678 Commits

Author SHA1 Message Date
Henri Verbeet
be8efb9c9c vkd3d-utils: Implement D3DGetInputAndOutputSignatureBlob(). 2023-10-18 20:58:24 +02:00
Henri Verbeet
247eaa6b7d vkd3d-utils: Implement D3DGetDebugInfo(). 2023-10-18 20:58:24 +02:00
Henri Verbeet
b63c853688 vkd3d-utils: Implement D3DGetBlobPart().
This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Zebediah Figura
72e8b6e0dc include: Fix some confusingly structured documentation.
Fixes: 7a4ae434dfa4cccc1e832455133930066d2ab575.
2023-10-10 22:11:37 +02:00
Zebediah Figura
7a4ae434df include: Define an API for mapping sm1 samplers to the target environment. 2023-10-09 21:58:38 +02:00
Martin Storsjö
e44a1927e5 include: Add an #include of d3d12sdklayers.h in vkd3d_d3d12.idl.
This matches what is done in the upstream headers; end users
including d3d12.h don't need to explicitly include d3d12sdklayers.h.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-27 22:34:34 +02:00
Henri Verbeet
90d4529f27 Release 1.9. 2023-09-21 19:16:32 +02:00
Zebediah Figura
8c11270940 vkd3d-shader: Add definitions for more fragment output system values. 2023-09-21 19:16:29 +02:00
Zebediah Figura
fd120d8f2d vkd3d-shader: Rename vkd3d_shader_next_stage_info to vkd3d_shader_varying_map_info.
It was originally intended that this structure could hold other information
about the next stage which compilation might depend on. For example, compilation
to GLSL needs to know the type of the next shader in some circumstances.

That was never actualized, and since the API is fixed at this point for 1.9, it
makes the most sense to rename the structure to match its actual scope.

The documentation was written and arranged to imply that the structure would
hold other information about the next shader than the varying map; this is
changed accordingly as well.
2023-09-21 19:16:27 +02:00
Henri Verbeet
054ae10693 vkd3d-shader: Slightly tweak the documentation for VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER. 2023-09-19 21:30:40 +02:00
Henri Verbeet
0f2dd5f9be vkd3d-shader: Add a \since 1.9 for VKD3D_SHADER_SV_TARGET. 2023-09-19 21:30:40 +02:00
Henri Verbeet
74517de783 include: Add a corresponding function pointer type for vkd3d_shader_build_varying_map(). 2023-09-19 21:30:37 +02:00
Martin Storsjö
e597b0d80f include: Add UUIDs for use with D3D12EnableExperimentalFeatures.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-18 21:04:59 +02:00
Martin Storsjö
b484a9e1f6 include: Add the ID3D12GraphicsCommandList{5,6,7} interfaces.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-18 21:04:59 +02:00
Martin Storsjö
5d13a90e37 include: Add DirectX 12 Agility SDK definitions.
This ports parts of commit 83625459c8227b0bd7b86c18946a35d3a806c80d
from wine.git into vkd3d.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-18 21:04:56 +02:00
Henri Verbeet
da89da2bf3 vkd3d-shader: Hide support for DXIL sources.
Unfortunately this is not sufficiently ready to release.
2023-09-18 21:04:19 +02:00
Martin Storsjö
06399d128a include: Add some misc D3D12 structs/enums/macros.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
b67279394b include: Add some D3D12 raytracing specific structs.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
55c6e17fca include: Add the D3D12_BARRIER_GROUP struct.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
f1c19e34d8 include: Add the ID3D12Tools interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
e9e9fdbd5e include: Add the ID3D12VirtualizationGuestDevice interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
602d2f90d7 include: Add the ID3D12Device10 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
891c6d2743 include: Add the ID3D12Device9 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
77819d8d04 include: Add the ID3D12ShaderCacheSession interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
275644d34a include: Add the ID3D12GraphicsCommandList4 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00