libs/vkd3d: Store Vulkan bindings for descriptor table root parameters in root signature.

This commit is contained in:
Józef Kucia 2017-08-04 17:06:33 +02:00
parent db3a112fb5
commit fa0a2eab21
3 changed files with 87 additions and 26 deletions

View File

@ -2268,7 +2268,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootSignature(ID3D12
}
static void d3d12_command_list_set_descriptor_table(struct d3d12_command_list *list,
VkDescriptorSet descriptor_set, unsigned int index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
struct d3d12_root_signature *root_signature, VkDescriptorSet descriptor_set,
unsigned int index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
{
struct d3d12_device *device = list->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
@ -2276,6 +2277,8 @@ static void d3d12_command_list_set_descriptor_table(struct d3d12_command_list *l
struct d3d12_cbv_srv_uav_desc *descriptor;
struct VkDescriptorImageInfo image_info;
assert(root_signature->parameters[index].parameter_type == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE);
/* FIXME: Only a single descriptor is supported currently. */
descriptor = (struct d3d12_cbv_srv_uav_desc *)(intptr_t)base_descriptor.ptr;
@ -2335,8 +2338,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootDescriptorTable(I
FIXME("iface %p, root_parameter_index %u, base_descriptor %#"PRIx64" partial-stub!\n",
iface, root_parameter_index, base_descriptor.ptr);
d3d12_command_list_set_descriptor_table(list, list->compute_descriptor_set,
root_parameter_index, base_descriptor);
d3d12_command_list_set_descriptor_table(list, list->compute_root_signature,
list->compute_descriptor_set, root_parameter_index, base_descriptor);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList *iface,
@ -2347,8 +2350,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootDescriptorTable(
FIXME("iface %p, root_parameter_index %u, base_descriptor %#"PRIx64" partial-stub!\n",
iface, root_parameter_index, base_descriptor.ptr);
d3d12_command_list_set_descriptor_table(list, list->graphics_descriptor_set,
root_parameter_index, base_descriptor);
d3d12_command_list_set_descriptor_table(list, list->graphics_root_signature,
list->graphics_descriptor_set, root_parameter_index, base_descriptor);
}
static void d3d12_command_list_set_root_constants(struct d3d12_command_list *list,
@ -2358,6 +2361,8 @@ static void d3d12_command_list_set_root_constants(struct d3d12_command_list *lis
const struct d3d12_root_constant *constant = &root_signature->parameters[index].u.constant;
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
assert(root_signature->parameters[index].parameter_type == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS);
VK_CALL(vkCmdPushConstants(list->vk_command_buffer, root_signature->vk_pipeline_layout,
constant->stage_flags, constant->offset + offset * sizeof(uint32_t), count * sizeof(uint32_t), data));
}
@ -2420,6 +2425,8 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
struct VkDescriptorBufferInfo buffer_info;
struct d3d12_resource *resource;
assert(root_signature->parameters[index].parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV);
resource = vkd3d_gpu_va_allocator_dereference(&list->device->gpu_va_allocator, gpu_address);
buffer_info.buffer = resource->u.vk_buffer;
buffer_info.offset = gpu_address - resource->gpu_address;

