mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
1451 lines
52 KiB
C
1451 lines
52 KiB
C
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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* Copyright 2016 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_private.h"
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#include "vkd3d_shader.h"
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#include "spirv/1.0/spirv.h"
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/* ID3D12RootSignature */
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static inline struct d3d12_root_signature *impl_from_ID3D12RootSignature(ID3D12RootSignature *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d12_root_signature, ID3D12RootSignature_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_root_signature_QueryInterface(ID3D12RootSignature *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D12RootSignature)
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|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
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|| IsEqualGUID(riid, &IID_ID3D12Object)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D12RootSignature_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d12_root_signature_AddRef(ID3D12RootSignature *iface)
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{
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struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
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ULONG refcount = InterlockedIncrement(&root_signature->refcount);
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TRACE("%p increasing refcount to %u.\n", root_signature, refcount);
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return refcount;
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}
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static void d3d12_root_signature_cleanup(struct d3d12_root_signature *root_signature,
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struct d3d12_device *device)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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unsigned int i;
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if (root_signature->vk_pipeline_layout)
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VK_CALL(vkDestroyPipelineLayout(device->vk_device, root_signature->vk_pipeline_layout, NULL));
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if (root_signature->pool_sizes)
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vkd3d_free(root_signature->pool_sizes);
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if (root_signature->vk_set_layout)
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VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, root_signature->vk_set_layout, NULL));
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if (root_signature->descriptor_mapping)
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vkd3d_free(root_signature->descriptor_mapping);
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if (root_signature->constants)
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vkd3d_free(root_signature->constants);
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for (i = 0; i < root_signature->static_sampler_count; ++i)
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{
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if (root_signature->static_samplers[i])
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VK_CALL(vkDestroySampler(device->vk_device, root_signature->static_samplers[i], NULL));
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}
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if (root_signature->static_samplers)
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vkd3d_free(root_signature->static_samplers);
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}
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static ULONG STDMETHODCALLTYPE d3d12_root_signature_Release(ID3D12RootSignature *iface)
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{
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struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
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ULONG refcount = InterlockedDecrement(&root_signature->refcount);
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TRACE("%p decreasing refcount to %u.\n", root_signature, refcount);
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if (!refcount)
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{
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struct d3d12_device *device = root_signature->device;
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d3d12_root_signature_cleanup(root_signature, device);
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vkd3d_free(root_signature);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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}
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return refcount;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_root_signature_GetPrivateData(ID3D12RootSignature *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_root_signature_SetPrivateData(ID3D12RootSignature *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_root_signature_SetPrivateDataInterface(ID3D12RootSignature *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_root_signature_SetName(ID3D12RootSignature *iface, const WCHAR *name)
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{
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FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_root_signature_GetDevice(ID3D12RootSignature *iface,
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REFIID riid, void **device)
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{
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struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
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TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
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return ID3D12Device_QueryInterface(&root_signature->device->ID3D12Device_iface, riid, device);
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}
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static const struct ID3D12RootSignatureVtbl d3d12_root_signature_vtbl =
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{
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/* IUnknown methods */
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d3d12_root_signature_QueryInterface,
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d3d12_root_signature_AddRef,
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d3d12_root_signature_Release,
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/* ID3D12Object methods */
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d3d12_root_signature_GetPrivateData,
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d3d12_root_signature_SetPrivateData,
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d3d12_root_signature_SetPrivateDataInterface,
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d3d12_root_signature_SetName,
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/* ID3D12DeviceChild methods */
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d3d12_root_signature_GetDevice,
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};
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struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d12_root_signature_vtbl);
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return impl_from_ID3D12RootSignature(iface);
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}
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static VkShaderStageFlags stage_flags_from_visibility(D3D12_SHADER_VISIBILITY visibility)
