vkd3d-shader: Do not scan the shader in vkd3d_shader_parser_compile() for assembly targets.

This commit is contained in:
Zebediah Figura 2023-12-13 15:50:01 -06:00 committed by Alexandre Julliard
parent f23426ec32
commit 8af47a96ea
Notes: Alexandre Julliard 2023-12-14 23:31:52 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/518

View File

@ -1540,9 +1540,6 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
scan_info = *compile_info;
if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0)
return ret;
switch (compile_info->target_type)
{
case VKD3D_SHADER_TARGET_D3D_ASM:
@ -1550,6 +1547,8 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
break;
case VKD3D_SHADER_TARGET_GLSL:
if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0)
return ret;
if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
message_context, &parser->location)))
{
@ -1560,19 +1559,22 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out);
vkd3d_glsl_generator_destroy(glsl_generator);
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
break;
case VKD3D_SHADER_TARGET_SPIRV_BINARY:
case VKD3D_SHADER_TARGET_SPIRV_TEXT:
if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0)
return ret;
ret = spirv_compile(parser, &scan_descriptor_info, compile_info, out, message_context);
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
break;
default:
/* Validation should prevent us from reaching this. */
assert(0);
vkd3d_unreachable();
}
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
return ret;
}