d_free(binding_desc);
d3d12_root_signature_cleanup(root_signature, device);
return hr;
}
HRESULT d3d12_root_signature_create(struct d3d12_device *device,
const D3D12_ROOT_SIGNATURE_DESC *desc, struct d3d12_root_signature **root_signature)
{
struct d3d12_root_signature *object;
HRESULT hr;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_root_signature_init(object, device, desc)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created root signature %p.\n", object);
*root_signature = object;
return S_OK;
}
/* ID3D12PipelineState */
static inline struct d3d12_pipeline_state *impl_from_ID3D12PipelineState(ID3D12PipelineState *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_pipeline_state, ID3D12PipelineState_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_QueryInterface(ID3D12PipelineState *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12PipelineState)
|| IsEqualGUID(riid, &IID_ID3D12Pageable)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12PipelineState_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_AddRef(ID3D12PipelineState *iface)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_Release(ID3D12PipelineState *iface)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
struct d3d12_device *device = state->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
unsigned int i;
if (state->vk_bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS)
{
for (i = 0; i < state->u.graphics.stage_count; ++i)
{
VK_CALL(vkDestroyShaderModule(device->vk_device, state->u.graphics.stages[i].module, NULL));
}
VK_CALL(vkDestroyRenderPass(device->vk_device, state->u.graphics.render_pass, NULL));
}
else if (state->vk_bind_point == VK_PIPELINE_BIND_POINT_COMPUTE)
{
VK_CALL(vkDestroyPipeline(device->vk_device, state->u.compute.vk_pipeline, NULL));
}
vkd3d_free(state);
ID3D12Device_Release(&device->ID3D12Device_iface);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_GetPrivateData(ID3D12PipelineState *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetPrivateData(ID3D12PipelineState *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetPrivateDataInterface(ID3D12PipelineState *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetName(ID3D12PipelineState *iface, const WCHAR *name)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, state->device->wchar_size));
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_GetDevice(ID3D12PipelineState *iface,
REFIID riid, void **device)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
return ID3D12Device_QueryInterface(&state->device->ID3D12Device_iface, riid, device);
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_GetCachedBlob(ID3D12PipelineState *iface,
ID3DBlob **blob)
{
FIXME("iface %p, blob %p stub!\n", iface, blob);
return E_NOTIMPL;
}
static const struct ID3D12PipelineStateVtbl d3d12_pipeline_state_vtbl =
{
/* IUnknown methods */
d3d12_pipeline_state_QueryInterface,
d3d12_pipeline_state_AddRef,
d3d12_pipeline_state_Release,
/* ID3D12Object methods */
d3d12_pipeline_state_GetPrivateData,
d3d12_pipeline_state_SetPrivateData,
d3d12_pipeline_state_SetPrivateDataInterface,
d3d12_pipeline_state_SetName,
/* ID3D12DeviceChild methods */
d3d12_pipeline_state_GetDevice,
/* ID3D12PipelineState methods */
d3d12_pipeline_state_GetCachedBlob,
};
struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_pipeline_state_vtbl);
return impl_from_ID3D12PipelineState(iface);
}
static HRESULT create_shader_stage(struct d3d12_device *device,
struct VkPipelineShaderStageCreateInfo *stage_desc, enum VkShaderStageFlagBits stage,
const D3D12_SHADER_BYTECODE *code, struct d3d12_root_signature *root_signature)
{
struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct vkd3d_shader_interface shader_interface;
struct VkShaderModuleCreateInfo shader_desc;
struct vkd3d_shader_code spirv = {};
VkResult vr;
HRESULT hr;
stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_desc->pNext = NULL;
stage_desc->flags = 0;