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{
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switch (visibility)
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{
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case D3D12_SHADER_VISIBILITY_ALL:
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return VK_SHADER_STAGE_ALL;
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case D3D12_SHADER_VISIBILITY_VERTEX:
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return VK_SHADER_STAGE_VERTEX_BIT;
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case D3D12_SHADER_VISIBILITY_HULL:
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return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
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case D3D12_SHADER_VISIBILITY_DOMAIN:
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return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
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case D3D12_SHADER_VISIBILITY_GEOMETRY:
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return VK_SHADER_STAGE_GEOMETRY_BIT;
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case D3D12_SHADER_VISIBILITY_PIXEL:
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return VK_SHADER_STAGE_FRAGMENT_BIT;
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default:
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return 0;
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}
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}
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static VkDescriptorType vk_descriptor_type_from_d3d12_range_type(D3D12_DESCRIPTOR_RANGE_TYPE type)
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{
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switch (type)
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{
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case D3D12_DESCRIPTOR_RANGE_TYPE_SRV:
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return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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case D3D12_DESCRIPTOR_RANGE_TYPE_UAV:
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return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; /* FIXME: Add support for images. */
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case D3D12_DESCRIPTOR_RANGE_TYPE_CBV:
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return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER:
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return VK_DESCRIPTOR_TYPE_SAMPLER;
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default:
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FIXME("Unhandled descriptor range type type %#x.\n", type);
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return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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}
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}
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static VkDescriptorType vk_descriptor_type_from_d3d12_root_parameter(D3D12_ROOT_PARAMETER_TYPE type)
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{
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switch (type)
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{
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case D3D12_ROOT_PARAMETER_TYPE_SRV:
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return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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case D3D12_ROOT_PARAMETER_TYPE_UAV:
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return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; /* FIXME: Add support for images. */
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case D3D12_ROOT_PARAMETER_TYPE_CBV:
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return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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default:
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FIXME("Unhandled descriptor root parameter type %#x.\n", type);
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return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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}
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}
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static enum vkd3d_descriptor_type vkd3d_descriptor_type_from_d3d12_range_type(D3D12_DESCRIPTOR_RANGE_TYPE type)
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{
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switch (type)
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{
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case D3D12_DESCRIPTOR_RANGE_TYPE_SRV:
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return VKD3D_DESCRIPTOR_TYPE_SRV;
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case D3D12_DESCRIPTOR_RANGE_TYPE_UAV:
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return VKD3D_DESCRIPTOR_TYPE_UAV;
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case D3D12_DESCRIPTOR_RANGE_TYPE_CBV:
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return VKD3D_DESCRIPTOR_TYPE_CBV;
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case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER:
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return VKD3D_DESCRIPTOR_TYPE_SAMPLER;
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default:
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FIXME("Unhandled descriptor range type type %#x.\n", type);
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return VKD3D_DESCRIPTOR_TYPE_SRV;
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}
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}
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static enum vkd3d_descriptor_type vkd3d_descriptor_type_from_d3d12_root_parameter_type(
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D3D12_ROOT_PARAMETER_TYPE type)
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{
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switch (type)
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{
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case D3D12_ROOT_PARAMETER_TYPE_SRV:
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return VKD3D_DESCRIPTOR_TYPE_SRV;
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case D3D12_ROOT_PARAMETER_TYPE_UAV:
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return VKD3D_DESCRIPTOR_TYPE_UAV;
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case D3D12_ROOT_PARAMETER_TYPE_CBV:
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return VKD3D_DESCRIPTOR_TYPE_CBV;
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default:
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FIXME("Unhandled descriptor root parameter type %#x.\n", type);
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return VKD3D_DESCRIPTOR_TYPE_SRV;
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}
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}
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static bool vk_binding_from_d3d12_descriptor_range(struct VkDescriptorSetLayoutBinding *binding_desc,
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const D3D12_DESCRIPTOR_RANGE *descriptor_range, uint32_t vk_binding)
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{
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binding_desc->binding = vk_binding;
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binding_desc->descriptorType = vk_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType);
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binding_desc->descriptorCount = 1;
