Nikolay Sivov
2626dcc55d
tests: Add some tests for initial values in effects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-30 19:59:21 +02:00
Henri Verbeet
466c8bfbb7
vkd3d-shader/glsl: Implement VKD3DSIH_LTO.
2024-09-26 17:40:07 +02:00
Henri Verbeet
44e96ad4d6
vkd3d-shader/glsl: Implement VKD3DSIH_EXP.
2024-09-26 17:40:07 +02:00
Henri Verbeet
d68e60a78a
vkd3d-shader/glsl: Implement VKD3DSIH_IEQ.
2024-09-26 17:40:07 +02:00
Henri Verbeet
55de9ea405
vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.
2024-09-26 17:40:07 +02:00
Henri Verbeet
f0c8b4a3c5
vkd3d-shader/glsl: Implement VKD3DSIH_SQRT.
2024-09-26 17:40:07 +02:00
Henri Verbeet
92a7cc3420
vkd3d-shader/glsl: Implement VKD3DSIH_DP2.
2024-09-26 01:04:32 +02:00
Henri Verbeet
b9d8b84b06
vkd3d-shader/glsl: Implement VKD3DSIH_DP4.
2024-09-26 01:04:32 +02:00
Henri Verbeet
93cd63bc93
vkd3d-shader/glsl: Implement VKD3DSIH_DP3.
2024-09-26 01:04:32 +02:00
Henri Verbeet
929010ffd7
vkd3d-shader/glsl: Implement support for the VKD3DSPR_DEPTHOUT register.
2024-09-26 01:04:32 +02:00
Henri Verbeet
459f141e81
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_Z.
2024-09-26 01:04:32 +02:00
Henri Verbeet
8e39783770
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_PI.
2024-09-24 13:38:26 +02:00
Henri Verbeet
58472e7404
vkd3d-shader/glsl: Implement VKD3DSIH_FTOU.
2024-09-24 13:38:26 +02:00
Atharva Nimbalkar
f441d3e112
vkd3d-shader/glsl: Implement VKD3DSIH_UTOF.
2024-09-24 13:38:26 +02:00
Henri Verbeet
a3d06c8f12
vkd3d-shader/glsl: Implement VKD3DSIH_FTOI.
2024-09-24 13:38:26 +02:00
Atharva Nimbalkar
b81cdcb488
vkd3d-shader/glsl: Implement VKD3DSIH_ITOF.
2024-09-24 13:38:26 +02:00
Elizabeth Figura
650bf4d83f
vkd3d-shader/hlsl: Fix a corner case in ternary type conversion.
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If the condition and argument types are compatible, i.e. there is no broadcast,
the resulting shape should be the shape of the arguments, not the shape of the
condition.
2024-09-23 15:43:15 +02:00
Elizabeth Figura
b2cddecfc5
vkd3d-shader/hlsl: Use add_cast() in append_conditional_break().
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Instead of creating a cast node directly.
This specifically handles the 1x1 matrix case, which currently the backend code does not expect.
2024-09-23 15:43:15 +02:00
Atharva Nimbalkar
ee8e005209
vkd3d-shader/glsl: Implement VKD3DSIH_MOVC.
2024-09-23 15:41:07 +02:00
Henri Verbeet
7b99c33510
vkd3d-shader/glsl: Implement VKD3DSIH_FRC.
2024-09-23 15:41:07 +02:00
Henri Verbeet
36c08b47e9
vkd3d-shader/glsl: Implement VKD3DSIH_GEO.
2024-09-23 15:41:07 +02:00
Henri Verbeet
28ef331704
vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.
2024-09-23 15:41:07 +02:00
Henri Verbeet
b9366def96
vkd3d-shader/glsl: Implement VKD3DSIH_DIV.
2024-09-23 15:41:07 +02:00
Nikolay Sivov
d7def84253
vkd3d-shader/hlsl: Remove the 'double' keyword.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:35 +02:00
Nikolay Sivov
968a3dfc1a
tests: Add some more tests for type name handling.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:28 +02:00
Henri Verbeet
bc70d575ae
vkd3d-shader/glsl: Implement VKD3DSIH_OR.
2024-09-20 17:16:33 +02:00
Henri Verbeet
e289c3999d
vkd3d-shader/glsl: Implement VKD3DSIH_INE.
2024-09-20 17:16:33 +02:00
Henri Verbeet
3b3fe1da2c
vkd3d-shader/glsl: Implement VKD3DSIH_MUL.
2024-09-20 17:16:33 +02:00
Atharva Nimbalkar
2fc35da940
vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
2024-09-20 17:16:33 +02:00
Henri Verbeet
2409966ff2
vkd3d-shader/glsl: Implement VKD3DSIH_NEU.
2024-09-20 17:16:33 +02:00
Henri Verbeet
c8acf285cb
vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers.
2024-09-19 14:35:20 +02:00
Atharva Nimbalkar
1d485cc8a9
vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.
2024-09-19 14:32:29 +02:00
Atharva Nimbalkar
ab07637ee1
vkd3d-shader/glsl: Implement VKD3DSIH_ADD.
2024-09-19 14:29:46 +02:00
Henri Verbeet
ae40184631
vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
2024-09-19 14:29:46 +02:00
Francisco Casas
ffc1449412
vkd3d-shader/hlsl: Allow effect calls on default value initializers.
2024-09-14 16:09:12 +02:00
Francisco Casas
4aa262d773
vkd3d-shader/hlsl: Parse ConstructGSWithSO().
2024-09-14 16:09:08 +02:00
Francisco Casas
3423d1b54b
tests: Test ConstructGSWithSO() parsing.
2024-09-14 15:59:35 +02:00
Anna (navi) Figueiredo Gomes
e61046fb23
vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute.
2024-09-12 18:46:24 +02:00
Anna (navi) Figueiredo Gomes
fe8a2f820b
tests/shader_runner: Test the "earlydepthstencil" attribute.
2024-09-12 18:45:56 +02:00
Anna (navi) Figueiredo Gomes
127ae6cf12
vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
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Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).
NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
61a700bcdc
tests: Test depth bounds.
2024-09-11 14:53:33 +02:00
Nikolay Sivov
de6abd964e
vkd3d-shader/hlsl: Implement the mad() intrinsic.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:40:32 +02:00
Shaun Ren
c1babbc8aa
vkd3d-shader/hlsl: Validate hull shader attributes.
2024-09-04 18:30:04 +02:00
Shaun Ren
dae88bab52
vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.
2024-09-04 18:28:46 +02:00
Shaun Ren
62fad1c185
tests: Test hull shader function overloads.
2024-09-04 18:18:23 +02:00
Shaun Ren
ed1e74dd62
tests: Test hull shader attributes.
2024-09-04 18:18:23 +02:00
Shaun Ren
73ee5a135a
vkd3d-shader/hlsl: Check for duplicate attributes in function declaration.
2024-09-04 18:18:23 +02:00
Petrichor Park
855b9713b8
vkd3d-shader/hlsl: Implement the sincos() intrinsic.
2024-09-04 18:16:37 +02:00
Petrichor Park
384810b4ba
vkd3d-shader/hlsl: Implement the dst() intrinsic.
2024-09-04 18:08:24 +02:00
Francisco Casas
7ec44bd70b
vkd3d-shader/hlsl: Parse the CompileShader() syntax.
2024-09-04 17:59:34 +02:00