stage_desc->stage = stage;
stage_desc->pName = "main";
stage_desc->pSpecializationInfo = NULL;
shader_desc.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shader_desc.pNext = NULL;
shader_desc.flags = 0;
shader_interface.bindings = root_signature->descriptor_mapping;
shader_interface.binding_count = root_signature->descriptor_count;
shader_interface.push_constants = root_signature->push_constants;
shader_interface.push_constant_count = root_signature->constant_count;
shader_interface.default_sampler = root_signature->default_sampler;
if (FAILED(hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, &shader_interface)))
{
WARN("Failed to compile shader, hr %#x.\n", hr);
return hr;
}
shader_desc.codeSize = spirv.size;
shader_desc.pCode = spirv.code;
vr = VK_CALL(vkCreateShaderModule(device->vk_device, &shader_desc, NULL, &stage_desc->module));
vkd3d_shader_free_shader_code(&spirv);
if (vr < 0)
{
WARN("Failed to create Vulkan shader module, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
return S_OK;
}
static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *state,
struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct d3d12_root_signature *root_signature;
VkComputePipelineCreateInfo pipeline_info;
VkResult vr;
HRESULT hr;
state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
state->refcount = 1;
if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->pRootSignature)))
{
WARN("Root signature is NULL.\n");
return E_INVALIDARG;
}
pipeline_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
pipeline_info.pNext = NULL;
pipeline_info.flags = 0;
if (FAILED(hr = create_shader_stage(device, &pipeline_info.stage,
VK_SHADER_STAGE_COMPUTE_BIT, &desc->CS, root_signature)))
return hr;
pipeline_info.layout = root_signature->vk_pipeline_layout;
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
pipeline_info.basePipelineIndex = -1;
vr = VK_CALL(vkCreateComputePipelines(device->vk_device, VK_NULL_HANDLE,
1, &pipeline_info, NULL, &state->u.compute.vk_pipeline));
VK_CALL(vkDestroyShaderModule(device->vk_device, pipeline_info.stage.module, NULL));
if (vr)
{
WARN("Failed to create Vulkan compute pipeline, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
state->vk_bind_point = VK_PIPELINE_BIND_POINT_COMPUTE;
state->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
return S_OK;
}
HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state)
{
struct d3d12_pipeline_state *object;
HRESULT hr;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_pipeline_state_init_compute(object, device, desc)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created compute pipeline state %p.\n", object);
*state = object;
return S_OK;
}
static enum VkPolygonMode vk_polygon_mode_from_d3d12(D3D12_FILL_MODE mode)
{
switch (mode)
{
case D3D12_FILL_MODE_WIREFRAME:
return VK_POLYGON_MODE_LINE;
case D3D12_FILL_MODE_SOLID:
return VK_POLYGON_MODE_FILL;
default:
FIXME("Unhandled fill mode %#x.\n", mode);
return VK_POLYGON_MODE_FILL;
}
}
static enum VkCullModeFlagBits vk_cull_mode_from_d3d12(D3D12_CULL_MODE mode)
{
switch (mode)
{
case D3D12_CULL_MODE_NONE:
return VK_CULL_MODE_NONE;
case D3D12_CULL_MODE_FRONT:
return VK_CULL_MODE_FRONT_BIT;
case D3D12_CULL_MODE_BACK:
return VK_CULL_MODE_BACK_BIT;
default:
FIXME("Unhandled cull mode %#x.\n", mode);
return VK_CULL_MODE_NONE;
}
}
static void rs_desc_from_d3d12(struct VkPipelineRasterizationStateCreateInfo *vk_desc,
const D3D12_RASTERIZER_DESC *d3d12_desc)
{
vk_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
vk_desc->pNext = NULL;
vk_desc->flags = 0;
vk_desc->depthClampEnable = !d3d12_desc->DepthClipEnable;
vk_desc->rasterizerDiscardEnable = VK_FALSE;
vk_desc->polygonMode = vk_polygon_mode_from_d3d12(d3d12_desc->FillMode);
vk_desc->cullMode = vk_cull_mode_from_d3d12(d3d12_desc->CullMode);
vk_desc->frontFace = d3d12_desc->FrontCounterClockwise ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE;
vk_desc->depthBiasEnable = VK_TRUE;