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if (descriptor_range->RegisterSpace)
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{
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FIXME("Unhandled register space %u.\n", descriptor_range->RegisterSpace);
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return false;
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}
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if (descriptor_range->OffsetInDescriptorsFromTableStart != D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
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FIXME("Unhandled offset %#x.\n", descriptor_range->OffsetInDescriptorsFromTableStart);
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return true;
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}
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static bool vk_count_descriptor_types(const VkDescriptorSetLayoutBinding *binding,
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size_t *cbv_count, size_t *uav_buffer_count, size_t *srv_count, size_t *sampler_count)
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{
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switch (binding->descriptorType)
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{
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case VK_DESCRIPTOR_TYPE_SAMPLER:
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*sampler_count += binding->descriptorCount;
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break;
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case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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*cbv_count += binding->descriptorCount;
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break;
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case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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*srv_count += binding->descriptorCount;
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break;
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case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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*uav_buffer_count += binding->descriptorCount;
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break;
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default:
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FIXME("Unhandled descriptor type %#x.\n", binding->descriptorType);
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return false;
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}
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return true;
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}
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static uint32_t d3d12_root_signature_assign_vk_binding(struct d3d12_root_signature *root_signature,
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enum vkd3d_descriptor_type descriptor_type, unsigned int register_idx, uint32_t *descriptor_idx)
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{
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uint32_t binding = *descriptor_idx;
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root_signature->descriptor_mapping[binding].type = descriptor_type;
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root_signature->descriptor_mapping[binding].register_index = register_idx;
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root_signature->descriptor_mapping[binding].descriptor_set = 0;
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root_signature->descriptor_mapping[binding].binding = binding;
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*descriptor_idx += 1;
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return binding;
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}
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static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signature,
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struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc)
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{
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size_t push_count = 0, descriptor_count = 0;
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size_t cbv_count = 0, srv_count = 0, uav_buffer_count = 0, sampler_count = 0;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct VkPipelineLayoutCreateInfo pipeline_layout_info;
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struct VkDescriptorSetLayoutBinding *binding_desc = NULL, *cur_binding;
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struct VkDescriptorSetLayoutCreateInfo set_desc;
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struct VkPushConstantRange *push_constants = NULL;
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uint32_t descriptor_idx;
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unsigned int i, j, k;
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VkResult vr;
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HRESULT hr;
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root_signature->ID3D12RootSignature_iface.lpVtbl = &d3d12_root_signature_vtbl;
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root_signature->refcount = 1;
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root_signature->vk_pipeline_layout = VK_NULL_HANDLE;
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root_signature->pool_sizes = NULL;
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root_signature->vk_set_layout = VK_NULL_HANDLE;
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root_signature->descriptor_mapping = NULL;
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root_signature->constants = NULL;
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root_signature->static_sampler_count = 0;
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root_signature->static_samplers = NULL;
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if (desc->Flags)
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FIXME("Ignoring root signature flags %#x.\n", desc->Flags);
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/* Count the binding descriptors and push constants. */
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for (i = 0; i < desc->NumParameters; ++i)
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{
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const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
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switch (p->ParameterType)
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{
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case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
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for (j = 0; j < p->u.DescriptorTable.NumDescriptorRanges; ++j)
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{
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if (p->u.DescriptorTable.pDescriptorRanges[j].NumDescriptors == 0xffffffff)
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{
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FIXME("Unhandled unbound descriptor range for parameter %u.\n", i);
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return E_NOTIMPL;
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}
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descriptor_count += p->u.DescriptorTable.pDescriptorRanges[j].NumDescriptors;
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}
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break;
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case D3D12_ROOT_PARAMETER_TYPE_CBV:
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case D3D12_ROOT_PARAMETER_TYPE_SRV:
