libs/vkd3d: Fix mapping for SRV/UAV root descriptors.

This commit is contained in:
Józef Kucia 2017-08-11 13:58:04 +02:00
parent 3b854a0023
commit 69745d1c08

View File

@ -523,13 +523,13 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *
static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signature *root_signature,
enum vkd3d_descriptor_type descriptor_type, unsigned int base_register_idx,
unsigned int binding_count, bool duplicate_descriptors, uint32_t *descriptor_idx)
unsigned int binding_count, bool is_buffer_descriptor, bool duplicate_descriptors,
uint32_t *descriptor_idx)
{
bool is_buffer_descriptor;
uint32_t first_binding;
unsigned int i;
is_buffer_descriptor = descriptor_type == VKD3D_DESCRIPTOR_TYPE_CBV;
is_buffer_descriptor |= descriptor_type == VKD3D_DESCRIPTOR_TYPE_CBV;
duplicate_descriptors = (descriptor_type == VKD3D_DESCRIPTOR_TYPE_SRV
|| descriptor_type == VKD3D_DESCRIPTOR_TYPE_UAV)
&& duplicate_descriptors;
@ -649,7 +649,7 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
vk_binding = d3d12_root_signature_assign_vk_bindings(root_signature,
vkd3d_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType),
descriptor_range->BaseShaderRegister, descriptor_range->NumDescriptors,
true, &descriptor_idx);
false, true, &descriptor_idx);
/* Unroll descriptor range. */
for (k = 0; k < descriptor_range->NumDescriptors; ++k)
@ -700,7 +700,7 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
}
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature,
vkd3d_descriptor_type_from_d3d12_root_parameter_type(p->ParameterType),
p->u.Descriptor.ShaderRegister, 1, false, &descriptor_idx);
p->u.Descriptor.ShaderRegister, 1, true, false, &descriptor_idx);
cur_binding->descriptorType = vk_descriptor_type_from_d3d12_root_parameter(p->ParameterType);
cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
@ -738,7 +738,7 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
goto fail;
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature,
VKD3D_DESCRIPTOR_TYPE_SAMPLER, s->ShaderRegister, 1, false, &descriptor_idx);
VKD3D_DESCRIPTOR_TYPE_SAMPLER, s->ShaderRegister, 1, false, false, &descriptor_idx);
cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(s->ShaderVisibility);