vk_desc->depthBiasConstantFactor = d3d12_desc->DepthBias;
vk_desc->depthBiasClamp = d3d12_desc->DepthBiasClamp;
vk_desc->depthBiasSlopeFactor = d3d12_desc->SlopeScaledDepthBias;
vk_desc->lineWidth = 1.0f;
if (d3d12_desc->MultisampleEnable)
FIXME("Ignoring MultisampleEnable %#x.\n", d3d12_desc->MultisampleEnable);
if (d3d12_desc->AntialiasedLineEnable)
FIXME("Ignoring AntialiasedLineEnable %#x.\n", d3d12_desc->AntialiasedLineEnable);
if (d3d12_desc->ForcedSampleCount)
FIXME("Ignoring ForcedSampleCount %#x.\n", d3d12_desc->ForcedSampleCount);
if (d3d12_desc->ConservativeRaster)
FIXME("Ignoring ConservativeRaster %#x.\n", d3d12_desc->ConservativeRaster);
}
static enum VkStencilOp vk_stencil_op_from_d3d12(D3D12_STENCIL_OP op)
{
switch (op)
{
case D3D12_STENCIL_OP_KEEP:
return VK_STENCIL_OP_KEEP;
case D3D12_STENCIL_OP_ZERO:
return VK_STENCIL_OP_ZERO;
case D3D12_STENCIL_OP_REPLACE:
return VK_STENCIL_OP_REPLACE;
case D3D12_STENCIL_OP_INCR_SAT:
return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
case D3D12_STENCIL_OP_DECR_SAT:
return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
case D3D12_STENCIL_OP_INVERT:
return VK_STENCIL_OP_INVERT;
case D3D12_STENCIL_OP_INCR:
return VK_STENCIL_OP_INCREMENT_AND_WRAP;
case D3D12_STENCIL_OP_DECR:
return VK_STENCIL_OP_DECREMENT_AND_WRAP;
default:
FIXME("Unhandled stencil op %#x.\n", op);
return VK_STENCIL_OP_KEEP;
}
}
enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op)
{
switch (op)
{
case D3D12_COMPARISON_FUNC_NEVER:
return VK_COMPARE_OP_NEVER;
case D3D12_COMPARISON_FUNC_LESS:
return VK_COMPARE_OP_LESS;
case D3D12_COMPARISON_FUNC_EQUAL:
return VK_COMPARE_OP_EQUAL;
case D3D12_COMPARISON_FUNC_LESS_EQUAL:
return VK_COMPARE_OP_LESS_OR_EQUAL;
case D3D12_COMPARISON_FUNC_GREATER:
return VK_COMPARE_OP_GREATER;
case D3D12_COMPARISON_FUNC_NOT_EQUAL:
return VK_COMPARE_OP_NOT_EQUAL;
case D3D12_COMPARISON_FUNC_GREATER_EQUAL:
return VK_COMPARE_OP_GREATER_OR_EQUAL;
case D3D12_COMPARISON_FUNC_ALWAYS:
return VK_COMPARE_OP_ALWAYS;
default:
FIXME("Unhandled compare op %#x.\n", op);
return VK_COMPARE_OP_NEVER;
}
}
static void vk_stencil_op_state_from_d3d12(struct VkStencilOpState *vk_desc,
const D3D12_DEPTH_STENCILOP_DESC *d3d12_desc, uint32_t compare_mask, uint32_t write_mask)
{
vk_desc->failOp = vk_stencil_op_from_d3d12(d3d12_desc->StencilFailOp);
vk_desc->passOp = vk_stencil_op_from_d3d12(d3d12_desc->StencilPassOp);
vk_desc->depthFailOp = vk_stencil_op_from_d3d12(d3d12_desc->StencilDepthFailOp);
vk_desc->compareOp = vk_compare_op_from_d3d12(d3d12_desc->StencilFunc);
vk_desc->compareMask = compare_mask;
vk_desc->writeMask = write_mask;
/* The stencil reference value is a dynamic state. Set by OMSetStencilRef(). */
vk_desc->reference = 0;
}
static void ds_desc_from_d3d12(struct VkPipelineDepthStencilStateCreateInfo *vk_desc,
const D3D12_DEPTH_STENCIL_DESC *d3d12_desc)
{
memset(vk_desc, 0, sizeof(*vk_desc));
vk_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
vk_desc->pNext = NULL;
vk_desc->flags = 0;
if ((vk_desc->depthTestEnable = d3d12_desc->DepthEnable))
{
vk_desc->depthWriteEnable = d3d12_desc->DepthWriteMask & D3D12_DEPTH_WRITE_MASK_ALL;
vk_desc->depthCompareOp = vk_compare_op_from_d3d12(d3d12_desc->DepthFunc);
}
else
{
vk_desc->depthWriteEnable = VK_FALSE;
vk_desc->depthCompareOp = VK_COMPARE_OP_NEVER;
}
vk_desc->depthBoundsTestEnable = VK_FALSE;
if ((vk_desc->stencilTestEnable = d3d12_desc->StencilEnable))
{
vk_stencil_op_state_from_d3d12(&vk_desc->front, &d3d12_desc->FrontFace,
d3d12_desc->StencilReadMask, d3d12_desc->StencilWriteMask);
vk_stencil_op_state_from_d3d12(&vk_desc->back, &d3d12_desc->BackFace,
d3d12_desc->StencilReadMask, d3d12_desc->StencilWriteMask);
}
else
{
memset(&vk_desc->front, 0, sizeof(vk_desc->front));
memset(&vk_desc->back, 0, sizeof(vk_desc->back));
}
vk_desc->minDepthBounds = 0.0f;
vk_desc->maxDepthBounds = 1.0f;
}
static enum VkBlendFactor vk_blend_factor_from_d3d12(D3D12_BLEND blend, bool alpha)