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case D3D12_ROOT_PARAMETER_TYPE_UAV:
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++descriptor_count;
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break;
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case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
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++push_count;
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break;
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default:
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FIXME("Unhandled type %#x for parameter %u.\n", p->ParameterType, i);
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return E_NOTIMPL;
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}
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}
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descriptor_count += desc->NumStaticSamplers;
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if (!(binding_desc = vkd3d_calloc(descriptor_count, sizeof(*binding_desc))))
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{
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hr = E_OUTOFMEMORY;
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goto fail;
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}
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if (!(push_constants = vkd3d_calloc(push_count, sizeof(*push_constants))))
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{
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hr = E_OUTOFMEMORY;
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goto fail;
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}
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root_signature->descriptor_count = descriptor_count;
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if (!(root_signature->descriptor_mapping = vkd3d_calloc(root_signature->descriptor_count,
|
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sizeof(*root_signature->descriptor_mapping))))
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{
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hr = E_OUTOFMEMORY;
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goto fail;
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}
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root_signature->constant_count = push_count;
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if (!(root_signature->constants = vkd3d_calloc(root_signature->constant_count,
|
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sizeof(*root_signature->constants))))
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{
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hr = E_OUTOFMEMORY;
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goto fail;
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}
|
|
|
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/* Map root constants to push constants. */
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for (i = 0, j = 0; i < desc->NumParameters; ++i)
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{
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const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
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if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
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continue;
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|
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/* FIXME: Register spaces should map to set layouts. */
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if (p->u.Constants.RegisterSpace)
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{
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FIXME("Unhandled register space %u for parameter %u.\n", p->u.Constants.RegisterSpace, i);
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hr = E_NOTIMPL;
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goto fail;
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}
|
|
|
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push_constants[j].stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
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push_constants[j].offset = 0;
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push_constants[j].size = p->u.Constants.Num32BitValues * sizeof(uint32_t);
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|
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root_signature->constants[j].root_parameter_index = i;
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root_signature->constants[j].stage_flags = push_constants[j].stageFlags;
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root_signature->constants[j].offset = push_constants[j].offset;
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++j;
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}
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descriptor_idx = 0;
|
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cur_binding = binding_desc;
|
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for (i = 0; i < desc->NumParameters; ++i)
|
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{
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const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
|
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if (p->ParameterType == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
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continue;
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|
|
switch (p->ParameterType)
|
|
{
|
|
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
|
for (j = 0; j < p->u.DescriptorTable.NumDescriptorRanges; ++j)
|
|
{
|
|
const D3D12_DESCRIPTOR_RANGE *descriptor_range = &p->u.DescriptorTable.pDescriptorRanges[j];
|
|
|
|
for (k = 0; k < p->u.DescriptorTable.pDescriptorRanges[j].NumDescriptors; ++k)
|
|
{
|
|
uint32_t vk_binding = d3d12_root_signature_assign_vk_binding(root_signature,
|
|
vkd3d_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType),
|
|
descriptor_range->BaseShaderRegister + k, &descriptor_idx);
|
|
|
|
if (!vk_binding_from_d3d12_descriptor_range(cur_binding, descriptor_range, vk_binding))
|
|
{
|
|
hr = E_NOTIMPL;
|
|
goto fail;
|
|
}
|
|
|
|
cur_binding->stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
|
|
cur_binding->pImmutableSamplers = NULL;
|
|
|
|
if (!vk_count_descriptor_types(cur_binding, &cbv_count, &uav_buffer_count,
|
|
&srv_count, &sampler_count))
|
|
{
|
|
hr = E_NOTIMPL;
|
|
goto fail;
|
|
}
|
|
|
|
++cur_binding;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case D3D12_ROOT_PARAMETER_TYPE_CBV:
|
|
case D3D12_ROOT_PARAMETER_TYPE_SRV:
|
|
case D3D12_ROOT_PARAMETER_TYPE_UAV:
|
|
/* FIXME: Register spaces should map to set layouts. */
|
|
if (p->u.Descriptor.RegisterSpace)
|
|
{
|
|
FIXME("Unhandled register space %u for parameter %u.\n", p->u.Descriptor.RegisterSpace, i);
|
|
hr = E_NOTIMPL;
|
|
goto fail;
|
|
}
|
|
cur_binding->binding = d3d12_root_signature_assign_vk_binding(root_signature,
|
|
vkd3d_descriptor_type_from_d3d12_root_parameter_type(p->ParameterType),
|
|
p->u.Descriptor.ShaderRegister, &descriptor_idx);
|
|
cur_binding->descriptorType = vk_descriptor_type_from_d3d12_root_parameter(p->ParameterType);
|
|
cur_binding->descriptorCount = 1;
|
|
cur_binding->stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
|
|
cur_binding->pImmutableSamplers = NULL;
|
|
|
|
if (!vk_count_descriptor_types(cur_binding, &cbv_count, &uav_buffer_count,
|
|
&srv_count, &sampler_count))
|
|
{
|
|
hr = E_NOTIMPL;
|
|
goto fail;
|
|
}
|
|
|
|
++cur_binding;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled type %#x for parameter %u.\n", p->ParameterType, i);
|
|
hr = E_NOTIMPL;
