Conor McCarthy
254e812b12
tests/shader-runner: Add an asuint() test to the 64-bit cast tests.
2024-02-01 22:24:57 +01:00
Evan Tang
13ac795061
tests/shader-runner: Support testing for integer pixel data.
...
Modified by Conor McCarthy to use read_uint() and read_uint4().
2024-02-01 22:24:54 +01:00
Henri Verbeet
6dea3d08b1
vkd3d: Use debugstr_hresult() in d3d12_device_mark_as_removed().
2024-02-01 00:08:39 +01:00
Henri Verbeet
920f5293e9
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_query_heap_Release().
2024-02-01 00:08:35 +01:00
Henri Verbeet
d66f61cd5f
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_query_heap_AddRef().
2024-02-01 00:08:35 +01:00
Henri Verbeet
334f60c281
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_descriptor_heap_Release().
2024-02-01 00:08:35 +01:00
Henri Verbeet
db37be2a70
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_descriptor_heap_AddRef().
2024-02-01 00:08:35 +01:00
Henri Verbeet
886c1fdcc4
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_resource_Release().
2024-02-01 00:08:35 +01:00
Henri Verbeet
84234a8875
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_resource_AddRef().
2024-02-01 00:08:35 +01:00
Henri Verbeet
201fab7d5d
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_resource_decref().
2024-02-01 00:08:35 +01:00
Henri Verbeet
a9582a7355
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_resource_incref().
2024-02-01 00:08:35 +01:00
Henri Verbeet
6f7aec58ea
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_heap_resource_destroyed().
2024-02-01 00:08:35 +01:00
Henri Verbeet
30a00160e2
vkd3d: Use vkd3d_atomic_increment_u32() in vkd3d_bind_heap_memory().
2024-02-01 00:08:35 +01:00
Henri Verbeet
06eb8e5f8c
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_heap_Release().
2024-02-01 00:08:35 +01:00
Henri Verbeet
fd385ab994
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_heap_AddRef().
2024-02-01 00:08:35 +01:00
Giovanni Mascellani
cc72a8d311
vkd3d-shader/spirv: Free binary SPIR-V code (Valgrind).
2024-02-01 00:08:28 +01:00
Giovanni Mascellani
8b11b4b37a
vkd3d-compiler: Free compilation options (Valgrind).
2024-02-01 00:08:28 +01:00
Giovanni Mascellani
896fc0c2ce
vkd3d-compiler: Exit the main function through a common code path.
2024-02-01 00:08:28 +01:00
Henri Verbeet
d38221bd68
vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params().
2024-02-01 00:08:23 +01:00
Henri Verbeet
47ec24ebad
vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_dst_params().
2024-02-01 00:08:22 +01:00
Henri Verbeet
ced8543952
vkd3d-shader: Use vkd3d_atomic_increment_u32() in vkd3d_shader_dump_blob().
2024-02-01 00:08:18 +01:00
Henri Verbeet
fef30dac2c
vkd3d-shader/d3dbc: Do not fail parsing the shader when undeclared inputs are encountered.
...
These can be disassembled by D3DDisassemble() just fine, and perhaps
more importantly, shader model 1 vertex shaders do not require dcl_
instructions in Direct3D 8.
2024-01-29 22:33:46 +01:00
Henri Verbeet
8c6f5b847b
vkd3d-utils: Implement D3DDisassemble().
...
Very loosely based on Wine's d3dcompiler_43.
2024-01-29 22:33:44 +01:00
Henri Verbeet
4fd4ecc020
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_device_Release().
2024-01-29 22:33:40 +01:00
Henri Verbeet
7d7833f3c0
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_device_AddRef().
2024-01-29 22:33:40 +01:00