{
switch (blend)
{
case D3D12_BLEND_ZERO:
return VK_BLEND_FACTOR_ZERO;
case D3D12_BLEND_ONE:
return VK_BLEND_FACTOR_ONE;
case D3D12_BLEND_SRC_COLOR:
return VK_BLEND_FACTOR_SRC_COLOR;
case D3D12_BLEND_INV_SRC_COLOR:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
case D3D12_BLEND_SRC_ALPHA:
return VK_BLEND_FACTOR_SRC_ALPHA;
case D3D12_BLEND_INV_SRC_ALPHA:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
case D3D12_BLEND_DEST_ALPHA:
return VK_BLEND_FACTOR_DST_ALPHA;
case D3D12_BLEND_INV_DEST_ALPHA:
return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
case D3D12_BLEND_DEST_COLOR:
return VK_BLEND_FACTOR_DST_COLOR;
case D3D12_BLEND_INV_DEST_COLOR:
return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
case D3D12_BLEND_SRC_ALPHA_SAT:
return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
case D3D12_BLEND_BLEND_FACTOR:
if (alpha)
return VK_BLEND_FACTOR_CONSTANT_ALPHA;
return VK_BLEND_FACTOR_CONSTANT_COLOR;
case D3D12_BLEND_INV_BLEND_FACTOR:
if (alpha)
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
case D3D12_BLEND_SRC1_COLOR:
return VK_BLEND_FACTOR_SRC1_COLOR;
case D3D12_BLEND_INV_SRC1_COLOR:
return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
case D3D12_BLEND_SRC1_ALPHA:
return VK_BLEND_FACTOR_SRC1_ALPHA;
case D3D12_BLEND_INV_SRC1_ALPHA:
return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
default:
FIXME("Unhandled blend %#x.\n", blend);
return VK_BLEND_FACTOR_ZERO;
}
}
static enum VkBlendOp vk_blend_op_from_d3d12(D3D12_BLEND_OP op)
{
switch (op)
{
case D3D12_BLEND_OP_ADD:
return VK_BLEND_OP_ADD;
case D3D12_BLEND_OP_SUBTRACT:
return VK_BLEND_OP_SUBTRACT;
case D3D12_BLEND_OP_REV_SUBTRACT:
return VK_BLEND_OP_REVERSE_SUBTRACT;
case D3D12_BLEND_OP_MIN:
return VK_BLEND_OP_MIN;
case D3D12_BLEND_OP_MAX:
return VK_BLEND_OP_MAX;
default:
FIXME("Unhandled blend op %#x.\n", op);
return VK_BLEND_OP_ADD;
}
}
static void blend_attachment_from_d3d12(struct VkPipelineColorBlendAttachmentState *vk_desc,
const D3D12_RENDER_TARGET_BLEND_DESC *d3d12_desc)
{
if (d3d12_desc->BlendEnable)
{
vk_desc->blendEnable = VK_TRUE;
vk_desc->srcColorBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->SrcBlend, false);
vk_desc->dstColorBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->DestBlend, false);
vk_desc->colorBlendOp = vk_blend_op_from_d3d12(d3d12_desc->BlendOp);
vk_desc->srcAlphaBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->SrcBlendAlpha, true);
vk_desc->dstAlphaBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->DestBlendAlpha, true);
vk_desc->alphaBlendOp = vk_blend_op_from_d3d12(d3d12_desc->BlendOpAlpha);
}
else
{
memset(vk_desc, 0, sizeof(*vk_desc));
}
vk_desc->colorWriteMask = 0;
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_RED)
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_GREEN)
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_BLUE)
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_ALPHA)
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
if (d3d12_desc->LogicOpEnable)
FIXME("Ignoring LogicOpEnable %#x.\n", d3d12_desc->LogicOpEnable);
}
static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *state,
struct d3d12_device *device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc)
{
struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct d3d12_root_signature *root_signature;
struct VkSubpassDescription sub_pass_desc;
struct VkRenderPassCreateInfo pass_desc;
const struct vkd3d_format *format;
enum VkVertexInputRate input_rate;
size_t rt_count;
unsigned int i;
uint32_t mask;
VkResult vr;
HRESULT hr;
static const struct
{
enum VkShaderStageFlagBits stage;
ptrdiff_t offset;
}
shader_stages[] =
{
{VK_SHADER_STAGE_VERTEX_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, VS)},
{VK_SHADER_STAGE_FRAGMENT_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, PS)},
{VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, DS)},
{VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, HS)},