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
root_signature->static_sampler_count = desc->NumStaticSamplers;
|
|
if (!(root_signature->static_samplers = vkd3d_calloc(root_signature->static_sampler_count,
|
|
sizeof(*root_signature->static_samplers))))
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
goto fail;
|
|
}
|
|
|
|
sampler_count += desc->NumStaticSamplers;
|
|
for (i = 0; i < desc->NumStaticSamplers; ++i)
|
|
{
|
|
const D3D12_STATIC_SAMPLER_DESC *s = &desc->pStaticSamplers[i];
|
|
|
|
if (s->RegisterSpace)
|
|
FIXME("Unhandled register space %u for static sampler %u.\n", s->RegisterSpace, i);
|
|
|
|
if (FAILED(hr = d3d12_device_create_static_sampler(device, s, &root_signature->static_samplers[i])))
|
|
goto fail;
|
|
|
|
cur_binding->binding = d3d12_root_signature_assign_vk_binding(root_signature,
|
|
VKD3D_DESCRIPTOR_TYPE_SAMPLER, s->ShaderRegister, &descriptor_idx);
|
|
cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
|
|
cur_binding->descriptorCount = 1;
|
|
cur_binding->stageFlags = stage_flags_from_visibility(s->ShaderVisibility);
|
|
cur_binding->pImmutableSamplers = &root_signature->static_samplers[i];
|
|
|
|
++cur_binding;
|
|
}
|
|
|
|
set_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
set_desc.pNext = NULL;
|
|
set_desc.flags = 0;
|
|
set_desc.bindingCount = descriptor_count;
|
|
set_desc.pBindings = binding_desc;
|
|
vr = VK_CALL(vkCreateDescriptorSetLayout(device->vk_device, &set_desc, NULL, &root_signature->vk_set_layout));
|
|
vkd3d_free(binding_desc);
|
|
if (vr < 0)
|
|
{
|
|
WARN("Failed to create Vulkan descriptor set layout, vr %d.\n", vr);
|
|
hr = hresult_from_vk_result(vr);
|
|
goto fail;
|
|
}
|
|
|
|
root_signature->pool_size_count = 0;
|
|
if (cbv_count)
|
|
++root_signature->pool_size_count;
|
|
if (srv_count)
|
|
++root_signature->pool_size_count;
|
|
if (uav_buffer_count)
|
|
++root_signature->pool_size_count;
|
|
if (sampler_count)
|
|
++root_signature->pool_size_count;
|
|
if (root_signature->pool_size_count)
|
|
{
|
|
if (!(root_signature->pool_sizes = vkd3d_calloc(root_signature->pool_size_count,
|
|
sizeof(*root_signature->pool_sizes))))
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
goto fail;
|
|
}
|
|
|
|
i = 0;
|
|
if (cbv_count)
|
|
{
|
|
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
root_signature->pool_sizes[i++].descriptorCount = cbv_count;
|
|
}
|
|
if (srv_count)
|
|
{
|
|
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
|
root_signature->pool_sizes[i++].descriptorCount = srv_count;
|
|
}
|
|
if (uav_buffer_count)
|
|
{
|
|
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
|
root_signature->pool_sizes[i++].descriptorCount = uav_buffer_count;
|
|
}
|
|
if (sampler_count)
|
|
{
|
|
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_SAMPLER;
|
|
root_signature->pool_sizes[i++].descriptorCount = sampler_count;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
root_signature->pool_sizes = NULL;
|
|
root_signature->pool_size_count = 0;
|
|
}
|
|
|
|
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
pipeline_layout_info.pNext = NULL;
|
|
pipeline_layout_info.flags = 0;
|
|
pipeline_layout_info.setLayoutCount = 1;
|
|
pipeline_layout_info.pSetLayouts = &root_signature->vk_set_layout;
|
|
pipeline_layout_info.pushConstantRangeCount = push_count;
|
|
pipeline_layout_info.pPushConstantRanges = push_constants;
|
|
if ((vr = VK_CALL(vkCreatePipelineLayout(device->vk_device, &pipeline_layout_info, NULL,
|
|
&root_signature->vk_pipeline_layout))) < 0)
|
|
{
|
|
WARN("Failed to create Vulkan pipeline layout, vr %d.\n", vr);
|
|
hr = hresult_from_vk_result(vr);
|
|
goto fail;
|
|
}
|
|
|
|
vkd3d_free(push_constants);
|
|
|
|
root_signature->device = device;
|
|
ID3D12Device_AddRef(&device->ID3D12Device_iface);
|
|
|
|
return S_OK;
|
|
|
|
fail:
|
|
vkd3d_free(binding_desc);
|
|
vkd3d_free(push_constants);
|
|
d3d12_root_signature_cleanup(root_signature, device);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT d3d12_root_signature_create(struct d3d12_device *device,
|
|
const D3D12_ROOT_SIGNATURE_DESC *desc, struct d3d12_root_signature **root_signature)
|
|
{
|
|
struct d3d12_root_signature *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = vkd3d_malloc(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d12_root_signature_init(object, device, desc)))
|
|
{
|
|
vkd3d_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created root signature %p.\n", object);
|
|
|
|
*root_signature = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
/* ID3D12PipelineState */
|
|
static inline struct d3d12_pipeline_state *impl_from_ID3D12PipelineState(ID3D12PipelineState *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d12_pipeline_state, ID3D12PipelineState_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_QueryInterface(ID3D12PipelineState *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D12PipelineState)
|
|
|| IsEqualGUID(riid, &IID_ID3D12Pageable)
|
|
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_ID3D12Object)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D12PipelineState_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_AddRef(ID3D12PipelineState *iface)
|
|
{
|
|
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
|
|
ULONG refcount = InterlockedIncrement(&state->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", state, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_Release(ID3D12PipelineState *iface)
|
|
{
|
|
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
|
|
ULONG refcount = InterlockedDecrement(&state->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", state, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
struct d3d12_device *device = state->device;
|
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
|
unsigned int i;
|
|
|
|
if (state->vk_bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS)
|
|
{
|
|
for (i = 0; i < state->u.graphics.stage_count; ++i)
|
|
{
|
|
VK_CALL(vkDestroyShaderModule(device->vk_device, state->u.graphics.stages[i].module, NULL));
|
|
}
|
|
VK_CALL(vkDestroyRenderPass(device->vk_device, state->u.graphics.render_pass, NULL));
|
|
}
|
|
else if (state->vk_bind_point == VK_PIPELINE_BIND_POINT_COMPUTE)
|
|
{
|
|
VK_CALL(vkDestroyPipeline(device->vk_device, state->u.compute.vk_pipeline, NULL));
|
|
}
|
|
|
|
vkd3d_free(state);
|
|
|
|
ID3D12Device_Release(&device->ID3D12Device_iface);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_GetPrivateData(ID3D12PipelineState *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetPrivateData(ID3D12PipelineState *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetPrivateDataInterface(ID3D12PipelineState *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetName(ID3D12PipelineState *iface, const WCHAR *name)
|
|
{
|
|
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_GetDevice(ID3D12PipelineState *iface,
|
|
REFIID riid, void **device)
|
|
{
|
|
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
|
|
|
|
TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
|
|
|
|
return ID3D12Device_QueryInterface(&state->device->ID3D12Device_iface, riid, device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_GetCachedBlob(ID3D12PipelineState *iface,
|
|
ID3DBlob **blob)
|
|
{
|
|
FIXME("iface %p, blob %p stub!\n", iface, blob);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3D12PipelineStateVtbl d3d12_pipeline_state_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d12_pipeline_state_QueryInterface,
|
|
d3d12_pipeline_state_AddRef,
|
|
d3d12_pipeline_state_Release,
|
|
/* ID3D12Object methods */
|
|
d3d12_pipeline_state_GetPrivateData,
|
|
d3d12_pipeline_state_SetPrivateData,
|
|
d3d12_pipeline_state_SetPrivateDataInterface,
|
|
d3d12_pipeline_state_SetName,
|
|
/* ID3D12DeviceChild methods */
|
|
d3d12_pipeline_state_GetDevice,
|
|