View File

@ -73,7 +73,14 @@ static void d3d12_root_signature_cleanup(struct d3d12_root_signature *root_signa
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, root_signature->vk_set_layout, NULL));
if (root_signature->parameters)
{
for (i = 0; i < root_signature->parameter_count; ++i)
{
if (root_signature->parameters[i].parameter_type == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free(root_signature->parameters[i].u.descriptor_table.ranges);
}
vkd3d_free(root_signature->parameters);
}
if (root_signature->descriptor_mapping)
vkd3d_free(root_signature->descriptor_mapping);
@ -435,6 +442,7 @@ static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signat
}
else
{
/* Move used push constants ranges to front. */
offset = 0;
for (i = 0, j = 0; i <= D3D12_SHADER_VISIBILITY_PIXEL; ++i)
{
@ -470,6 +478,7 @@ static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signat
offset = push_constants_offset[idx];
push_constants_offset[idx] += p->u.Constants.Num32BitValues * sizeof(uint32_t);
root_signature->parameters[i].parameter_type = p->ParameterType;
root_constant->stage_flags = push_count == 1
? push_constants[0].stageFlags : stage_flags_from_visibility(p->ShaderVisibility);
root_constant->offset = offset;
@ -488,18 +497,27 @@ static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signat
return S_OK;
}
static uint32_t d3d12_root_signature_assign_vk_binding(struct d3d12_root_signature *root_signature,
enum vkd3d_descriptor_type descriptor_type, unsigned int register_idx, uint32_t *descriptor_idx)
static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signature *root_signature,
enum vkd3d_descriptor_type descriptor_type, unsigned int base_register_idx,
unsigned int binding_count, uint32_t *descriptor_idx)
{
uint32_t binding = *descriptor_idx;
uint32_t first_binding, binding;
unsigned int i;
root_signature->descriptor_mapping[binding].type = descriptor_type;
root_signature->descriptor_mapping[binding].register_index = register_idx;
root_signature->descriptor_mapping[binding].descriptor_set = 0;
root_signature->descriptor_mapping[binding].binding = binding;
first_binding = *descriptor_idx;
for (i = 0; i < binding_count; ++i)
{
binding = *descriptor_idx;
*descriptor_idx += 1;
return binding;
root_signature->descriptor_mapping[binding].type = descriptor_type;
root_signature->descriptor_mapping[binding].register_index = base_register_idx + i;
root_signature->descriptor_mapping[binding].descriptor_set = 0;
root_signature->descriptor_mapping[binding].binding = binding;
*descriptor_idx += 1;
}
return first_binding;
}
static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signature,
@ -535,7 +553,8 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
if (FAILED(hr = d3d12_root_signature_info_from_desc(&info, desc)))
return hr;
if (!(root_signature->parameters = vkd3d_calloc(desc->NumParameters,
root_signature->parameter_count = desc->NumParameters;
if (!(root_signature->parameters = vkd3d_calloc(root_signature->parameter_count,
sizeof(*root_signature->parameters))))
{
hr = E_OUTOFMEMORY;
@ -577,17 +596,32 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
switch (p->ParameterType)
{
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
for (j = 0; j < p->u.DescriptorTable.NumDescriptorRanges; ++j)
{
struct d3d12_root_descriptor_table *table = &root_signature->parameters[i].u.descriptor_table;
unsigned int range_count = p->u.DescriptorTable.NumDescriptorRanges;
root_signature->parameters[i].parameter_type = p->ParameterType;
table->range_count = range_count;
if (!(table->ranges = vkd3d_calloc(table->range_count, sizeof(*table->ranges))))
{
hr = E_OUTOFMEMORY;
goto fail;
}
for (j = 0; j < range_count; ++j)
{
const D3D12_DESCRIPTOR_RANGE *descriptor_range = &p->u.DescriptorTable.pDescriptorRanges[j];
uint32_t vk_binding;
for (k = 0; k < p->u.DescriptorTable.pDescriptorRanges[j].NumDescriptors; ++k)
vk_binding = d3d12_root_signature_assign_vk_bindings(root_signature,
vkd3d_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType),
descriptor_range->BaseShaderRegister, descriptor_range->NumDescriptors,
&descriptor_idx);
/* Unroll descriptor range. */
for (k = 0; k < descriptor_range->NumDescriptors; ++k)
{
uint32_t vk_binding = d3d12_root_signature_assign_vk_binding(root_signature,
vkd3d_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType),
descriptor_range->BaseShaderRegister + k, &descriptor_idx);
if (!vk_binding_from_d3d12_descriptor_range(cur_binding, descriptor_range, vk_binding))
if (!vk_binding_from_d3d12_descriptor_range(cur_binding, descriptor_range, vk_binding + k))
{
hr = E_NOTIMPL;
goto fail;
@ -598,8 +632,12 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
++cur_binding;
}
table->ranges[j].binding = vk_binding;
table->ranges[j].descriptor_count = descriptor_range->NumDescriptors;
}
break;
}
case D3D12_ROOT_PARAMETER_TYPE_CBV:
case D3D12_ROOT_PARAMETER_TYPE_SRV:
@ -611,14 +649,15 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
hr = E_NOTIMPL;
goto fail;
}
cur_binding->binding = d3d12_root_signature_assign_vk_binding(root_signature,
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature,
vkd3d_descriptor_type_from_d3d12_root_parameter_type(p->ParameterType),
p->u.Descriptor.ShaderRegister, &descriptor_idx);
p->u.Descriptor.ShaderRegister, 1, &descriptor_idx);
cur_binding->descriptorType = vk_descriptor_type_from_d3d12_root_parameter(p->ParameterType);
cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
cur_binding->pImmutableSamplers = NULL;
root_signature->parameters[i].parameter_type = p->ParameterType;
root_signature->parameters[i].u.descriptor.binding = cur_binding->binding;
++cur_binding;
@ -649,8 +688,8 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
if (FAILED(hr = d3d12_device_create_static_sampler(device, s, &root_signature->static_samplers[i])))
goto fail;
cur_binding->binding = d3d12_root_signature_assign_vk_binding(root_signature,
VKD3D_DESCRIPTOR_TYPE_SAMPLER, s->ShaderRegister, &descriptor_idx);
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature,
VKD3D_DESCRIPTOR_TYPE_SAMPLER, s->ShaderRegister, 1, &descriptor_idx);
cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(s->ShaderVisibility);

View File

@ -265,6 +265,18 @@ struct d3d12_query_heap
HRESULT d3d12_query_heap_create(struct d3d12_device *device,
struct d3d12_query_heap **heap) DECLSPEC_HIDDEN;
struct d3d12_root_descriptor_table_range
{
uint32_t binding;
unsigned int descriptor_count;
};
struct d3d12_root_descriptor_table
{
unsigned int range_count;
struct d3d12_root_descriptor_table_range *ranges;
};
struct d3d12_root_constant
{
VkShaderStageFlags stage_flags;
@ -278,10 +290,12 @@ struct d3d12_root_descriptor
struct d3d12_root_parameter
{
D3D12_ROOT_PARAMETER_TYPE parameter_type;
union
{
struct d3d12_root_constant constant;
struct d3d12_root_descriptor descriptor;
struct d3d12_root_descriptor_table descriptor_table;
} u;
};
@ -298,6 +312,7 @@ struct d3d12_root_signature
size_t pool_size_count;
struct d3d12_root_parameter *parameters;
unsigned int parameter_count;
unsigned int descriptor_count;
struct vkd3d_shader_resource_binding *descriptor_mapping;