{VK_SHADER_STAGE_GEOMETRY_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, GS)},
};
state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
state->refcount = 1;
if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->pRootSignature)))
{
WARN("Root signature is NULL.\n");
return E_INVALIDARG;
}
for (i = 0, graphics->stage_count = 0; i < ARRAY_SIZE(shader_stages); ++i)
{
const D3D12_SHADER_BYTECODE *b = (const void *)((uintptr_t)desc + shader_stages[i].offset);
if (!b->pShaderBytecode)
continue;
if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count],
shader_stages[i].stage, b, root_signature)))
goto fail;
++graphics->stage_count;
}
graphics->attribute_count = desc->InputLayout.NumElements;
if (graphics->attribute_count > ARRAY_SIZE(graphics->attributes))
{
FIXME("InputLayout.NumElements %zu > %zu, ignoring extra elements.\n",
graphics->attribute_count, ARRAY_SIZE(graphics->attributes));
graphics->attribute_count = ARRAY_SIZE(graphics->attributes);
}
for (i = 0, mask = 0; i < graphics->attribute_count; ++i)
{
const D3D12_INPUT_ELEMENT_DESC *e = &desc->InputLayout.pInputElementDescs[i];
if (!(format = vkd3d_get_format(e->Format, false)))
{
WARN("Invalid DXGI format %#x.\n", e->Format);
hr = E_FAIL;
goto fail;
}
if (e->InputSlot >= ARRAY_SIZE(graphics->input_rates))
{
WARN("Invalid input slot %#x.\n", e->InputSlot);
hr = E_FAIL;
goto fail;
}
/* FIXME: Assign locations based on the vertex shader input signature. */
graphics->attributes[i].location = i;
graphics->attributes[i].binding = e->InputSlot;
graphics->attributes[i].format = format->vk_format;
if (e->AlignedByteOffset == D3D12_APPEND_ALIGNED_ELEMENT)
FIXME("D3D12_APPEND_ALIGNED_ELEMENT not implemented.\n");
graphics->attributes[i].offset = e->AlignedByteOffset;
switch (e->InputSlotClass)
{
case D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA:
input_rate = VK_VERTEX_INPUT_RATE_VERTEX;
break;
case D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA:
if (e->InstanceDataStepRate != 1)
FIXME("Ignoring step rate %#x on input element %u.\n", e->InstanceDataStepRate, i);
input_rate = VK_VERTEX_INPUT_RATE_INSTANCE;
break;
default:
FIXME("Unhandled input slot class %#x on input element %u.\n", e->InputSlotClass, i);
hr = E_FAIL;
goto fail;
}
if (mask & (1u << e->InputSlot) && graphics->input_rates[e->InputSlot] != input_rate)
{
FIXME("Input slot class %#x on input element %u conflicts with earlier input slot class %#x.\n",
e->InputSlotClass, e->InputSlot, graphics->input_rates[e->InputSlot]);
hr = E_FAIL;
goto fail;
}
graphics->input_rates[e->InputSlot] = input_rate;
mask |= 1u << e->InputSlot;
}
rt_count = desc->NumRenderTargets;
if (rt_count > ARRAY_SIZE(graphics->attachments) - 1)
{
FIXME("NumRenderTargets %zu > %zu, ignoring extra formats.\n",
rt_count, ARRAY_SIZE(graphics->attachments) - 1);
rt_count = ARRAY_SIZE(graphics->attachments) - 1;
}
graphics->rt_idx = 0;
if (desc->DepthStencilState.DepthEnable || desc->DepthStencilState.StencilEnable)
{
if (!(format = vkd3d_get_format(desc->DSVFormat, true)))
{
WARN("Invalid DXGI format %#x.\n", desc->DSVFormat);
hr = E_FAIL;
goto fail;
}
graphics->attachments[0].flags = 0;
graphics->attachments[0].format = format->vk_format;
graphics->attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
if (desc->DepthStencilState.DepthEnable)
{
graphics->attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
graphics->attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
}
else
{
graphics->attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
graphics->attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
}
if (desc->DepthStencilState.StencilEnable)
{
graphics->attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
graphics->attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
}
else
{
graphics->attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
graphics->attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
}