/* ID3D12PipelineState methods */
|
|
d3d12_pipeline_state_GetCachedBlob,
|
|
};
|
|
|
|
struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d12_pipeline_state_vtbl);
|
|
return impl_from_ID3D12PipelineState(iface);
|
|
}
|
|
|
|
static bool d3d12_shader_bytecode_is_spirv(const D3D12_SHADER_BYTECODE *code)
|
|
{
|
|
return *(uint32_t *)code->pShaderBytecode == SpvMagicNumber;
|
|
}
|
|
|
|
static HRESULT create_shader_stage(struct d3d12_device *device,
|
|
struct VkPipelineShaderStageCreateInfo *stage_desc, enum VkShaderStageFlagBits stage,
|
|
const D3D12_SHADER_BYTECODE *code, struct d3d12_root_signature *root_signature)
|
|
{
|
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
|
struct VkShaderModuleCreateInfo shader_desc;
|
|
struct vkd3d_shader_code spirv = {};
|
|
VkResult vr;
|
|
HRESULT hr;
|
|
|
|
stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
stage_desc->pNext = NULL;
|
|
stage_desc->flags = 0;
|
|
stage_desc->stage = stage;
|
|
stage_desc->pName = "main";
|
|
stage_desc->pSpecializationInfo = NULL;
|
|
|
|
shader_desc.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
shader_desc.pNext = NULL;
|
|
shader_desc.flags = 0;
|
|
|
|
if (d3d12_shader_bytecode_is_spirv(code))
|
|
{
|
|
shader_desc.codeSize = code->BytecodeLength;
|
|
shader_desc.pCode = code->pShaderBytecode;
|
|
}
|
|
else
|
|
{
|
|
struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
|
|
if (FAILED(hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0,
|
|
root_signature->descriptor_mapping, root_signature->descriptor_count, NULL, 0)))
|
|
{
|
|
WARN("Failed to compile shader, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
shader_desc.codeSize = spirv.size;
|
|
shader_desc.pCode = spirv.code;
|
|
}
|
|
|
|
vr = VK_CALL(vkCreateShaderModule(device->vk_device, &shader_desc, NULL, &stage_desc->module));
|
|
vkd3d_shader_free_shader_code(&spirv);
|
|
if (vr < 0)
|
|
{
|
|
WARN("Failed to create Vulkan shader module, vr %d.\n", vr);
|
|
return hresult_from_vk_result(vr);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *state,
|
|
struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc)
|
|
{
|
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
|
struct d3d12_root_signature *root_signature;
|
|
VkComputePipelineCreateInfo pipeline_info;
|
|
VkResult vr;
|
|
HRESULT hr;
|
|
|
|
state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
|
|
state->refcount = 1;
|
|
|
|
if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->pRootSignature)))
|
|
{
|
|
WARN("Root signature is NULL.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
pipeline_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
|
|
pipeline_info.pNext = NULL;
|
|
pipeline_info.flags = 0;
|
|
if (FAILED(hr = create_shader_stage(device, &pipeline_info.stage,
|
|
VK_SHADER_STAGE_COMPUTE_BIT, &desc->CS, root_signature)))
|
|
return hr;
|
|
pipeline_info.layout = root_signature->vk_pipeline_layout;
|
|
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
|
|
pipeline_info.basePipelineIndex = -1;
|
|
|
|
vr = VK_CALL(vkCreateComputePipelines(device->vk_device, VK_NULL_HANDLE,
|
|
1, &pipeline_info, NULL, &state->u.compute.vk_pipeline));
|
|
VK_CALL(vkDestroyShaderModule(device->vk_device, pipeline_info.stage.module, NULL));
|
|
if (vr)
|
|
{
|
|
WARN("Failed to create Vulkan compute pipeline, vr %d.\n", vr);
|
|
return hresult_from_vk_result(vr);
|
|
}
|
|
|
|
state->vk_bind_point = VK_PIPELINE_BIND_POINT_COMPUTE;
|
|
state->device = device;
|
|
ID3D12Device_AddRef(&device->ID3D12Device_iface);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
|
|
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state)
|
|
{
|
|
struct d3d12_pipeline_state *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = vkd3d_malloc(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d12_pipeline_state_init_compute(object, device, desc)))
|
|
{
|
|
vkd3d_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created compute pipeline state %p.\n", object);
|
|
|
|
*state = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static enum VkPolygonMode vk_polygon_mode_from_d3d12(D3D12_FILL_MODE mode)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case D3D12_FILL_MODE_WIREFRAME:
|
|
return VK_POLYGON_MODE_LINE;
|
|
case D3D12_FILL_MODE_SOLID:
|
|
return VK_POLYGON_MODE_FILL;
|
|
default:
|
|
FIXME("Unhandled fill mode %#x.\n", mode);
|
|
return VK_POLYGON_MODE_FILL;
|
|
}
|
|
}
|
|
|
|
static enum VkCullModeFlagBits vk_cull_mode_from_d3d12(D3D12_CULL_MODE mode)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case D3D12_CULL_MODE_NONE:
|
|
return VK_CULL_MODE_NONE;
|
|
case D3D12_CULL_MODE_FRONT:
|
|
return VK_CULL_MODE_FRONT_BIT;
|
|
case D3D12_CULL_MODE_BACK:
|
|
return VK_CULL_MODE_BACK_BIT;
|
|
default:
|
|
FIXME("Unhandled cull mode %#x.\n", mode);
|
|
return VK_CULL_MODE_NONE;
|
|
}
|
|
}
|
|
|
|
static void rs_desc_from_d3d12(struct VkPipelineRasterizationStateCreateInfo *vk_desc,
|
|
const D3D12_RASTERIZER_DESC *d3d12_desc)
|
|
{
|
|
vk_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
vk_desc->pNext = NULL;
|
|
vk_desc->flags = 0;
|
|
vk_desc->depthClampEnable = !d3d12_desc->DepthClipEnable;
|
|
vk_desc->rasterizerDiscardEnable = VK_FALSE;
|
|
vk_desc->polygonMode = vk_polygon_mode_from_d3d12(d3d12_desc->FillMode);
|
|
vk_desc->cullMode = vk_cull_mode_from_d3d12(d3d12_desc->CullMode);
|
|
vk_desc->frontFace = d3d12_desc->FrontCounterClockwise ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE;
|
|
vk_desc->depthBiasEnable = VK_TRUE;
|
|
vk_desc->depthBiasConstantFactor = d3d12_desc->DepthBias;
|
|
vk_desc->depthBiasClamp = d3d12_desc->DepthBiasClamp;
|
|
vk_desc->depthBiasSlopeFactor = d3d12_desc->SlopeScaledDepthBias;
|
|
vk_desc->lineWidth = 1.0f;
|
|
|
|
if (d3d12_desc->MultisampleEnable)
|
|
FIXME("Ignoring MultisampleEnable %#x.\n", d3d12_desc->MultisampleEnable);
|
|
if (d3d12_desc->AntialiasedLineEnable)
|
|
FIXME("Ignoring AntialiasedLineEnable %#x.\n", d3d12_desc->AntialiasedLineEnable);
|
|
if (d3d12_desc->ForcedSampleCount)
|
|
FIXME("Ignoring ForcedSampleCount %#x.\n", d3d12_desc->ForcedSampleCount);
|
|
if (d3d12_desc->ConservativeRaster)
|
|
FIXME("Ignoring ConservativeRaster %#x.\n", d3d12_desc->ConservativeRaster);
|
|
}
|
|
|
|
static enum VkStencilOp vk_stencil_op_from_d3d12(D3D12_STENCIL_OP op)
|
|
{
|
|
switch (op)
|
|
{
|
|
case D3D12_STENCIL_OP_KEEP:
|
|
return VK_STENCIL_OP_KEEP;
|
|
case D3D12_STENCIL_OP_ZERO:
|
|
return VK_STENCIL_OP_ZERO;
|
|
case D3D12_STENCIL_OP_REPLACE:
|
|
return VK_STENCIL_OP_REPLACE;
|
|
case D3D12_STENCIL_OP_INCR_SAT:
|
|
return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
|
|
case D3D12_STENCIL_OP_DECR_SAT:
|
|
return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
|
|
case D3D12_STENCIL_OP_INVERT:
|
|
return VK_STENCIL_OP_INVERT;
|
|
case D3D12_STENCIL_OP_INCR:
|
|
return VK_STENCIL_OP_INCREMENT_AND_WRAP;
|
|
case D3D12_STENCIL_OP_DECR:
|
|
return VK_STENCIL_OP_DECREMENT_AND_WRAP;
|
|
default:
|
|
FIXME("Unhandled stencil op %#x.\n", op);
|
|
return VK_STENCIL_OP_KEEP;
|
|
}
|
|
}
|
|
|
|
enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op)
|
|
{
|
|
switch (op)
|
|
{
|
|
case D3D12_COMPARISON_FUNC_NEVER:
|
|
return VK_COMPARE_OP_NEVER;
|
|
case D3D12_COMPARISON_FUNC_LESS:
|
|
return VK_COMPARE_OP_LESS;
|
|
case D3D12_COMPARISON_FUNC_EQUAL:
|
|
return VK_COMPARE_OP_EQUAL;
|
|
case D3D12_COMPARISON_FUNC_LESS_EQUAL:
|
|
return VK_COMPARE_OP_LESS_OR_EQUAL;
|
|
case D3D12_COMPARISON_FUNC_GREATER:
|
|
return VK_COMPARE_OP_GREATER;
|
|
case D3D12_COMPARISON_FUNC_NOT_EQUAL:
|
|
return VK_COMPARE_OP_NOT_EQUAL;
|
|
case D3D12_COMPARISON_FUNC_GREATER_EQUAL:
|
|
return VK_COMPARE_OP_GREATER_OR_EQUAL;
|
|
case D3D12_COMPARISON_FUNC_ALWAYS:
|
|
return VK_COMPARE_OP_ALWAYS;
|
|
default:
|
|
FIXME("Unhandled compare op %#x.\n", op);
|
|
return VK_COMPARE_OP_NEVER;
