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vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_scan().
The other cases are similar and common code can be refactored. Ideally the HLSL parser will eventually fit the same model, but that will require more extensive work.
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Notes:
Alexandre Julliard
2024-03-08 23:47:38 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/679
@ -1555,29 +1555,32 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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vkd3d_shader_dump_shader(compile_info);
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switch (compile_info->source_type)
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if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL)
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{
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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ret = scan_dxbc(compile_info, &message_context);
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break;
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FIXME("HLSL support not implemented.\n");
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ret = VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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else
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{
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switch (compile_info->source_type)
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{
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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ret = scan_dxbc(compile_info, &message_context);
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break;
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case VKD3D_SHADER_SOURCE_HLSL:
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FIXME("HLSL support not implemented.\n");
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ret = VKD3D_ERROR_NOT_IMPLEMENTED;
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break;
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case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
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ret = scan_d3dbc(compile_info, &message_context);
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break;
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case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
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ret = scan_d3dbc(compile_info, &message_context);
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break;
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case VKD3D_SHADER_SOURCE_DXBC_DXIL:
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ret = scan_dxil(compile_info, &message_context);
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break;
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case VKD3D_SHADER_SOURCE_DXBC_DXIL:
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ret = scan_dxil(compile_info, &message_context);
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break;
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default:
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ERR("Unsupported source type %#x.\n", compile_info->source_type);
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ret = VKD3D_ERROR_INVALID_ARGUMENT;
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break;
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default:
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ERR("Unsupported source type %#x.\n", compile_info->source_type);
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ret = VKD3D_ERROR_INVALID_ARGUMENT;
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break;
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}
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}
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vkd3d_shader_message_context_trace_messages(&message_context);
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