vkd3d-shader: Use vkd3d_atomic_increment_u32() in vkd3d_shader_dump_blob().

This commit is contained in:
Henri Verbeet 2024-01-23 18:05:26 +01:00 committed by Alexandre Julliard
parent fef30dac2c
commit ced8543952
Notes: Alexandre Julliard 2024-02-01 00:31:05 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/613

View File

@ -424,12 +424,12 @@ void set_string(struct vkd3d_bytecode_buffer *buffer, size_t offset, const char
static void vkd3d_shader_dump_blob(const char *path, const char *profile,
const char *suffix, const void *data, size_t size)
{
static LONG shader_id = 0;
static unsigned int shader_id = 0;
char filename[1024];
unsigned int id;
FILE *f;
id = InterlockedIncrement(&shader_id) - 1;
id = vkd3d_atomic_increment_u32(&shader_id) - 1;
if (profile)
snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%u-%s.%s", path, id, profile, suffix);