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vkd3d-shader/spirv: Support 64-bit sources in spirv_compiler_emit_int_div().
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commit
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Notes:
Alexandre Julliard
2024-01-02 23:08:54 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/490
@ -3052,6 +3052,13 @@ static uint32_t spirv_compiler_get_constant_double_vector(struct spirv_compiler
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component_count, (const uint64_t *)values);
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}
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static uint32_t spirv_compiler_get_constant_uint64_vector(struct spirv_compiler *compiler,
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uint64_t value, unsigned int component_count)
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{
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const uint64_t values[] = {value, value};
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return spirv_compiler_get_constant64(compiler, VKD3D_SHADER_COMPONENT_UINT64, component_count, values);
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}
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static uint32_t spirv_compiler_get_type_id_for_reg(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register *reg, uint32_t write_mask)
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{
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@ -4326,7 +4333,8 @@ static void spirv_compiler_emit_interpolation_decorations(struct spirv_compiler
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}
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static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler,
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enum vkd3d_shader_conditional_op condition, unsigned int component_count, uint32_t val_id)
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enum vkd3d_shader_conditional_op condition, enum vkd3d_data_type data_type,
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unsigned int component_count, uint32_t val_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id;
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@ -4337,7 +4345,9 @@ static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler,
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
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op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
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return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id,
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spirv_compiler_get_constant_uint_vector(compiler, 0, component_count));
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data_type == VKD3D_DATA_UINT64
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? spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count)
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: spirv_compiler_get_constant_uint_vector(compiler, 0, component_count));
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}
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static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler,
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@ -6984,7 +6994,7 @@ static void spirv_compiler_emit_movc(struct spirv_compiler *compiler,
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if (src[0].reg.data_type != VKD3D_DATA_BOOL)
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condition_id = spirv_compiler_emit_int_to_bool(compiler,
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VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id);
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VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, component_count, condition_id);
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val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id);
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spirv_compiler_emit_store_dst(compiler, dst, val_id);
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@ -7009,7 +7019,7 @@ static void spirv_compiler_emit_swapc(struct spirv_compiler *compiler,
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
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condition_id = spirv_compiler_emit_int_to_bool(compiler,
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VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id);
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VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, component_count, condition_id);
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val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src2_id, src1_id);
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spirv_compiler_emit_store_dst(compiler, &dst[0], val_id);
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@ -7171,13 +7181,6 @@ static void spirv_compiler_emit_int_div(struct spirv_compiler *compiler,
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div_op = instruction->handler_idx == VKD3DSIH_IDIV ? SpvOpSDiv : SpvOpUDiv;
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mod_op = instruction->handler_idx == VKD3DSIH_IDIV ? SpvOpSRem : SpvOpUMod;
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if (dst[0].reg.data_type == VKD3D_DATA_UINT64 || dst[1].reg.data_type == VKD3D_DATA_UINT64)
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{
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FIXME("Unsupported 64-bit result.\n");
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spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
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"Bool cast to 64-bit integer is not supported.");
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}
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if (dst[0].reg.type != VKD3DSPR_NULL)
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{
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component_count = vsir_write_mask_component_count(dst[0].write_mask);
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@ -7187,9 +7190,11 @@ static void spirv_compiler_emit_int_div(struct spirv_compiler *compiler,
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src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst[0].write_mask);
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condition_id = spirv_compiler_emit_int_to_bool(compiler,
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VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id);
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uint_max_id = spirv_compiler_get_constant_uint_vector(compiler,
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0xffffffff, component_count);
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VKD3D_SHADER_CONDITIONAL_OP_NZ, src[1].reg.data_type, component_count, src1_id);
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if (dst[0].reg.data_type == VKD3D_DATA_UINT64)
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uint_max_id = spirv_compiler_get_constant_uint64_vector(compiler, UINT64_MAX, component_count);
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else
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uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
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val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, div_op, type_id, src0_id, src1_id);
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/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
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@ -7209,9 +7214,11 @@ static void spirv_compiler_emit_int_div(struct spirv_compiler *compiler,
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src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask);
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condition_id = spirv_compiler_emit_int_to_bool(compiler,
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VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id);
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uint_max_id = spirv_compiler_get_constant_uint_vector(compiler,
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0xffffffff, component_count);
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VKD3D_SHADER_CONDITIONAL_OP_NZ, src[1].reg.data_type, component_count, src1_id);
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if (dst[1].reg.data_type == VKD3D_DATA_UINT64)
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uint_max_id = spirv_compiler_get_constant_uint64_vector(compiler, UINT64_MAX, component_count);
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else
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uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
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}
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val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, mod_op, type_id, src0_id, src1_id);
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@ -7502,7 +7509,7 @@ static uint32_t spirv_compiler_emit_conditional_branch(struct spirv_compiler *co
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uint32_t condition_id, merge_block_id;
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condition_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
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condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, 1, condition_id);
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condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, src->reg.data_type, 1, condition_id);
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merge_block_id = vkd3d_spirv_alloc_id(builder);
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@ -7635,7 +7642,7 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c
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return VKD3D_ERROR_OUT_OF_MEMORY;
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val_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
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condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, 1, val_id);
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condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, src->reg.data_type, 1, val_id);
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true_label = vkd3d_spirv_alloc_id(builder);
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merge_block_id = vkd3d_spirv_alloc_id(builder);
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@ -136,7 +136,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 int64_t2 5000000000 16000000000
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todo draw quad
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draw quad
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probe all rgba (21.0e9, -11.0e9, 5.0e18, 0.0) 1
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[pixel shader]
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@ -151,7 +151,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 int64_t2 5000000000 16000000000
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todo draw quad
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draw quad
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probe all rgba (5.0e9, 5.0e9, -5.0e9, 3.0)
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[pixel shader]
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@ -166,7 +166,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 int64_t2 42000000000 5000000000
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todo draw quad
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draw quad
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probe all rgba (8.0, -8.0, -8.0, 8.0)
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[pixel shader]
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@ -181,7 +181,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 int64_t2 42000000000 5000000000
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todo draw quad
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draw quad
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probe all rgba (2.0e9, -2.0e9, 2.0e9, -2.0e9)
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[pixel shader]
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