vkd3d-shader: Allow compiling d3d bytecode to SPIR-V.

This commit is contained in:
Zebediah Figura 2022-03-12 16:57:27 -06:00 committed by Alexandre Julliard
parent 6a514ebe8e
commit 4ff389854c
Notes: Alexandre Julliard 2023-12-14 23:31:52 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/518

View File

@ -1626,14 +1626,10 @@ static int compile_d3d_bytecode(const struct vkd3d_shader_compile_info *compile_
return ret;
}
if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
{
ret = vkd3d_dxbc_binary_to_text(&parser->instructions, &parser->shader_version, compile_info, out, VSIR_ASM_D3D);
vkd3d_shader_parser_destroy(parser);
return ret;
}
ret = vkd3d_shader_parser_compile(parser, compile_info, out, message_context);
return VKD3D_ERROR;
vkd3d_shader_parser_destroy(parser);
return ret;
}
static int compile_dxbc_dxil(const struct vkd3d_shader_compile_info *compile_info,
@ -1911,6 +1907,10 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
static const enum vkd3d_shader_target_type d3dbc_types[] =
{
VKD3D_SHADER_TARGET_SPIRV_BINARY,
#ifdef HAVE_SPIRV_TOOLS
VKD3D_SHADER_TARGET_SPIRV_TEXT,
#endif
VKD3D_SHADER_TARGET_D3D_ASM,
};