|
|
}
|
|
}
|
|
|
|
static void vk_stencil_op_state_from_d3d12(struct VkStencilOpState *vk_desc,
|
|
const D3D12_DEPTH_STENCILOP_DESC *d3d12_desc, uint32_t compare_mask, uint32_t write_mask)
|
|
{
|
|
vk_desc->failOp = vk_stencil_op_from_d3d12(d3d12_desc->StencilFailOp);
|
|
vk_desc->passOp = vk_stencil_op_from_d3d12(d3d12_desc->StencilPassOp);
|
|
vk_desc->depthFailOp = vk_stencil_op_from_d3d12(d3d12_desc->StencilDepthFailOp);
|
|
vk_desc->compareOp = vk_compare_op_from_d3d12(d3d12_desc->StencilFunc);
|
|
vk_desc->compareMask = compare_mask;
|
|
vk_desc->writeMask = write_mask;
|
|
/* The stencil reference value is a dynamic state. Set by OMSetStencilRef(). */
|
|
vk_desc->reference = 0;
|
|
}
|
|
|
|
static void ds_desc_from_d3d12(struct VkPipelineDepthStencilStateCreateInfo *vk_desc,
|
|
const D3D12_DEPTH_STENCIL_DESC *d3d12_desc)
|
|
{
|
|
memset(vk_desc, 0, sizeof(*vk_desc));
|
|
vk_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
|
vk_desc->pNext = NULL;
|
|
vk_desc->flags = 0;
|
|
if ((vk_desc->depthTestEnable = d3d12_desc->DepthEnable))
|
|
{
|
|
vk_desc->depthWriteEnable = d3d12_desc->DepthWriteMask & D3D12_DEPTH_WRITE_MASK_ALL;
|
|
vk_desc->depthCompareOp = vk_compare_op_from_d3d12(d3d12_desc->DepthFunc);
|
|
}
|
|
else
|
|
{
|
|
vk_desc->depthWriteEnable = VK_FALSE;
|
|
vk_desc->depthCompareOp = VK_COMPARE_OP_NEVER;
|
|
}
|
|
vk_desc->depthBoundsTestEnable = VK_FALSE;
|
|
if ((vk_desc->stencilTestEnable = d3d12_desc->StencilEnable))
|
|
{
|
|
vk_stencil_op_state_from_d3d12(&vk_desc->front, &d3d12_desc->FrontFace,
|
|
d3d12_desc->StencilReadMask, d3d12_desc->StencilWriteMask);
|
|
vk_stencil_op_state_from_d3d12(&vk_desc->back, &d3d12_desc->BackFace,
|
|
d3d12_desc->StencilReadMask, d3d12_desc->StencilWriteMask);
|
|
}
|
|
else
|
|
{
|
|
memset(&vk_desc->front, 0, sizeof(vk_desc->front));
|
|
memset(&vk_desc->back, 0, sizeof(vk_desc->back));
|
|
}
|
|
vk_desc->minDepthBounds = 0.0f;
|
|
vk_desc->maxDepthBounds = 1.0f;
|
|
}
|
|
|
|
static enum VkBlendFactor vk_blend_factor_from_d3d12(D3D12_BLEND blend, bool alpha)
|
|
{
|
|
switch (blend)
|
|
{
|
|
case D3D12_BLEND_ZERO:
|
|
return VK_BLEND_FACTOR_ZERO;
|
|
case D3D12_BLEND_ONE:
|
|
return VK_BLEND_FACTOR_ONE;
|
|
case D3D12_BLEND_SRC_COLOR:
|
|
return VK_BLEND_FACTOR_SRC_COLOR;
|
|
case D3D12_BLEND_INV_SRC_COLOR:
|
|
return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
|
|
case D3D12_BLEND_SRC_ALPHA:
|
|
return VK_BLEND_FACTOR_SRC_ALPHA;
|
|
case D3D12_BLEND_INV_SRC_ALPHA:
|
|
return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
case D3D12_BLEND_DEST_ALPHA:
|
|
return VK_BLEND_FACTOR_DST_ALPHA;
|
|
case D3D12_BLEND_INV_DEST_ALPHA:
|
|
return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
|
|
case D3D12_BLEND_DEST_COLOR:
|
|
return VK_BLEND_FACTOR_DST_COLOR;
|
|
case D3D12_BLEND_INV_DEST_COLOR:
|
|
return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
|
|
case D3D12_BLEND_SRC_ALPHA_SAT:
|
|
return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
|
|
case D3D12_BLEND_BLEND_FACTOR:
|
|
if (alpha)
|
|
return VK_BLEND_FACTOR_CONSTANT_ALPHA;
|
|
return VK_BLEND_FACTOR_CONSTANT_COLOR;
|
|
case D3D12_BLEND_INV_BLEND_FACTOR:
|
|
if (alpha)
|
|
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
|
|
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
|
|
case D3D12_BLEND_SRC1_COLOR:
|
|
return VK_BLEND_FACTOR_SRC1_COLOR;
|
|
case D3D12_BLEND_INV_SRC1_COLOR:
|
|
return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
|
|
case D3D12_BLEND_SRC1_ALPHA:
|
|
return VK_BLEND_FACTOR_SRC1_ALPHA;
|
|
case D3D12_BLEND_INV_SRC1_ALPHA:
|
|
return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
|
|
default:
|
|
FIXME("Unhandled blend %#x.\n", blend);
|
|
return VK_BLEND_FACTOR_ZERO;
|
|
}
|
|
}
|
|
|
|
static enum VkBlendOp vk_blend_op_from_d3d12(D3D12_BLEND_OP op)
|
|
{
|
|
switch (op)
|
|
{
|
|
case D3D12_BLEND_OP_ADD:
|
|
return VK_BLEND_OP_ADD;
|
|
case D3D12_BLEND_OP_SUBTRACT:
|
|
return VK_BLEND_OP_SUBTRACT;
|
|
case D3D12_BLEND_OP_REV_SUBTRACT:
|
|
return VK_BLEND_OP_REVERSE_SUBTRACT;
|
|
case D3D12_BLEND_OP_MIN:
|
|
return VK_BLEND_OP_MIN;
|
|
case D3D12_BLEND_OP_MAX:
|
|
return VK_BLEND_OP_MAX;
|
|
default:
|
|
FIXME("Unhandled blend op %#x.\n", op);
|
|
return VK_BLEND_OP_ADD;
|
|
}
|
|
}
|
|
|
|
static void blend_attachment_from_d3d12(struct VkPipelineColorBlendAttachmentState *vk_desc,
|
|
const D3D12_RENDER_TARGET_BLEND_DESC *d3d12_desc)
|
|
{
|
|
if (d3d12_desc->BlendEnable)
|
|
{
|
|
vk_desc->blendEnable = VK_TRUE;
|
|
vk_desc->srcColorBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->SrcBlend, false);
|
|
vk_desc->dstColorBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->DestBlend, false);
|
|
vk_desc->colorBlendOp = vk_blend_op_from_d3d12(d3d12_desc->BlendOp);
|
|
vk_desc->srcAlphaBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->SrcBlendAlpha, true);
|
|
vk_desc->dstAlphaBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->DestBlendAlpha, true);
|
|
vk_desc->alphaBlendOp = vk_blend_op_from_d3d12(d3d12_desc->BlendOpAlpha);
|
|
}
|
|
else
|
|
{
|
|
memset(vk_desc, 0, sizeof(*vk_desc));
|
|
}
|
|
vk_desc->colorWriteMask = 0;
|
|
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_RED)
|
|
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
|
|
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_GREEN)
|
|
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
|
|
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_BLUE)
|
|
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
|
|
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_ALPHA)
|
|
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
|
|
|
|
if (d3d12_desc->LogicOpEnable)
|
|
FIXME("Ignoring LogicOpEnable %#x.\n", d3d12_desc->LogicOpEnable);
|
|
}
|
|
|
|
static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *state,
|
|
struct d3d12_device *device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc)
|
|
{
|
|
struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics;
|
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
|
struct d3d12_root_signature *root_signature;
|
|
struct VkSubpassDescription sub_pass_desc;
|
|
struct VkRenderPassCreateInfo pass_desc;
|
|
const struct vkd3d_format *format;
|
|
enum VkVertexInputRate input_rate;
|
|
size_t rt_count;
|
|
unsigned int i;
|
|
uint32_t mask;
|
|
VkResult vr;
|
|
HRESULT hr;
|
|
|
|
static const struct
|
|
{
|
|
enum VkShaderStageFlagBits stage;
|
|
ptrdiff_t offset;
|
|
}
|
|
shader_stages[] =
|
|
{
|
|
{VK_SHADER_STAGE_VERTEX_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, VS)},
|
|
{VK_SHADER_STAGE_FRAGMENT_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, PS)},
|
|
{VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, DS)},
|
|
{VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, HS)},
|
|
{VK_SHADER_STAGE_GEOMETRY_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, GS)},
|
|
};
|
|
|
|
state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
|
|
state->refcount = 1;
|
|
|
|
if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->pRootSignature)))
|
|
{
|
|
WARN("Root signature is NULL.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
for (i = 0, graphics->stage_count = 0; i < ARRAY_SIZE(shader_stages); ++i)
|
|
{
|
|
const D3D12_SHADER_BYTECODE *b = (const void *)((uintptr_t)desc + shader_stages[i].offset);
|
|
|
|
if (!b->pShaderBytecode)
|
|
continue;
|
|
|
|
if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count],
|
|
shader_stages[i].stage, b, root_signature)))
|
|
goto fail;
|
|
|
|
++graphics->stage_count;
|
|
}
|
|
|
|
graphics->attribute_count = desc->InputLayout.NumElements;
|
|
if (graphics->attribute_count > ARRAY_SIZE(graphics->attributes))
|
|
{
|
|
FIXME("InputLayout.NumElements %zu > %zu, ignoring extra elements.\n",
|
|
graphics->attribute_count, ARRAY_SIZE(graphics->attributes));
