mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
fd120d8f2d
It was originally intended that this structure could hold other information about the next stage which compilation might depend on. For example, compilation to GLSL needs to know the type of the next shader in some circumstances. That was never actualized, and since the API is fixed at this point for 1.9, it makes the most sense to rename the structure to match its actual scope. The documentation was written and arranged to imply that the structure would hold other information about the next shader than the varying map; this is changed accordingly as well. |
||
---|---|---|
.. | ||
private | ||
.gitignore | ||
vkd3d_d3d9types.h | ||
vkd3d_d3d12.idl | ||
vkd3d_d3d12sdklayers.idl | ||
vkd3d_d3dcommon.idl | ||
vkd3d_d3dcompiler.h | ||
vkd3d_d3dx9shader.idl | ||
vkd3d_dxgi1_2.idl | ||
vkd3d_dxgi1_3.idl | ||
vkd3d_dxgi1_4.idl | ||
vkd3d_dxgi.idl | ||
vkd3d_dxgibase.idl | ||
vkd3d_dxgiformat.idl | ||
vkd3d_dxgitype.idl | ||
vkd3d_shader.h | ||
vkd3d_types.h | ||
vkd3d_unknown.idl | ||
vkd3d_utils.h | ||
vkd3d_windows.h | ||
vkd3d.h |