vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component64().

This commit is contained in:
Henri Verbeet 2023-12-05 23:08:59 +01:00 committed by Alexandre Julliard
parent 8a1de71fb1
commit f96a791807
Notes: Alexandre Julliard 2023-12-14 23:32:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/525
2 changed files with 3 additions and 4 deletions

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@ -3702,7 +3702,7 @@ static uint32_t spirv_compiler_emit_load_constant(struct spirv_compiler *compile
}
static uint32_t spirv_compiler_emit_load_constant64(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD swizzle, uint32_t write_mask)
const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask)
{
unsigned int component_count = vsir_write_mask_component_count(write_mask);
uint64_t values[VKD3D_DVEC2_SIZE] = {0};
@ -3720,7 +3720,7 @@ static uint32_t spirv_compiler_emit_load_constant64(struct spirv_compiler *compi
for (i = 0, j = 0; i < VKD3D_DVEC2_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
values[j++] = reg->u.immconst_uint64[vkd3d_swizzle_get_component64(swizzle, i)];
values[j++] = reg->u.immconst_uint64[vsir_swizzle_get_component64(swizzle, i)];
}
}

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@ -1562,8 +1562,7 @@ static inline unsigned int vsir_swizzle_get_component(uint32_t swizzle, unsigned
return (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx)) & VKD3D_SHADER_SWIZZLE_MASK;
}
static inline unsigned int vkd3d_swizzle_get_component64(DWORD swizzle,
unsigned int idx)
static inline unsigned int vsir_swizzle_get_component64(uint32_t swizzle, unsigned int idx)
{
return ((swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx * 2)) & VKD3D_SHADER_SWIZZLE_MASK) / 2u;
}