graphics->attachments[0].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
graphics->attachments[0].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
graphics->attachment_references[0].attachment = 0;
graphics->attachment_references[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
++graphics->rt_idx;
}
for (i = 0; i < rt_count; ++i)
{
unsigned int blend_idx = desc->BlendState.IndependentBlendEnable ? i : 0;
size_t idx = graphics->rt_idx + i;
if (!(format = vkd3d_get_format(desc->RTVFormats[i], false)))
{
WARN("Invalid DXGI format %#x.\n", desc->RTVFormats[i]);
hr = E_FAIL;
goto fail;
}
graphics->attachments[idx].flags = 0;
graphics->attachments[idx].format = format->vk_format;
graphics->attachments[idx].samples = VK_SAMPLE_COUNT_1_BIT;
graphics->attachments[idx].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
graphics->attachments[idx].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
graphics->attachments[idx].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
graphics->attachments[idx].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
graphics->attachments[idx].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
graphics->attachments[idx].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
graphics->attachment_references[idx].attachment = idx;
graphics->attachment_references[idx].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
blend_attachment_from_d3d12(&graphics->blend_attachments[i], &desc->BlendState.RenderTarget[blend_idx]);
}
graphics->attachment_count = graphics->rt_idx + rt_count;
sub_pass_desc.flags = 0;
sub_pass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
sub_pass_desc.inputAttachmentCount = 0;
sub_pass_desc.pInputAttachments = NULL;
sub_pass_desc.colorAttachmentCount = rt_count;
sub_pass_desc.pColorAttachments = &graphics->attachment_references[graphics->rt_idx];
sub_pass_desc.pResolveAttachments = NULL;
if (graphics->rt_idx)
sub_pass_desc.pDepthStencilAttachment = &graphics->attachment_references[0];
else
sub_pass_desc.pDepthStencilAttachment = NULL;
sub_pass_desc.preserveAttachmentCount = 0;
sub_pass_desc.pPreserveAttachments = NULL;
pass_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
pass_desc.pNext = NULL;
pass_desc.flags = 0;
pass_desc.attachmentCount = graphics->attachment_count;
pass_desc.pAttachments = graphics->attachments;
pass_desc.subpassCount = 1;
pass_desc.pSubpasses = &sub_pass_desc;
pass_desc.dependencyCount = 0;
pass_desc.pDependencies = NULL;
if ((vr = VK_CALL(vkCreateRenderPass(device->vk_device, &pass_desc, NULL, &graphics->render_pass))) < 0)
{
WARN("Failed to create Vulkan render pass, vr %d.\n", vr);
hr = hresult_from_vk_result(vr);
goto fail;
}
rs_desc_from_d3d12(&graphics->rs_desc, &desc->RasterizerState);
graphics->ms_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
graphics->ms_desc.pNext = NULL;
graphics->ms_desc.flags = 0;
graphics->ms_desc.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
graphics->ms_desc.sampleShadingEnable = VK_FALSE;
graphics->ms_desc.minSampleShading = 0.0f;
graphics->ms_desc.pSampleMask = NULL;
graphics->ms_desc.alphaToCoverageEnable = desc->BlendState.AlphaToCoverageEnable;
graphics->ms_desc.alphaToOneEnable = VK_FALSE;
ds_desc_from_d3d12(&graphics->ds_desc, &desc->DepthStencilState);
graphics->root_signature = root_signature;
state->vk_bind_point = VK_PIPELINE_BIND_POINT_GRAPHICS;
state->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
return S_OK;
fail:
for (i = 0; i < graphics->stage_count; ++i)
{
VK_CALL(vkDestroyShaderModule(device->vk_device, state->u.graphics.stages[i].module, NULL));
}
return hr;
}
HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state)
{
struct d3d12_pipeline_state *object;
HRESULT hr;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_pipeline_state_init_graphics(object, device, desc)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created graphics pipeline state %p.\n", object);
*state = object;
return S_OK;
}