3482 Commits

Author SHA1 Message Date
Giovanni Mascellani
3bafee344d vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available. 2024-01-03 22:38:26 +01:00
Giovanni Mascellani
a02cd1cf64 vkd3d-shader/dxil: Do not use the parser before it is initialized. 2024-01-03 22:38:24 +01:00
Conor McCarthy
111818eabb vkd3d-shader/dxil: Pre-allocate instruction space for globals in sm6_parser_globals_init().
For simplicity, declaration handlers assume instruction allocation will
not fail.
2024-01-03 22:38:21 +01:00
Conor McCarthy
8aa6e2228e vkd3d-shader/dxil: Count global variables in dxil_block_compute_module_decl_count(). 2024-01-03 22:38:19 +01:00
Henri Verbeet
4ec7f360d9 vkd3d: Add D3D_FEATURE_LEVEL_1_0_CORE as a valid feature level. 2024-01-03 22:38:10 +01:00
Henri Verbeet
6abcc27c97 vkd3d: Add D3D_FEATURE_LEVEL_12_2 as a valid feature level. 2024-01-03 22:38:10 +01:00
Henri Verbeet
ed4f3f3272 vkd3d-shader/ir: Rename the "immconst_double" field of struct vkd3d_shader_register to "immconst_f64". 2024-01-03 22:37:49 +01:00
Henri Verbeet
7f94fda05c vkd3d-shader/ir: Rename the "immconst_uint64" field of struct vkd3d_shader_register to "immconst_u64". 2024-01-03 22:37:43 +01:00
Henri Verbeet
05a542ba00 vkd3d-shader/ir: Rename the "immconst_float" field of struct vkd3d_shader_register to "immconst_f32". 2024-01-03 22:37:41 +01:00
Henri Verbeet
e33d3b3954 vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".
For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
2024-01-03 22:37:39 +01:00
Conor McCarthy
78343dcf87 vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.
As per VUID-StandaloneSpirv-Flat-04744. Not strictly a regression, but
revealed by 66cb2815f because it declares unused inputs.
2024-01-02 23:03:59 +01:00
Conor McCarthy
812f01c2e2 vkd3d-shader/spirv: Handle ITOI and UTOU in spirv_compiler_map_alu_instruction().
These instructions perform integer casts to/from 64 bits.
2024-01-02 23:03:07 +01:00
Conor McCarthy
1eaa7d1dbe vkd3d-shader/spirv: Support UINT64 source in spirv_compiler_emit_bool_cast(). 2024-01-02 23:03:06 +01:00
Conor McCarthy
99924d913b vkd3d-shader/spirv: Support 64-bit sources in spirv_compiler_emit_int_div(). 2024-01-02 23:03:05 +01:00
Conor McCarthy
13459a55f1 vkd3d-shader/spirv: Introduce a UINT64 component type. 2024-01-02 23:03:04 +01:00
Conor McCarthy
fe44873979 vkd3d-shader/spirv: Introduce a data_type_is_64_bit() helper function. 2024-01-02 23:03:03 +01:00
Conor McCarthy
511c66d595 vkd3d-shader/spirv: Use data_type_is_integer() in spirv_compiler_emit_neg(). 2024-01-02 23:03:02 +01:00
Conor McCarthy
cc43ef3bca vkd3d: Pass int64 capability info to vkd3d-shader. 2024-01-02 23:03:00 +01:00
Henri Verbeet
f96a791807 vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component64(). 2023-12-14 23:19:51 +01:00
Henri Verbeet
8a1de71fb1 vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component(). 2023-12-14 23:19:49 +01:00
Zebediah Figura
4ff389854c vkd3d-shader: Allow compiling d3d bytecode to SPIR-V. 2023-12-14 23:19:31 +01:00
Zebediah Figura
2bc40385d9 vkd3d-shader: Do not scan DCL instructions which do not declare resources. 2023-12-14 23:19:28 +01:00
Zebediah Figura
8af47a96ea vkd3d-shader: Do not scan the shader in vkd3d_shader_parser_compile() for assembly targets. 2023-12-14 23:19:28 +01:00
Conor McCarthy
b8694fd879 vkd3d: Co-locate all descriptor-related members.
To optimise cache coherence, because decriptor updates use the most
performance-critical code paths.
2023-12-14 21:00:34 +01:00
Conor McCarthy
a2741babd9 vkd3d: Rename the device mutex to pipeline_cache_mutex.
It is used only for pipeline and render pass caching, and renaming it
helps prevent inappropriate or erroneous use.
2023-12-14 21:00:30 +01:00