|
|
graphics->attribute_count = ARRAY_SIZE(graphics->attributes);
|
|
}
|
|
|
|
for (i = 0, mask = 0; i < graphics->attribute_count; ++i)
|
|
{
|
|
const D3D12_INPUT_ELEMENT_DESC *e = &desc->InputLayout.pInputElementDescs[i];
|
|
|
|
if (!(format = vkd3d_get_format(e->Format)))
|
|
{
|
|
WARN("Invalid DXGI format %#x.\n", e->Format);
|
|
hr = E_FAIL;
|
|
goto fail;
|
|
}
|
|
|
|
if (e->InputSlot >= ARRAY_SIZE(graphics->input_rates))
|
|
{
|
|
WARN("Invalid input slot %#x.\n", e->InputSlot);
|
|
hr = E_FAIL;
|
|
goto fail;
|
|
}
|
|
|
|
/* FIXME: Assign locations based on the vertex shader input signature. */
|
|
graphics->attributes[i].location = i;
|
|
graphics->attributes[i].binding = e->InputSlot;
|
|
graphics->attributes[i].format = format->vk_format;
|
|
if (e->AlignedByteOffset == D3D12_APPEND_ALIGNED_ELEMENT)
|
|
FIXME("D3D12_APPEND_ALIGNED_ELEMENT not implemented.\n");
|
|
graphics->attributes[i].offset = e->AlignedByteOffset;
|
|
|
|
switch (e->InputSlotClass)
|
|
{
|
|
case D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA:
|
|
input_rate = VK_VERTEX_INPUT_RATE_VERTEX;
|
|
break;
|
|
|
|
case D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA:
|
|
if (e->InstanceDataStepRate != 1)
|
|
FIXME("Ignoring step rate %#x on input element %u.\n", e->InstanceDataStepRate, i);
|
|
input_rate = VK_VERTEX_INPUT_RATE_INSTANCE;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled input slot class %#x on input element %u.\n", e->InputSlotClass, i);
|
|
hr = E_FAIL;
|
|
goto fail;
|
|
}
|
|
|
|
if (mask & (1u << e->InputSlot) && graphics->input_rates[e->InputSlot] != input_rate)
|
|
{
|
|
FIXME("Input slot class %#x on input element %u conflicts with earlier input slot class %#x.\n",
|
|
e->InputSlotClass, e->InputSlot, graphics->input_rates[e->InputSlot]);
|
|
hr = E_FAIL;
|
|
goto fail;
|
|
}
|
|
graphics->input_rates[e->InputSlot] = input_rate;
|
|
mask |= 1u << e->InputSlot;
|
|
}
|
|
|
|
rt_count = desc->NumRenderTargets;
|
|
if (rt_count > ARRAY_SIZE(graphics->attachments) - 1)
|
|
{
|
|
FIXME("NumRenderTargets %zu > %zu, ignoring extra formats.\n",
|
|
rt_count, ARRAY_SIZE(graphics->attachments) - 1);
|
|
rt_count = ARRAY_SIZE(graphics->attachments) - 1;
|
|
}
|
|
|
|
graphics->rt_idx = 0;
|
|
if (desc->DepthStencilState.DepthEnable || desc->DepthStencilState.StencilEnable)
|
|
{
|
|
if (!(format = vkd3d_get_format(desc->DSVFormat)))
|
|
{
|
|
WARN("Invalid DXGI format %#x.\n", desc->DSVFormat);
|
|
hr = E_FAIL;
|
|
goto fail;
|
|
}
|
|
|
|
graphics->attachments[0].flags = 0;
|
|
graphics->attachments[0].format = format->vk_format;
|
|
graphics->attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
if (desc->DepthStencilState.DepthEnable)
|
|
{
|
|
graphics->attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
graphics->attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
}
|
|
else
|
|
{
|
|
graphics->attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
graphics->attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
}
|
|
if (desc->DepthStencilState.StencilEnable)
|
|
{
|
|
graphics->attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
graphics->attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
}
|
|
else
|
|
{
|
|
graphics->attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
graphics->attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
}
|
|
graphics->attachments[0].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
graphics->attachments[0].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
|
|
graphics->attachment_references[0].attachment = 0;
|
|
graphics->attachment_references[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
++graphics->rt_idx;
|
|
}
|
|
|
|
for (i = 0; i < rt_count; ++i)
|
|
{
|
|
unsigned int blend_idx = desc->BlendState.IndependentBlendEnable ? i : 0;
|
|
size_t idx = graphics->rt_idx + i;
|
|
|
|
if (!(format = vkd3d_get_format(desc->RTVFormats[i])))
|
|
{
|
|
WARN("Invalid DXGI format %#x.\n", desc->RTVFormats[i]);
|
|
hr = E_FAIL;
|
|
goto fail;
|
|
}
|
|
|
|
graphics->attachments[idx].flags = 0;
|
|
graphics->attachments[idx].format = format->vk_format;
|
|
graphics->attachments[idx].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
graphics->attachments[idx].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
graphics->attachments[idx].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
graphics->attachments[idx].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
graphics->attachments[idx].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
graphics->attachments[idx].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
graphics->attachments[idx].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
|
|
graphics->attachment_references[idx].attachment = idx;
|
|
graphics->attachment_references[idx].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
|
|
blend_attachment_from_d3d12(&graphics->blend_attachments[i], &desc->BlendState.RenderTarget[blend_idx]);
|
|
}
|
|
graphics->attachment_count = graphics->rt_idx + rt_count;
|
|
|
|
sub_pass_desc.flags = 0;
|
|
sub_pass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
sub_pass_desc.inputAttachmentCount = 0;
|
|
sub_pass_desc.pInputAttachments = NULL;
|
|
sub_pass_desc.colorAttachmentCount = rt_count;
|
|
sub_pass_desc.pColorAttachments = &graphics->attachment_references[graphics->rt_idx];
|
|
sub_pass_desc.pResolveAttachments = NULL;
|
|
if (graphics->rt_idx)
|
|
sub_pass_desc.pDepthStencilAttachment = &graphics->attachment_references[0];
|
|
else
|
|
sub_pass_desc.pDepthStencilAttachment = NULL;
|
|
sub_pass_desc.preserveAttachmentCount = 0;
|
|
sub_pass_desc.pPreserveAttachments = NULL;
|
|
|
|
pass_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
pass_desc.pNext = NULL;
|
|
pass_desc.flags = 0;
|
|
pass_desc.attachmentCount = graphics->attachment_count;
|
|
pass_desc.pAttachments = graphics->attachments;
|
|
pass_desc.subpassCount = 1;
|
|
pass_desc.pSubpasses = &sub_pass_desc;
|
|
pass_desc.dependencyCount = 0;
|
|
pass_desc.pDependencies = NULL;
|
|
if ((vr = VK_CALL(vkCreateRenderPass(device->vk_device, &pass_desc, NULL, &graphics->render_pass))) < 0)
|
|
{
|
|
WARN("Failed to create Vulkan render pass, vr %d.\n", vr);
|
|
hr = hresult_from_vk_result(vr);
|
|
goto fail;
|
|
}
|
|
|
|
rs_desc_from_d3d12(&graphics->rs_desc, &desc->RasterizerState);
|
|
|
|
graphics->ms_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
|
graphics->ms_desc.pNext = NULL;
|
|
graphics->ms_desc.flags = 0;
|
|
graphics->ms_desc.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
graphics->ms_desc.sampleShadingEnable = VK_FALSE;
|
|
graphics->ms_desc.minSampleShading = 0.0f;
|
|
graphics->ms_desc.pSampleMask = NULL;
|
|
graphics->ms_desc.alphaToCoverageEnable = desc->BlendState.AlphaToCoverageEnable;
|
|
graphics->ms_desc.alphaToOneEnable = VK_FALSE;
|
|
|
|
ds_desc_from_d3d12(&graphics->ds_desc, &desc->DepthStencilState);
|
|
|
|
graphics->root_signature = root_signature;
|
|
|
|
state->vk_bind_point = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
state->device = device;
|
|
ID3D12Device_AddRef(&device->ID3D12Device_iface);
|
|
|
|
return S_OK;
|
|
|
|
fail:
|
|
for (i = 0; i < graphics->stage_count; ++i)
|
|
{
|
|
VK_CALL(vkDestroyShaderModule(device->vk_device, state->u.graphics.stages[i].module, NULL));
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
|
|
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state)
|
|
{
|
|
struct d3d12_pipeline_state *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = vkd3d_malloc(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d12_pipeline_state_init_graphics(object, device, desc)))
|
|
{
|
|
vkd3d_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created graphics pipeline state %p.\n", object);
|
|
|
|
*state = object;
|
|
|
|
return S_OK;
|
|
}
|