3a1c32acd4
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_scan().
...
The other cases are similar and common code can be refactored.
Ideally the HLSL parser will eventually fit the same model, but that
will require more extensive work.
2024-03-08 23:35:53 +01:00
9aa86901e3
vkd3d-shader/d3d-asm: Support emitting the shader signature.
2024-03-07 23:08:24 +01:00
9d99389663
vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum.
2024-03-07 23:08:22 +01:00
94d641783b
vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it.
2024-03-07 23:08:20 +01:00
9c678532a7
vkd3d-shader/ir: Dump the domination relationship.
2024-02-22 22:45:16 +01:00
656c068b32
vkd3d-shader/fx: Do not align strings for fx_4/fx_5 profiles.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-02-19 21:12:07 +01:00
6e634ad690
vkd3d-shader: Raise the instruction parameter allocation size if necessary.
...
Monolithic switch instructions have no definite case count limit.
2024-02-14 21:48:38 +01:00
ced8543952
vkd3d-shader: Use vkd3d_atomic_increment_u32() in vkd3d_shader_dump_blob().
2024-02-01 00:08:18 +01:00
fee3b94563
vkd3d-shader: Start an if-block on VKD3DSIH_IFC in vkd3d_shader_scan_instruction().
2024-01-25 22:24:50 +01:00
adfbecef3c
vkd3d-shader/spirv: Handle globally coherent UAVs.
2024-01-25 22:24:20 +01:00
b92f6c448a
vkd3d-shader/ir: Lower texkill instructions to discard_nz.
2024-01-24 22:37:41 +01:00
23dcd4f22b
vkd3d-shader/ir: Store the shader version in struct vsir_program.
2024-01-22 22:18:50 +01:00
fc9043be3c
vkd3d-shader/ir: Introduce struct vsir_program.
2024-01-22 22:18:48 +01:00
a0207436f2
vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-01-11 23:04:48 +01:00
9494b72224
vkd3d-shader: Add separate binary target type for effects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-01-11 23:04:48 +01:00
a02cd1cf64
vkd3d-shader/dxil: Do not use the parser before it is initialized.
2024-01-03 22:38:24 +01:00
4ff389854c
vkd3d-shader: Allow compiling d3d bytecode to SPIR-V.
2023-12-14 23:19:31 +01:00
2bc40385d9
vkd3d-shader: Do not scan DCL instructions which do not declare resources.
2023-12-14 23:19:28 +01:00
8af47a96ea
vkd3d-shader: Do not scan the shader in vkd3d_shader_parser_compile() for assembly targets.
2023-12-14 23:19:28 +01:00
1015cc952e
vkd3d-shader/d3d-asm: Add an "internal" mode for the ASM dumper.
...
The new mode exposes more details about what's going on inside the VSIR
code and it's meant to ease development and debugging.
2023-12-12 23:16:26 +01:00
28f32349f4
vkd3d-shader: Add a helper to search the scan descriptor info.
...
Avoid shadowing "info" in vkd3d_shader_scan_combined_sampler_declaration().
2023-12-07 21:57:34 +01:00
f2a656b876
vkd3d-shader/dxil: Introduce a value type for immediate constant buffers.
2023-11-22 22:07:56 +01:00
ae4341b565
vkd3d-shader/ir: Use location information from the instruction in vkd3d_shader_scan_instruction().
2023-11-21 22:41:58 +01:00
01dad41862
vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.
...
And output a warning instead.
2023-11-21 22:41:57 +01:00
5b82afb83f
vkd3d-shader/ir: Decorate vkd3d_shader_scan_error() with VKD3D_PRINTF_FUNC.
2023-11-21 22:41:55 +01:00